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Reference

Sigils & traits

Every trait that appears in a recommended build on this site, with its in-game description. The usage bars show how many of the 28 characters run that trait in their Proud-era and Fatebreaker loadouts — a rough proxy for how universal it is. Open a trait to see exactly which characters those are, or type a character's name in the filter to see what they run.

Near-universal endgame traits

Run by at least eight characters in their Endless Ragnarok loadout. If you are farming sigils with no specific target, farm these.

  • Autorevive

    28/28 builds

    Automatically recover from critical condition. Reactivation time is shortened based on trait level.

  • DMG Cap

    28/28 builds

    Raises the damage limit of attacks.

  • Supplementary DMG

    28/28 builds

    Grants a certain chance for normal attacks and damage skills to deal supplementary damage.

  • Potion Hoarder

    27/28 builds

    Increases the stock of recovery items.

  • Improved Dodge

    26/28 builds

    Extends the window for for attacks to miss during a dodge. Allows you to perform more dodges in a row.

  • Uplift

    25/28 builds

    Boosts the charge speed of your SBA gauge.

  • Guts

    26/28 builds

    Survive a lethal hit with 1 HP. Reactivation time is shortened based on trait level.

  • Celestial Terra

    28/28 builds

    Reduces maximum base health in exchange for a boost do damage cap.

  • Fatebreaker

    28/28 builds

    Boosts attack, defense, and damage cap when participating in Fatebreaker-grade quests.

  • HP

    28/28 builds

    Boosts base health.

  • Stun Power

    28/28 builds

    Boosts stun power.

  • Celestial Lumen

    26/28 builds

    Boosts attack power and damage cap when health is above a certain threshold.

  • Greater Aegis

    26/28 builds

    Greatly raises maximum health in proportion to your current maximum health.

  • Steel Nerves

    26/28 builds

    Takes less damage while Stouth Heart is active.

  • Aegis

    19/28 builds

    Raises maximum health in proportion to your current maximum health.

Full glossary (132 traits)

