Reference
Sigils & traits
Every trait that appears in a recommended build on this site, with its in-game description. The usage bars show how many of the 28 characters run that trait in their Proud-era and Fatebreaker loadouts — a rough proxy for how universal it is. Open a trait to see exactly which characters those are, or type a character's name in the filter to see what they run.
Near-universal endgame traits
Run by at least eight characters in their Endless Ragnarok loadout. If you are farming sigils with no specific target, farm these.
Autorevive
28/28 buildsAutomatically recover from critical condition. Reactivation time is shortened based on trait level.
DMG Cap
28/28 buildsRaises the damage limit of attacks.
Supplementary DMG
28/28 buildsGrants a certain chance for normal attacks and damage skills to deal supplementary damage.
Potion Hoarder
27/28 buildsIncreases the stock of recovery items.
Improved Dodge
26/28 buildsExtends the window for for attacks to miss during a dodge. Allows you to perform more dodges in a row.
Uplift
25/28 buildsBoosts the charge speed of your SBA gauge.
Guts
26/28 buildsSurvive a lethal hit with 1 HP. Reactivation time is shortened based on trait level.
Celestial Terra
28/28 buildsReduces maximum base health in exchange for a boost do damage cap.
Fatebreaker
28/28 buildsBoosts attack, defense, and damage cap when participating in Fatebreaker-grade quests.
HP
28/28 buildsBoosts base health.
Stun Power
28/28 buildsBoosts stun power.
Celestial Lumen
26/28 buildsBoosts attack power and damage cap when health is above a certain threshold.
Greater Aegis
26/28 buildsGreatly raises maximum health in proportion to your current maximum health.
Steel Nerves
26/28 buildsTakes less damage while Stouth Heart is active.
Aegis
19/28 buildsRaises maximum health in proportion to your current maximum health.
Full glossary (132 traits)
| Trait | Effect | Proud use | Fatebreaker use |
|---|---|---|---|
| Automatically recover from critical condition. Reactivation time is shortened based on trait level. | 27 | 28 | |
Fatebreaker builds (28) | |||
| Raises the damage limit of attacks. | 27 | 28 | |
Fatebreaker builds (28) | |||
| Grants a certain chance for normal attacks and damage skills to deal supplementary damage. | 27 | 28 | |
Fatebreaker builds (28) | |||
| Increases the stock of recovery items. | 26 | 27 | |
Fatebreaker builds (27) | |||
| Extends the window for for attacks to miss during a dodge. Allows you to perform more dodges in a row. | 9 | 26 | |
Fatebreaker builds (26) | |||
| Boosts the charge speed of your SBA gauge. | 8 | 25 | |
| Survive a lethal hit with 1 HP. Reactivation time is shortened based on trait level. | 4 | 26 | |
| Reduces maximum base health in exchange for a boost do damage cap. | 0 | 28 | |
| Boosts attack, defense, and damage cap when participating in Fatebreaker-grade quests. | 0 | 28 | |
| Boosts base health. | 0 | 28 | |
| Boosts stun power. | 0 | 28 | |
| All attacks count as the superior element (except for plain element attacks) | 27 | 1 | |
| Boosts damage cap. Generates a protective shield upon activating your SBA when this trait is at max level. | 27 | 0 | |
| Boosts attack power and damage cap when health is above a certain threshold. | 0 | 26 | |
| Greatly raises maximum health in proportion to your current maximum health. | 0 | 26 | |
| Takes less damage while Stouth Heart is active. | 0 | 26 | |
| Reduces maximum base health in exchange for a boost to attack. | 25 | 0 | |
| Boosts attack based on how high your health is. | 23 | 0 | |
| Boosts damage cap of normal attacks. Activating an SBA with this sigil equipped boosts SBA gauge gain for all allies when this trait is at max level. | 22 | 0 | |
| Boosts critical hit rate. | 20 | 0 | |
| Raises maximum health in proportion to your current maximum health. | 0 | 19 | |
| Boosts chance of triggering supplementary damage the higher base attack power is. Supplementary damage dealt by other sources will be added to that damage. | 18 | 1 | |
| Shortens skill cooldowns whenever you hit a foe. Effect strength changes based on the attack type. | 12 | 5 | |
| Shortens skill cooldowns. | 9 | 5 | |
Fatebreaker builds (5) Proud builds (9) | |||
