Sandalphon
Ascend, and the fight stops being fair
- Element
- Light
- Weapon
- Sabre
- Role
- DPS
- Range
- Melee
- Release
- Free update
- Difficulty
- 3 out of 5

Signature mechanic
Archangel gauge into Chromatic Wings
Sandalphon fills the Archangel gauge with specific attacks and charges, then converts it into Chromatic Wings and his Supreme Primarch state. Righteous Deed rewards perfectly timed attacks chained in a combo, and his normal-attack timing window opens immediately after the previous hit connects — tighter than it looks. Zohar Strike spam during Link Time is his big burst.
After the stat changes in update 2.0.2, Sandalphon has gone down in rank; while he still deals high DPS, it is no longer as overwhelming as before. He still stands as one of the best characters in the game with his ease of use. In his Supreme Primarch Mode, he has multiple buffs that give him high survivability— Game8 tier assessment
Strengths
- 1
High damage with easy access
Still one of the strongest characters in the game and notably simpler than other top DPS.
- 2
Powerful transformation state
Supreme Primarch dramatically raises his output for the duration.
- 3
Good Link Time payoff
Zohar Strike spam converts team burst windows into large damage.
Weaknesses
- 1
Nerfed in 2.0.2
The Endless Ragnarok stat changes cut him down from dominant to merely strong.
- 2
Tight attack timing
The perfectly-timed window is immediately after the hit connects, which takes real practice.
- 3
Buff tracking
You have to watch the Chromatic Wings+ icon to know when Limitless Light expires.
Support skills (passives)
Tetra-Elemental Power
Allows Sandalphon to gain Chromatic Wings by charging once the Archangel gauge is full. Landing specific attacks and charging fills the gauge.
Righteous Deed
Enhances perfectly timed attacks when they are chained in a combo.
How to unlock
Trade Via Siero's Treasure TradeSandalphon can be unlocked by trading 3 Canaan Whitebloom for his Crewmate Card. This can be done via the Treasure Trade in Siero's Knickknack Shack .
Gear
Builds by progression stage
Zegagrande Legend — Maniac quests, first Proud attempts
Unavailable early — he is a treasure-trade unlock.
Sigil priorities — Maniac
Damage cap is the only stat that scales here. Chase any DMG Cap trait you can roll, then critical hit rate, then raw attack.
- DMG Cap — on every sigil you can manage
- Critical Hit Rate — consistency beats spikes
- Stamina / Tyranny — cheap attack scaling
- Sandalphon's character sigil (single-trait version)
- Potion Hoarder — more healing per run
- Autorevive — a free second chance
- Improved Dodge — as a secondary trait, not a slot
- War Elemental — the moment a Curio gives you one
Skills to run: Talviyö, No Way Out, Ecliptica, The Power of One — the same core carries all the way to endgame.
Gearing priorities
- Ascension or Stinger weapons, fully upgraded before you chase anything rarer
- Unlock every sigil slot via the Mastery tree, then Fate Episodes for the last two
- Any DMG Cap trait you can find — attack stats alone stop mattering fast
- Critical Hit Rate, Stamina and Tyranny to pad raw output
- Potion Hoarder and Autorevive so runs do not end early
Weapons to use
No Terminus yet. Fully upgrade whichever of Sandalphon's standard weapons you can forge — the Collection Mastery passives from levelling every weapon matter more right now than which one you hold.
- Apprentice — Greater Aegis, Stronghold, Quick Cooldown
- World Ender — ATK, Supplementary DMG
- Efes, Heaven's Terminus — Catastrophe, Regen
- Sword of Michael — Critical Hit Rate, Critical DMG
Proud quests, Bahamut's Rage, Lucilius (Quest Zero)
World Ender, then Efes. Practise the immediate-after-connect normal attack timing.