TraitEffectProud useFatebreaker use
Automatically recover from critical condition. Reactivation time is shortened based on trait level.2728
Raises the damage limit of attacks.2728
Grants a certain chance for normal attacks and damage skills to deal supplementary damage.2728
Increases the stock of recovery items.2627
Extends the window for for attacks to miss during a dodge. Allows you to perform more dodges in a row.926
Boosts the charge speed of your SBA gauge.825
Survive a lethal hit with 1 HP. Reactivation time is shortened based on trait level.426
Reduces maximum base health in exchange for a boost do damage cap.028
Boosts attack, defense, and damage cap when participating in Fatebreaker-grade quests.028
Boosts base health.028
Boosts stun power.028
All attacks count as the superior element (except for plain element attacks)271
Boosts damage cap. Generates a protective shield upon activating your SBA when this trait is at max level.270
Boosts attack power and damage cap when health is above a certain threshold.026
Greatly raises maximum health in proportion to your current maximum health.026
Takes less damage while Stouth Heart is active.026
Reduces maximum base health in exchange for a boost to attack.250
Boosts attack based on how high your health is.230
Boosts damage cap of normal attacks. Activating an SBA with this sigil equipped boosts SBA gauge gain for all allies when this trait is at max level.220
Boosts critical hit rate.200
Raises maximum health in proportion to your current maximum health.019
Boosts chance of triggering supplementary damage the higher base attack power is. Supplementary damage dealt by other sources will be added to that damage.181
Shortens skill cooldowns whenever you hit a foe. Effect strength changes based on the attack type.125
Shortens skill cooldowns.95
Gradually boosts damage of each successive hit. Effect resets if the next hit isn't made in time.120
Charged attacks charge faster. Boosts attack power.57
Extends invincibility after a perfect dodge. Boosts the charge speed of your SBA gauge and shortens skill cooldowns.44
Boosts damage cap of attack skills. Shortens your skill cooldowns upon activating your SBA when this trait is at max level.70
Boosts attack power.41
Boosts the power of combo finishers.40
Extends Invincibility after a perfect dodge and temporarily boosts attack power.30
Boosts the power of damage skills.30
Boosts Maglielle's damage cap. Boosts the amount of Veil gauge gained from releasing Blade Dance with perfect timing.11
Grants DMG↑ to Maglielle when activating Blade Dance with a full Veil gauge or when executing Blade Dance IV.11
Grants more butterflies to Narmaya whenever she lands a combo finisher or link attack.11
Grants a certain chance to not consume butterflies.11
Temporarily grants Enhanced DMG and Supplementary DMG to Narmaya whenever she performs a stance shift combo, but her SBA gauge fills more slowly.11
Boosts attack power and damage cap when health is below a certain threshold.02
Strengthens Arvess Fermare's effect.11
Makes the basic attack airborne loops easier to perform.11
Inflicts Arvess Fermare upon a successful counter. Boosts critical hit rate and enhances damage dealt to foes inflicted with Arvess Fermare.11
Boosts damage dealt by critical hits.20
Temporarily grants Enhanced DMG as well as a chance to gain Supplementary DMG when executing a fully charged Multilock Hail at max Ultrasight level.11
Tweyen's charged attacks charge faster, deal more damage, and have more stun power. Also grants a certain chance for charged attacks to inflict a random debuff.11
Shortens Siegfried's skill cooldowns whenever he lands a combo finisher or perfect execution.11
Allows Vaseraga to consume HP to fill the Grynoth gauge by pressing charged attack when the gauge is at 1 or higher. Also temporarily grants Enhanced DMG to Vaseraga.11
Performing a delayed flip kick after a normal attack fills more of Fraux's gauges.11
Grants DMG Cap↑ to Fraux whenever she performs a flip kick after a combo finisher.11
Temporarily grants DMG↑ to Fraux upon activating a skill with Strength Gains.11
Boosts attack based on how low your health is.20
Enhances damage dealt by Raging Fist, but it takes longer to charge.11
Shortens the captain's skill cooldowns whenever reaching a higher arts level.11
Enhances damage dealt by the captain whenever reaching a higher Arts level. Ends when Arts level returns to I.11
Inflicts DEF↓ whenever Cagliostro lands a fully charged Collapse on foes.11
Shortens Cagliostro's skill cooldowns whenever she lands a combo finisher.11
Temporarily grants Enhanced DMG to Cagliostro when she performs a combo finisher. Landing a different finisher while Enhanced DMG is active strengthens the effect.11
Increases the number of rotations of Turbine++.11
While in Deathmatch Finale: Boosts damage dealt by Gallanza and reduces the number of perfect attacks needed to perform Turbine++.11
Grants Supplementary DMG to Katalina and booosts her damage cap while Ares is summoned.11
Shortens Katalina's skill cooldowns when Ares is summoned.11
Grants a buff to the entire party whenever Katalina activates her Skybound Art.11
Shortens Vane's skill cooldowns after landing a combo finisher.11
Grants a temporary boost to attack and invincibility to Charlotta whenever she parries a foe's attack with a charged attack.11
Allows Charlotta to perform normal attacks in Noble Stance after ending a combo with Noble Strategy. Those attacks deal enhanced damage.11
Boosts link attacks, Skybound Arts, and chain bursts. Also boosts the amount of link level gained.20
Restores a small bit of health and temporarily boosts Percival's attack power after a charged parry.11
Boosts Percival's movement speed while charging Schlacht. Boosts Schlacht's damage cap.11
Enhances Schlacht's damage if it was charged faster than normal. Temporarily grants Supplementary DMG to Percival whenever he performs a successful charged parry.11
Shortens Stragaze's charge time.11