| Gradually boosts damage of each successive hit. Effect resets if the next hit isn't made in time. | 12 | 0 | |
| Charged attacks charge faster. Boosts attack power. | 5 | 7 | |
| Extends invincibility after a perfect dodge. Boosts the charge speed of your SBA gauge and shortens skill cooldowns. | 4 | 4 | |
| Boosts damage cap of attack skills. Shortens your skill cooldowns upon activating your SBA when this trait is at max level. | 7 | 0 | |
Proud builds (7) | |||
| Boosts attack power. | 4 | 1 | |
| Boosts the power of combo finishers. | 4 | 0 | |
| Extends Invincibility after a perfect dodge and temporarily boosts attack power. | 3 | 0 | |
| Boosts the power of damage skills. | 3 | 0 | |
Proud builds (3) | |||
| Boosts Maglielle's damage cap. Boosts the amount of Veil gauge gained from releasing Blade Dance with perfect timing. | 1 | 1 | |
| Grants DMG↑ to Maglielle when activating Blade Dance with a full Veil gauge or when executing Blade Dance IV. | 1 | 1 | |
| Grants more butterflies to Narmaya whenever she lands a combo finisher or link attack. | 1 | 1 | |
| Grants a certain chance to not consume butterflies. | 1 | 1 | |
| Temporarily grants Enhanced DMG and Supplementary DMG to Narmaya whenever she performs a stance shift combo, but her SBA gauge fills more slowly. | 1 | 1 | |
| Boosts attack power and damage cap when health is below a certain threshold. | 0 | 2 | |
| Strengthens Arvess Fermare's effect. | 1 | 1 | |
| Makes the basic attack airborne loops easier to perform. | 1 | 1 | |
| Inflicts Arvess Fermare upon a successful counter. Boosts critical hit rate and enhances damage dealt to foes inflicted with Arvess Fermare. | 1 | 1 | |
| Boosts damage dealt by critical hits. | 2 | 0 | |
Proud builds (2) | |||
| Temporarily grants Enhanced DMG as well as a chance to gain Supplementary DMG when executing a fully charged Multilock Hail at max Ultrasight level. | 1 | 1 | |
| Tweyen's charged attacks charge faster, deal more damage, and have more stun power. Also grants a certain chance for charged attacks to inflict a random debuff. | 1 | 1 | |
| Shortens Siegfried's skill cooldowns whenever he lands a combo finisher or perfect execution. | 1 | 1 | |
| Allows Vaseraga to consume HP to fill the Grynoth gauge by pressing charged attack when the gauge is at 1 or higher. Also temporarily grants Enhanced DMG to Vaseraga. | 1 | 1 | |
| Performing a delayed flip kick after a normal attack fills more of Fraux's gauges. | 1 | 1 | |
| Grants DMG Cap↑ to Fraux whenever she performs a flip kick after a combo finisher. | 1 | 1 | |
| Temporarily grants DMG↑ to Fraux upon activating a skill with Strength Gains. | 1 | 1 | |
| Boosts attack based on how low your health is. | 2 | 0 | |
| Enhances damage dealt by Raging Fist, but it takes longer to charge. | 1 | 1 | |
Fatebreaker builds (1) Proud builds (1) | |||
| Shortens the captain's skill cooldowns whenever reaching a higher arts level. | 1 | 1 | |
Fatebreaker builds (1) Proud builds (1) | |||
| Enhances damage dealt by the captain whenever reaching a higher Arts level. Ends when Arts level returns to I. | 1 | 1 | |
Fatebreaker builds (1) Proud builds (1) | |||
| Inflicts DEF↓ whenever Cagliostro lands a fully charged Collapse on foes. | 1 | 1 | |
Fatebreaker builds (1) Proud builds (1) | |||
| Shortens Cagliostro's skill cooldowns whenever she lands a combo finisher. | 1 | 1 | |
Fatebreaker builds (1) Proud builds (1) | |||
| Temporarily grants Enhanced DMG to Cagliostro when she performs a combo finisher. Landing a different finisher while Enhanced DMG is active strengthens the effect. | 1 | 1 | |
Fatebreaker builds (1) Proud builds (1) | |||
| Increases the number of rotations of Turbine++. | 1 | 1 | |
| While in Deathmatch Finale: Boosts damage dealt by Gallanza and reduces the number of perfect attacks needed to perform Turbine++. | 1 | 1 | |
| Grants Supplementary DMG to Katalina and booosts her damage cap while Ares is summoned. | 1 | 1 | |
| Shortens Katalina's skill cooldowns when Ares is summoned. | 1 | 1 | |
| Grants a buff to the entire party whenever Katalina activates her Skybound Art. | 1 | 1 | |
| Shortens Vane's skill cooldowns after landing a combo finisher. | 1 | 1 | |