Sigil loadout — Proud endgame
As with any build, prioritize Damage Cap sigils first. Equip the Alpha+ and Gamma+ Sigils to boost your Lightstep damage to its maximum. Next, use the Ain+ Sigil to gain similar effects to Catastrophe trait without a Terminus Weapon , and equip Supreme Primarch's Awe to boost your damage while you have Chromatic Wings. Fill the rest of your slots with damage sigils to hit the cap and utility options like Potion Hoarder, Improved Dodge, and Autorevive.
| Sigil | Traits |
|---|---|
| Alpha+ |
|
| Alpha+ |
|
| Gamma+ |
|
| Gamma+ |
|
| Ain+ |
|
| Supreme Primarch's Warpath+ |
|
| War Elemental+ |
|
| Berserker Echo+ |
|
| Supplementary Damage V+ |
|
| Tyranny V+ |
|
| Combo Booster V+ |
|
| Potion Hoarder V+ |
|
Gearing priorities
- Terminus weapon, fully upgraded and awakened — Catastrophe wants max HP at or below 45,000
- Alpha+, Beta+ and Gamma+ from Lucilius drops for stacked damage cap
- Character Awakening+ and Warpath+ sigils via Transmute and Transmarvel
- War Elemental+ so every hit counts as superior element
- Supplementary Damage V+ and Berserker Echo+ to punch through the cap
- Over Mastery Lvl 3: Critical Hit Rate Up plus the Damage Cap Ups
Over Mastery bonuses
- Critical Hit Rate Up
- Skill Damage Cap Up
- Skybound Art Damage Up
- Normal Attack Damage Cap Up
The best Over Mastery bonuses for Sandalphon are Normal Attack Damage Cap Up for more Lightstep damage and Skill Damage Cap Up for increase damage of all your offensive skills. Skybound Art Damage Cap Up increases your SBA damage, while Critical Hit Rate Up helps you get 100% Crit Chance but is not necessary, especially in the endgame where you have all your Masteries unlocked. If you have Critical Hit Rate capped, get Stun Power instead.
Best-in-slot — Terminus
World Ender
- ATKBoosts attack power.
- Supplementary DMGGrants a certain chance for normal attacks and damage skills to deal supplementary damage.
Max HP 3
Max ATK 4
Crit Rate 0%
Stun Power 0
Wrightstone
Vitality Wrightstone
- Critical Hit Rate
- Combo Booster
- Cascade
The World Ender is Sandalphon's best weapon due to its ascended stats and traits. When paired with the Ain+ Sigil, it provides the same power as a fully ascended Terminus Weapon.
Chaos → Chaos+ → Chaos++, then Defy Infinity
Promising Wings. Track Limitless Light on the Chromatic Wings+ icon and use Breath of Life when you need the reset.
Sigil loadout — Fatebreaker
Thanks to the new Master Trait system, you can utilize traits that grants a increased DMG Cap per Basic Stats-type sigil , becoming the primary way to push the damage cap. We recommend fully utilizing these traits by equipping five Basic Stats sigils, particularly Stun Power for a massive stun damage boost.
You should also equip Endless Ragnarok-exclusive traits like Fatebreaker, Celestial Lumen, and Celestial Terra for additional damage and Damage Cap. For your remaining sigil slots, choose survivability traits like Improved Dodge, Potion Hoarder, and Guts, alongside support traits like Uplift and Quick Cooldown.
Lastly, get Sandalphon's character exclusive traits, namely the Supreme Primarch's Warpath and the Supreme Primarch's Awe for the increase gauge generation and damage.
| Sigil | Slot | Traits |
|---|---|---|
| Supreme Primarch's Warpath | Character sigil2 slots |
|
| Supreme Primarch's Awe |
| |
| Health V+ | Basic stat5 slots |
|
| Health V+ |
| |
| Stun Power V+ |
| |
| Stun Power V+ |
| |
| Stun Power V+ |
| |
| Celestial Lumen V+ | Attack / special4 slots |
|
| Supplementary Damage V+ |
| |
| Supplementary Damage V+ |
| |
| Greater Aegis V+ |
| |
| Steel Nerves V+ | Defense / support1 slot |
|
Gearing priorities
- Transcended Terminus (T.Lvl 7): Catastrophe Nova, DMG Cap, Sigil Booster, Unbound Master
- While progressing Chaos, a transcended Defender weapon usually beats an un-transcended Terminus
- The standard template: 5 Basic-Stat + 3 Attack + 2 Defense/Support sigils
- Fatebreaker V+, Celestial Lumen V+ and Celestial Terra V+ in the attack slots
- Improved Dodge+ and Steel Nerves V+ for survivability that does not cost damage
- Summons for their traits: War Elemental, Stout Heart, Berserker Echo, Spartan Echo
Over Mastery bonuses
- Critical Hit Rate Up
- Skill Damage Cap Up
- Skybound Art Damage Up
- Normal Attack Damage Cap Up
The best Over Mastery bonuses for Sandalphon are Normal Attack Damage Cap Up for more Lightstep damage and Skill Damage Cap Up for increase damage of all your offensive skills. Skybound Art Damage Cap Up increases your SBA damage, while Critical Hit Rate Up helps you get 100% Crit Chance but is not necessary, especially in the endgame where you have all your Masteries unlocked. If you have Critical Hit Rate capped, get Stun Power instead.