Temporarily grants Enhanced DMG to Io after a fully charged Stargaze at max orbs, plus a chance to not consume orbs. Grants Focused to Io if orbs weren't consumed.11
Ferry's pets deal more damage. Their attacks have a chance to inflict ATK↓ and DEF↓ on hit.11
Temporarily grants Enhanced DMG to Ferry if all her pets land their hits via Onslaught. Also grants a certain chance her pets won't be dismissed.11
Automatically recover health over time.20
Shortens the time between a rose's next attack.11
Boosts attack power, stun power, and damage cap while an avatar is summoned.11
Boosts Swordshine lvl whenever Seofon activates a skill while an avatar is summoned.11
Boosts the fill or restoration amount of the Archangel gauge upon triggering a perfect dodge with Lightstep. Also grants Enhanced DMG to Sandalphon if Chromatic WIngs is active.11
Boosts Yodarha's attack power whenever he lands a combo finisher. Effect resets when the combo chain ends.11
Enhances damage dealt by the shortest follow-up combos that are chained together via Sharpened Focus.11
Voidskip charges faster. Landing a hit with Blackflash grants DMG Cap↑ to Fediel.11
Inflicts Stackable DEF↓ whenever Fediel lands a stomp attack.11
Temporarily grants DMG↑ to Fediel whenever she lands a combo finisher following Miasma Hands.11
Boosts damage cap of Grade II, III, and IV shots.11
Boosts damage dealt by Grade III and IV shots. Loading Heavy Ammo with perfect timing increases the capacity of Heavy Ammo.11
Boosts Beatrix's damage cap based on how low her health is.11
Shorten's Beatrix's skill cooldowns while in Devour Causality.11
Beatrix takes more auto damage in exchange for a boost to Näed Nulli's attack specs.11
Grants Drain and Stout Heart to Id, and boosts his damage cap while in Godmight.11
Enhances charged attack damage and grenade damage detonated by charged attacks. Must be in sniper vision.11
Gradually boosts damage of each successive hit. Effect resets if the next hit isn't made within 2.5 seconds.11
Boosts the damage and distance covered by Twin Blade Dance.11
Grants Enhanced DMG to Lancelot whenever he lands a combo finisher or performs a perfect dodge via Wirbelwind.11
Sets max HP cap to 45,000 in exchange for a boost to attack power and damage cap.10
When Maglielle's combo finisher deals enough hits to become enhanced, landing a follow-up attack shortens her skill cooldowns.10
Deal more damage to foes, but healing from allies won't restore your health.01
Boosts the power of ranged attacks.01
Grants a temporary boost to defense and Siegfried can't be interupted by foe attacks after landing a perfect execution.01
Enhances damage dealt by perfect basic and charged attacks but reduces defenses.01
Shortens Vaseraga's skill cooldowns whenever he lands a charged attack. Effect strength is based on the attack.01
Boosts Raging Fist's damage cap.01
Boosts the captain's attack power and defense the higher the captain's Arts level.10
Boosts attack power and damage cap, but every hit taken inflicts you with Dizzy.10
Rackam fires a 4-shot burst instead of a 3-shot burst.01
Boosts Bull's Eye Blast's range and damage cap01
Grants Enhanced DMG to Rackam whenever he performs 3 Rhythmic Triggers within a certain amount of time.01
Grants DMG Cut to Vane after landing a combo finisher.10
Fills Vane's Beatdown gauge whenever he blocks an attack with his own charged attack. Also enhances damage dealt by his basic attacks.01
Deal more damage to foes influcted with status ailments.10
Boosts attack power the less skills are assigned.10
Boosts your attack power, but healing from allies won't restore your health.10
Boosts the damage cap of Onslaught's final hit and shortens Ferry's skill cooldowns based on how many pets are on the battlefield. Cooldown effect only triggers if final hit landed.01
Boosts the strength of positive status effects granted by roses.01
Boosts effect strength granted by planted roses, and enhances damage dealt by roses, but they wilt faster.01
Boosts chance of triggering supplementary damage the higher base health is. Supplementary damage dealt by other sources will be added to that damage.01
Grants temporary buffs to Seofon whenever he and an avatar land an avatar finisher together.10
Can't be interrupted by foe attacks.10
Boosts damage cap of perfect normal and unique attacks. Landing perfect attacks fills Sandalphon's Archangel gauge.01
Grants a certain chance to not consume Triple Shroud marks.01
Grants Strength to Eustace upon a perfect reload after performing a Grade IV shot. Normal shots also charge faster.01
Boosts the fill amount of the Versalis gauge whenever Id lands a charged attack.10
Shortens the time it takes for Eugen to fire his next shot while in sniper vision.10
Catastrophe NovaBoosts attack power and damage cap when maximum health is below a certain threshold.00
DMG Cap EcruBoosts attack power and damage cap based on how high your maximum health is.00
DrainRecover health based on the damage dealt to a foe.00
GarrisonBoosts defense based on how low your health is.00
Nimble DefenseExtends Invincibility after a perfect dodge. Temporarily boosts defense and restores a small bit of health.00
Sigil BoosterRaises the trail levels of all equipped sigils.00
StrongholdBoosts defense the higher your remaining health is.00
SupernovaBoosts attack power and damage cap.00
Unbound ExertionBoosts damage cap of Skybound Arts.00
Unbound MasterBoosts damage cap based on master level.00
Unbound StrikeBoosts damage cap of normal attacks.00

Where sigils come from

Transmute & TransmarvelSiero's Knickknack Shack, unlocked with Proud quests. Transmarvel rolls V+ sigils, and is the only reliable source of two-trait character sigils.

Curio appraisalZathba the Barkeep in Seedhollow. The source for War Elemental+ and Supplementary Damage V+.

Lucilius dropsTears of the Apocalypse from Quest Zero trade for Alpha+, Beta+ and Gamma+.

Conflux boonsCycle 3 hands out War Elemental, Improved Dodge+ and Damage Cap V+ directly — the fastest catch-up in the game.

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