| Grants a temporary boost to attack and invincibility to Charlotta whenever she parries a foe's attack with a charged attack. | 1 | 1 | |
| Allows Charlotta to perform normal attacks in Noble Stance after ending a combo with Noble Strategy. Those attacks deal enhanced damage. | 1 | 1 | |
| Boosts link attacks, Skybound Arts, and chain bursts. Also boosts the amount of link level gained. | 2 | 0 | |
| Restores a small bit of health and temporarily boosts Percival's attack power after a charged parry. | 1 | 1 | |
| Boosts Percival's movement speed while charging Schlacht. Boosts Schlacht's damage cap. | 1 | 1 | |
| Enhances Schlacht's damage if it was charged faster than normal. Temporarily grants Supplementary DMG to Percival whenever he performs a successful charged parry. | 1 | 1 | |
| Shortens Stragaze's charge time. | 1 | 1 | |
| Temporarily grants Enhanced DMG to Io after a fully charged Stargaze at max orbs, plus a chance to not consume orbs. Grants Focused to Io if orbs weren't consumed. | 1 | 1 | |
| Ferry's pets deal more damage. Their attacks have a chance to inflict ATK↓ and DEF↓ on hit. | 1 | 1 | |
| Temporarily grants Enhanced DMG to Ferry if all her pets land their hits via Onslaught. Also grants a certain chance her pets won't be dismissed. | 1 | 1 | |
| Automatically recover health over time. | 2 | 0 | |
Proud builds (2) | |||
| Shortens the time between a rose's next attack. | 1 | 1 | |
| Boosts attack power, stun power, and damage cap while an avatar is summoned. | 1 | 1 | |
| Boosts Swordshine lvl whenever Seofon activates a skill while an avatar is summoned. | 1 | 1 | |
| Boosts the fill or restoration amount of the Archangel gauge upon triggering a perfect dodge with Lightstep. Also grants Enhanced DMG to Sandalphon if Chromatic WIngs is active. | 1 | 1 | |
Fatebreaker builds (1) Proud builds (1) | |||
| Boosts Yodarha's attack power whenever he lands a combo finisher. Effect resets when the combo chain ends. | 1 | 1 | |
| Enhances damage dealt by the shortest follow-up combos that are chained together via Sharpened Focus. | 1 | 1 | |
| Voidskip charges faster. Landing a hit with Blackflash grants DMG Cap↑ to Fediel. | 1 | 1 | |
| Inflicts Stackable DEF↓ whenever Fediel lands a stomp attack. | 1 | 1 | |
| Temporarily grants DMG↑ to Fediel whenever she lands a combo finisher following Miasma Hands. | 1 | 1 | |
| Boosts damage cap of Grade II, III, and IV shots. | 1 | 1 | |
| Boosts damage dealt by Grade III and IV shots. Loading Heavy Ammo with perfect timing increases the capacity of Heavy Ammo. | 1 | 1 | |
| Boosts Beatrix's damage cap based on how low her health is. | 1 | 1 | |
| Shorten's Beatrix's skill cooldowns while in Devour Causality. | 1 | 1 | |
| Beatrix takes more auto damage in exchange for a boost to Näed Nulli's attack specs. | 1 | 1 | |
| Grants Drain and Stout Heart to Id, and boosts his damage cap while in Godmight. | 1 | 1 | |
| Enhances charged attack damage and grenade damage detonated by charged attacks. Must be in sniper vision. | 1 | 1 | |
| Gradually boosts damage of each successive hit. Effect resets if the next hit isn't made within 2.5 seconds. | 1 | 1 | |
| Boosts the damage and distance covered by Twin Blade Dance. | 1 | 1 | |
| Grants Enhanced DMG to Lancelot whenever he lands a combo finisher or performs a perfect dodge via Wirbelwind. | 1 | 1 | |
| Sets max HP cap to 45,000 in exchange for a boost to attack power and damage cap. | 1 | 0 | |
Proud builds (1) | |||
| When Maglielle's combo finisher deals enough hits to become enhanced, landing a follow-up attack shortens her skill cooldowns. | 1 | 0 | |
Proud builds (1) | |||
| Deal more damage to foes, but healing from allies won't restore your health. | 0 | 1 | |
Fatebreaker builds (1) | |||
| Boosts the power of ranged attacks. | 0 | 1 | |
Fatebreaker builds (1) | |||
| Grants a temporary boost to defense and Siegfried can't be interupted by foe attacks after landing a perfect execution. | 0 | 1 | |
Fatebreaker builds (1) | |||
| Enhances damage dealt by perfect basic and charged attacks but reduces defenses. | 0 | 1 | |
Fatebreaker builds (1) | |||
| Shortens Vaseraga's skill cooldowns whenever he lands a charged attack. Effect strength is based on the attack. | 0 | 1 | |