Best-in-slot — transcended Terminus
Efes, Heaven
- I
- Catastrophe NovaLv 35Boosts attack power and damage cap when maximum health is below a certain threshold.
- II
- DrainLv 25Recover health based on the damage dealt to a foe.
- III
- DMG CapLv 15Raises the damage limit of attacks.
- IV
- Sigil BoosterLv 1Raises the trail levels of all equipped sigils.
- EX
- Unbound MasterLv 55Boosts damage cap based on master level.
Wrightstone
Fortification Wrightstone
- HP
- Supplementary DMG
- Cascade
The best weapon for Sandalphon is his newly introduced Terminus weapon , Efos . Its Catastrophe Nova trait massively increases ATK and DMG Cap in exchange for keeping Health at 200,000 or less . Together with Sigil Booster and Unbound Master, this pushes your damage to the absolute limit. For changeable traits, we suggest Drain for added sustain and aggressive play.
While progressing Chaos
Apprentice
- II
- Greater AegisLv 30Greatly raises maximum health in proportion to your current maximum health.
- I
- HPLv 25Boosts base health.
- III
- DMG Cap EcruLv 15Boosts attack power and damage cap based on how high your maximum health is.
- IV
- StrongholdLv 10Boosts defense the higher your remaining health is.
- EX
- Unbound ExertionLv 15Boosts damage cap of Skybound Arts.
Wrightstone
Fortification Wrightstone
- HP
- DMG Cap
- Supplementary DMG
Before you are able Transcend your Terminus weapon, you would have to reach the end of the DLC, so we recommend the Apprentice as the primary weapon for Sandalphon during the Endless Ragnarok progression. This Defender weapon massively increases your Health pool to survive harder-hitting enemies while providing more damage through its new traits.
Summons & equip bonus
Recommended summons
- Lucilius
- Beelzebub
- Rolan
- Vrazarek Firewyrm III
For these traits
- War Elemental
- Stout Heart
- Berserker Echo
- Spartan Echo
Equip bonus
- Normal Attack Damage Cap Up
- Skill Damage Cap Up
- Skybound Art Damage Up
- Stun Power Up
Level 100+ · Endless Ragnarok
Master Traits
Promising Wings
RecommendedRank 1
- Attacks: ATK +10%
- DMG Cap +20%
- Max HP +15000
Rank 2
- Unique Attacks: DMG Cap +35%
- Combo Finishers: DMG Cap +35%
- Insight Rank 1: Archangel Gauge Gain +5%
- No Way Out: ATK +10%
- DMG Cap +25%
- ATK +30%
Rank 3
- Insight Rank 2: Limitless Light grants an additional ATK+10%
- While Chromatic Wings is active: DMG Cap +35%
- Insight Rank 2: Limitless Light Duration +20%
- Attacks: DMG Cap +35%
- DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
- Max HP +15000
Rank EX
- Zohar StrikeL DMG Dealt +5%
- No Way Out: DMG Cap +45%
- Ecliptica DMG Cap +45%
- Upon performing a perfect dodge: Grants Shield (1000)
- DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
- Critical Hit Rate +25%
- DMG Cap +35%
- DMG Cap +35%
Finding Refuge
Rank 1
- While Chromatic Wings is active: ATK +10%
- DMG Cap +20%
- While Chromatic Wings is active: Sandalphone gains DMG Cut
Rank 2
- Attacks: DMG Cap +35%
- Max HP +15000
Rank 3
- Buffs granted to Sandalphon: Buff Duration +10%
- Skill DMG Cap +35%
Rank EX
- Essence Rank 1: While Chromatic Wings is active, Lucent Refuge lvl 3 also grants ATK +15%
- While Chromatic Wings is active: Sandalphon gains DMG Dealt +5%
- Talviyö: DMG Cap +45%
- ATK +10% per Attack-type sigil equipped
- DMG Cap +35%
- DMG Cap +35%
Bell Tolls for Thee
Rank 1
- While Chromatic Wings is active: Skill Cooldown -2%
- While Chromatic Wings is active: Etereal Prison also grants DMG 5%
- DMG Cap +20%
- Max HP +15000
Rank 2
- Crux Rank 1: Zohar Strike deals an additional 0.5% DMG per effect lvl to foes inflicted with Bell of War
- Skill DMG Cap +35%
Rank 3
- While Chromatic Wings is active: Revontulet gains ATK +10% and DMG Cap +45%
- DMG Cap +30%
Rank EX
- While in critical condition: Critical Gauge Depletion -10%
- DEF +6% per Defense- or Support-type sigil equipped (max sigils: 5)
- Against foes of the weaker element: DMG Dealt +10%
- DMG Cap +35%
- Primal bursts gain DMG Dealt +25%. Effect strength is based on the total number of this effect equipped by the entire party
- DMG Cap +35%
This distribution considers Master Level 50.
For Sandalphon's Master Traits, we recommend Promising Wings for consistent rotations and good Chromatic Wings uptime. For subtraits, prioritize the DMG Cap per Basic Stats-type sigil , followed by all available DMG Cap, DMG increase, Health boosts, and utility effects like longer Buff Duration and Gauge Gain.
Execution
Combos & rotation
Sandalphon Best Combo8 steps
- 1If you have The Power of One equipped, cast it.
- 2Activate Talviyö to quickly fill up your Archeangel gauge.
- 3Once your gauge is full, hold the Unique Attack button to activate your Chromatic Wings.
- 4Use Ethereal Prison to inflict Bell of War onto enemies.
- 5Cast No Way Out immediately after, then execute your Combo Finisher. Shorten the long follow-up animation of your Combo Finisher by evading as soon as your sword hits the enemy.
- 6Use Revontulet, then follow up with your Combo Finisher.
- 7Do a set of normal attacks and end it with another Combo Finisher.
- 8Activate Zohar Strike before the Limitless Light runs out to refund half your Archangel gauge.
With the recent changes to Sandalphon's damage cap, the Lightstep spam is no longer the optimal DPS option for Sandalphon. After investing in Promising Wings, the recommended rotation is as follows:
Use Skills and Perfectly Timed Attacks to Fill Up Archangel Gauge6 steps
- 1Cast Ecliptica, your fastest cooldown offensive skill, followed immediately by your Combo Finisher.
- 2Activate No Way Out, followed immediately by a Combo Finisher.
- 3Trigger an available Link Attack, followed by a Combo Finisher.
- 4If you have Revontulet equipped, cast it followed by another Combo Finisher.
- 5Use perfectly timed Normal Attacks to fill your gauge, or hold the Unique Attack button to fill it slowly.
- 6Activate Ecliptica or No Way Out again, followed by your final Combo Finisher to fill your gauge.
Once Chromatic Wings ends, your Archangel gauge should be half full. Use your other offensive skills followed by a Combo Finisher to quickly regain Chromatic Wings. When all skills are on cooldown, use perfectly timed Normal Attacks or hold the Unique Attack button to fill your gauge. The ideal combo is as follows:
Normal Attack Timing is Immediately After His Attack Connects
To perfectly time Sandalphon's Normal Attack, press the input immediately after his strike connects with an enemy. In total you would be pressing the Normal Attack button 6 times, then click on the Unique Attack button after the sixth attack. We recommend relying on audio cues to master the rhythm between the hit and your input.
Track Limitless Light Expiration Using the Chromatic Wings+ Icon
You can determine the expiration of Limitless Light by keeping an eye on the Chromatic Wings+ icon above Sandalphon's model. Even if you do not get to unleash your entire combo, it is highly recommended to cast Zohar Strike before the buff expires or you will have trouble gaining back your Chromatic Wings.
Note that you will only receive your Archangel gauge refund if the explosion from Zohar Strike happens before the buff expires , so make sure to cast it about 2-3 seconds before the icon disappears .