Fatebreaker builds (1) | |||
| Boosts Raging Fist's damage cap. | 0 | 1 | |
Fatebreaker builds (1) | |||
| Boosts the captain's attack power and defense the higher the captain's Arts level. | 1 | 0 | |
Proud builds (1) | |||
| Boosts attack power and damage cap, but every hit taken inflicts you with Dizzy. | 1 | 0 | |
Proud builds (1) | |||
| Rackam fires a 4-shot burst instead of a 3-shot burst. | 0 | 1 | |
Fatebreaker builds (1) | |||
| Boosts Bull's Eye Blast's range and damage cap | 0 | 1 | |
Fatebreaker builds (1) | |||
| Grants Enhanced DMG to Rackam whenever he performs 3 Rhythmic Triggers within a certain amount of time. | 0 | 1 | |
Fatebreaker builds (1) | |||
| Grants DMG Cut to Vane after landing a combo finisher. | 1 | 0 | |
Proud builds (1) | |||
| Fills Vane's Beatdown gauge whenever he blocks an attack with his own charged attack. Also enhances damage dealt by his basic attacks. | 0 | 1 | |
Fatebreaker builds (1) | |||
| Deal more damage to foes influcted with status ailments. | 1 | 0 | |
Proud builds (1) | |||
| Boosts attack power the less skills are assigned. | 1 | 0 | |
Proud builds (1) | |||
| Boosts your attack power, but healing from allies won't restore your health. | 1 | 0 | |
Proud builds (1) | |||
| Boosts the damage cap of Onslaught's final hit and shortens Ferry's skill cooldowns based on how many pets are on the battlefield. Cooldown effect only triggers if final hit landed. | 0 | 1 | |
Fatebreaker builds (1) | |||
| Boosts the strength of positive status effects granted by roses. | 0 | 1 | |
Fatebreaker builds (1) | |||
| Boosts effect strength granted by planted roses, and enhances damage dealt by roses, but they wilt faster. | 0 | 1 | |
Fatebreaker builds (1) | |||
| Boosts chance of triggering supplementary damage the higher base health is. Supplementary damage dealt by other sources will be added to that damage. | 0 | 1 | |
Fatebreaker builds (1) | |||
| Grants temporary buffs to Seofon whenever he and an avatar land an avatar finisher together. | 1 | 0 | |
Proud builds (1) | |||
| Can't be interrupted by foe attacks. | 1 | 0 | |
Proud builds (1) | |||
| Boosts damage cap of perfect normal and unique attacks. Landing perfect attacks fills Sandalphon's Archangel gauge. | 0 | 1 | |
Fatebreaker builds (1) | |||
| Grants a certain chance to not consume Triple Shroud marks. | 0 | 1 | |
Fatebreaker builds (1) | |||
| Grants Strength to Eustace upon a perfect reload after performing a Grade IV shot. Normal shots also charge faster. | 0 | 1 | |
Fatebreaker builds (1) | |||
| Boosts the fill amount of the Versalis gauge whenever Id lands a charged attack. | 1 | 0 | |
Proud builds (1) | |||
| Shortens the time it takes for Eugen to fire his next shot while in sniper vision. | 1 | 0 | |
Proud builds (1) | |||
| Catastrophe Nova | Boosts attack power and damage cap when maximum health is below a certain threshold. | 0 | 0 |
| DMG Cap Ecru | Boosts attack power and damage cap based on how high your maximum health is. | 0 | 0 |
| Drain | Recover health based on the damage dealt to a foe. | 0 | 0 |
| Garrison | Boosts defense based on how low your health is. | 0 | 0 |
| Nimble Defense | Extends Invincibility after a perfect dodge. Temporarily boosts defense and restores a small bit of health. | 0 | 0 |
| Sigil Booster | Raises the trail levels of all equipped sigils. | 0 | 0 |
| Stronghold | Boosts defense the higher your remaining health is. | 0 | 0 |
| Supernova | Boosts attack power and damage cap. | 0 | 0 |
| Unbound Exertion | Boosts damage cap of Skybound Arts. | 0 | 0 |
| Unbound Master | Boosts damage cap based on master level. | 0 | 0 |
| Unbound Strike | Boosts damage cap of normal attacks. | 0 | 0 |
No traits match that filter.
Where sigils come from
Transmute & TransmarvelSiero's Knickknack Shack, unlocked with Proud quests. Transmarvel rolls V+ sigils, and is the only reliable source of two-trait character sigils.
Curio appraisalZathba the Barkeep in Seedhollow. The source for War Elemental+ and Supplementary Damage V+.
Lucilius dropsTears of the Apocalypse from Quest Zero trade for Alpha+, Beta+ and Gamma+.
Conflux boonsCycle 3 hands out War Elemental, Improved Dodge+ and Damage Cap V+ directly — the fastest catch-up in the game.