Limitless Light Does Not Expire During SBAs
It is good to keep in mind that the Limitless Light does not expire during SBAs, so make sure you are fully taking advantage of this by not exiting your Chromatic Wings early.
Spam Zohar Strike During Link Time
During Link Time, your best damaging move is to spam Zohar Strike by holding the Unique Attack button repeatedly, as you will not exit Chromatic Wings. Just ensure you stop before Link Time ends so you do not unintentionally exit Chromatic Wings afterward.
Use Breath of Life If Needed
Once you have Chromatic Wings, one of your fixed skills is Breath of Life. Cast it when you or your party need healing, as it acts as a free potion for the entire team.
Kit
Skills
Recommended loadout — Offensive Skills with The Power of One
Talviyö is Sandalphon's most important skill, instantly filling the Archangel gauge for immediate Chromatic Wings as the fight starts . You would also want to equip No Way Out and Ecliptica, as these deal good damage and allow you to fill up your Archangel gauge a lot faster. Lastly, you would want to equip The Power of One as recent ATK buff changes now boosts your ATK above the DMG Cap , which is a powerful team buff.
Alternatively, if you already have an ATK buffer or if you are having a hard time filling up your Archangel gauge, replace The Power of One with Revontulet for faster gauge generation.
| Skill | Effect | Applies |
|---|---|---|
| Alone in Heaven | Sandalphon readies to parry and counter. Upon countering, inflicts Paralysis. | |
| Breath of Life | Restores HP to the entire party. Restores more HP and removes all debuffs while Chromatic Wings is active. | |
| EclipticaRecommended | Fires 4 magic swords at frontal foes. | |
| Ethereal Prison | A powerful blast that damages foes and inflicts Elemental Friction. Deals more damage and removes 1 buff from foes while Chromatic Wings is active. | |
| No Way OutRecommended | A multi-slash lunge attack. Slash radius, damage, number of hits, and movement speed are boosted while Chromatic Wings is active. | |
| Revontulet | Creates a massive ground eruption. While Chromatic Wings is active, blast radius and damage are boosted, and X combos are shortened. | |
| TalviyöRecommended | Can be activated multiple times in a row to deal a max of 12 hits with good timing. Landing the finisher maxes out the Archangel gauge. | |
| The Power of OneRecommended | Grants ATK↑, DEF↑, and Critical Hit Rate↑ to the entire party. |
Gear
Weapons
Every weapon Sandalphon can hold, and what each one costs to take all the way. The two with the gold ring are the ones worth the materials: Terminus and Ascension are the only series that Awaken at Lv. 150, and Awakening is the gate on Transcendence. Open any weapon for its stats, traits and full material list.
Efes, Heaven's TerminusThe Endless Ragnarok build runs thisTerminusHP 1,149·ATK 17,083
The endgame goal. A rare drop from The Tale of Bahamut's Rage on Proud, or forged with Ultimate Memory once Endless Ragnarok is underway.
- Max level
- 150
- Max HP
- 1,149
- Max ATK
- 17,083
- Crit Rate
- 0%
- Stun Power
- 0
Traits
- Regen
- Automatically recover health over time.
- Catastrophe
Unlocked by transcending
- Catastrophe NovaTranscendence Lv. 1
- Boosts attack power and damage cap when maximum health is below a certain threshold.
- Unbound MasterTranscendence Lv. 7
- Boosts damage cap based on master level.
Everything it costs
23 upgrade steps in total, and 1,356,000 rupies. Quantities below are the full run, not per step.
- Legendary Merit×405
- Fortitude Crystal【L】×230
- Exceptional Refinium×132
- Ragnite (Terminus)×105
- Silver Centrum×45
- Reality Thorn×36
- Mana Circuit×24
- Managarmr Nihilla Core×16
- Terror Urn×14
- Protocol Fiber×12
- Divinity Shackle×8
- Furycane Nihilla Core×8
- Heliotrope Urn×8
- Nihilla Horn of Disdain×8
- Horn of Bahamut×7
- Blaze of the Wedges×6
- Chaotic Signum×6
- Forgotten Azureplume×6
- Chronos Core×5
- Nihilla-Cast Sword×4
- Lunary Cell×3
- Lunary Detector×3
- Primeval Firestorm Node×2
- Primeval Galewing Node×2
- Demigod Feather×1
- Hexachrome Quartz×1
- Provenance Crystal×1
Level upgrades
Six tiers at the Blacksmith, Lv. 10 to 150.
Tier 1Lv. 10 → 30
- Legendary Merit×20
- Exceptional Refinium×1
- Reality Thorn×1
- Rupies×1,000
Tier 2Lv. 30 → 50
- Legendary Merit×20
- Exceptional Refinium×5
- Reality Thorn×2
- Rupies×2,000
Tier 3Lv. 50 → 75
- Legendary Merit×20
- Exceptional Refinium×7
- Reality Thorn×3
- Terror Urn×1
- Rupies×7,000
Tier 4Lv. 75 → 100
- Legendary Merit×20
- Exceptional Refinium×10
- Reality Thorn×5
- Terror Urn×2
- Rupies×15,000
Tier 5Lv. 100 → 125
- Legendary Merit×20
- Exceptional Refinium×12
- Silver Centrum×1
- Reality Thorn×7
- Terror Urn×3
- Horn of Bahamut×1
- Heliotrope Urn×3
- Rupies×36,000
Tier 6Lv. 125 → 150
- Legendary Merit×20
- Exceptional Refinium×15
- Silver Centrum×3
- Reality Thorn×10
- Terror Urn×5
- Horn of Bahamut×3
- Heliotrope Urn×5
- Demigod Feather×1
- Rupies×70,000
Awakening
Unlocked once the weapon hits Lv. 150. Done at Siero's Knickknack Shack, not the Blacksmith.
Awakening Lv. 1
- Exceptional Refinium×7
- Protocol Fiber×1
- Reality Thorn×3
- Terror Urn×1
- Silver Centrum×1
- Legendary Merit×15
- Rupies×100,000
Awakening Lv. 2
- Protocol Fiber×2
- Reality Thorn×5
- Terror Urn×2
- Silver Centrum×1
- Legendary Merit×15
- Rupies×105,000
- Exceptional Refinium×7
Awakening Lv. 3
- Exceptional Refinium×8
- Protocol Fiber×3
- Mana Circuit×1
- Furycane Nihilla Core×3
- Nihilla-Cast Sword×1
- Silver Centrum×3
- Legendary Merit×15
- Rupies×110,000
Awakening Lv. 4
- Exceptional Refinium×8
- Protocol Fiber×3
- Mana Circuit×1
- Managarmr Nihilla Core×3
- Nihilla Horn of Disdain×1
- Silver Centrum×3
- Legendary Merit×20
- Rupies×115,000
Awakening Lv. 5
- Exceptional Refinium×8
- Protocol Fiber×3
- Mana Circuit×1
- Managarmr Nihilla Core×3
- Nihilla Horn of Disdain×1
- Silver Centrum×3
- Legendary Merit×30
- Rupies×120,000
Awakening Lv. 6
- Exceptional Refinium×8
- Mana Circuit×3
- Lunary Detector×1
- Divinity Shackle×1
- Furycane Nihilla Core×5
- Nihilla-Cast Sword×3
- Silver Centrum×5
- Legendary Merit×30
- Rupies×125,000
Awakening Lv. 7
- Exceptional Refinium×8
- Mana Circuit×3
- Lunary Detector×1
- Divinity Shackle×1
- Managarmr Nihilla Core×5
- Nihilla Horn of Disdain×3
- Silver Centrum×5
- Legendary Merit×30
- Rupies×130,000
Awakening Lv. 8
- Exceptional Refinium×8
- Mana Circuit×3
- Lunary Detector×1
- Divinity Shackle×1
- Managarmr Nihilla Core×5
- Nihilla Horn of Disdain×3
- Silver Centrum×5
- Legendary Merit×30
- Rupies×130,000
Awakening Lv. 9
- Exceptional Refinium×10
- Mana Circuit×5
- Chronos Core×2
- Lunary Cell×1
- Divinity Shackle×2
- Horn of Bahamut×1
- Silver Centrum×5
- Legendary Merit×50
- Rupies×140,000
Awakening Lv. 10
- Exceptional Refinium×10
- Mana Circuit×7
- Chronos Core×3
- Lunary Cell×2
- Divinity Shackle×3
- Horn of Bahamut×2
- Silver Centrum×10
- Legendary Merit×50
- Rupies×150,000
Transcendence
Endless Ragnarok only, and Awakening has to come first. Tier 1 and Tier 7 are the two that add a trait.
Tier 1
- Ragnite (Terminus)×5
- Provenance Crystal×1
Tier 2
- Ragnite (Terminus)×10
- Forgotten Azureplume×3
- Fortitude Crystal【L】×10
Tier 3
- Ragnite (Terminus)×20
- Forgotten Azureplume×3
- Fortitude Crystal【L】×10
Tier 4
- Ragnite (Terminus)×20
- Chaotic Signum×3
- Fortitude Crystal【L】×30
Tier 5
- Ragnite (Terminus)×20
- Chaotic Signum×3
- Blaze of the Wedges×1
- Fortitude Crystal【L】×30
Tier 6
- Ragnite (Terminus)×30
- Primeval Firestorm Node×2
- Blaze of the Wedges×5
- Fortitude Crystal【L】×50
- Primeval Galewing Node×2
Tier 7
- Hexachrome Quartz×1
- Fortitude Crystal【L】×100
Materials and stats from Game8's Efes, Heaven's Terminus page.
World EnderThe base-game endgame build runs thisAscensionHP 3,058·ATK 4,013
The progression weapon. Forged at the Blacksmith, and the one series besides Terminus that can be Awakened — which is what carries a build through Maniac and into Proud.
- Max level
- 150
- Max HP
- 3,058
- Max ATK
- 4,013
- Crit Rate
- 0%
- Stun Power
- 0
Traits
- ATK
- Boosts attack power.
- Supplementary DMG
- Grants a certain chance for normal attacks and damage skills to deal supplementary damage.
Unlocked by transcending
- SupernovaTranscendence Lv. 1
- Boosts attack power and damage cap.
- Unbound StrikeTranscendence Lv. 7
- Boosts damage cap of normal attacks.
Everything it costs
23 upgrade steps in total, and 1,276,000 rupies. Quantities below are the full run, not per step.
- Silver Centrum×151
- Fortitude Crystal【L】×130
- Ragnite (Ascension)×120
- Legendary Merit×105
- Daybreak Merit×99
- Grand Refinium III×85
- Grand Refinium II×70
- Exceptional Refinium×55
- Shining Orb×50
- Flamebeast Horn×13
- Landbeast Horn×13
- Searing War Axe×13
- Destrudo×11
- Azurite's Splendor×10
- Chronos Core×10
- Crown of Lament×10
- Divinity Shackle×10
- Whitewyrm's Jewel×10
- Dreaded Temper Tail×8
- Heliotrope Urn×8
- Primordial Light×8
- Sequestered Flood Mane×8
- Vitality Lush Hoof×8
- Condemnation Saw×7
- Earthwyrm's Jewel×7
- Icewyrm's Jewel×7
- Light Orb×6
- Bestial Ritual Stone×5
- Blood Ruby×5
- Bright Horn×5
- Ether Battery×5
- Fool's Fractured Jaw×5
- Mythril Wheel×4
- Blue-Sky Flare×3
- Broken Savage Sword×3
- Calamity Corskscrew×3
- Champion Merit×3
- Chilling Demon Eye×3
- Crowning Parapet×3
- Firewyrm's Jewel×3
- Frostbeast Grimspike×3
- Frostbeast Horn×3
- Frosty War Axe×3
- Giant Beak×3
- Primordial Fire×3
- Primordial Wind×3
- Quality Refinium×3
- Supreme Merit×3
- Typhoon Horn×3
- World Idean×3
- Angra Mainyu Omega Anima×2
- Calamitous Hand×2
- Excavallion Omega Anima×2
- Furycane Omega Anima×2
- Gallanza Anamnesis×2
- Green Dragon Scale×2
- Id Anamnesis×2
- Maglielle Anamnesis×2
- Managarmr Omega Anima×2
- Standard Refinium×2
- Vulkan Bolla Omega Anima×2
- Windwyrm's Jewel×2
- Abyssal Wings×1
- Crimson Horn×1
- Cutthroat Flag×1
- Demigod Feather×1
- Dragon Scale×1
- Dreaded Tail×1
- Fortified Hearth×1
- Red Dragon Scale×1
- Sequestered Mane×1
- Silver Wolf Clovis×1
- Vitality Hoof×1
Level upgrades
Six tiers at the Blacksmith, Lv. 10 to 150.
Tier 1Lv. 10 → 30
- Standard Refinium×1
- Rupies×1,000
Tier 2Lv. 30 → 50
- Standard Refinium×1
- Mythril Wheel×1
- Rupies×2,000
Tier 3Lv. 50 → 75
- Quality Refinium×1
- Condemnation Saw×1
- Rupies×7,000
Tier 4Lv. 75 → 100
- Champion Merit×3
- Quality Refinium×2
- Light Orb×1
- Mythril Wheel×3
- Condemnation Saw×3
- Dragon Scale×1
- Rupies×15,000
Tier 5Lv. 100 → 125
- Supreme Merit×3
- Exceptional Refinium×2
- Light Orb×5
- Condemnation Saw×3
- Red Dragon Scale×1
- Green Dragon Scale×2
- Rupies×36,000
Tier 6Lv. 125 → 150
- Legendary Merit×5
- Exceptional Refinium×3
- Ether Battery×2
- Silver Centrum×1
- Firewyrm's Jewel×3
- Crimson Horn×1
- Windwyrm's Jewel×2
- Typhoon Horn×3
- Rupies×70,000
Awakening
Unlocked once the weapon hits Lv. 150. Done at Siero's Knickknack Shack, not the Blacksmith.
Awakening Lv. 1
- Exceptional Refinium×5
- Landbeast Horn×3
- Furycane Omega Anima×2
- Vitality Hoof×1
- Silver Centrum×1
- Legendary Merit×10
- Rupies×10,000
Awakening Lv. 2
- Exceptional Refinium×5
- Broken Savage Sword×3
- Gallanza Anamnesis×2
- Silver Wolf Clovis×1
- Silver Centrum×1
- Legendary Merit×10
- Rupies×105,000
Awakening Lv. 3
- Exceptional Refinium×5
- Chilling Demon Eye×3
- Managarmr Omega Anima×2
- Sequestered Mane×1
- Silver Centrum×1
- Legendary Merit×10
- Rupies×110,000
Awakening Lv. 4
- Exceptional Refinium×5
- Giant Beak×3
- Maglielle Anamnesis×2
- Cutthroat Flag×1
- Silver Centrum×2
- Legendary Merit×10
- Rupies×115,000
Awakening Lv. 5
- Exceptional Refinium×5
- Crowning Parapet×3
- Excavallion Omega Anima×2
- Fortified Hearth×1
- Silver Centrum×2
- Legendary Merit×10
- Rupies×120,000
Awakening Lv. 6
- Exceptional Refinium×5
- Flamebeast Horn×3
- Vulkan Bolla Omega Anima×2
- Silver Centrum×2
- Legendary Merit×10
- Dreaded Tail×1
- Rupies×125,000
Awakening Lv. 7
- Exceptional Refinium×5
- Ether Battery×3
- Id Anamnesis×2
- Destrudo×1
- Silver Centrum×3
- Legendary Merit×10
- Rupies×135,000
Awakening Lv. 8
- Exceptional Refinium×5
- Searing War Axe×3
- Angra Mainyu Omega Anima×2
- Calamitous Hand×1
- Silver Centrum×3
- Legendary Merit×10
- Rupies×135,000
Awakening Lv. 9
- Exceptional Refinium×5
- Frosty War Axe×3
- Calamitous Hand×1
- Calamity Corskscrew×3
- Silver Centrum×3
- Legendary Merit×10
- Rupies×140,000
Awakening Lv. 10
- Exceptional Refinium×5
- Frostbeast Horn×3
- Heliotrope Urn×3
- Demigod Feather×1
- Silver Centrum×5
- Legendary Merit×10
- Rupies×150,000
Transcendence
Endless Ragnarok only, and Awakening has to come first. Tier 1 and Tier 7 are the two that add a trait.
Tier 1
- Grand Refinium II×20
- Vitality Lush Hoof×8
- Sequestered Flood Mane×8
- Dreaded Temper Tail×8
- Ragnite (Ascension)×10
- Shining Orb×50
Tier 2
- Grand Refinium II×20
- Primordial Fire×3
- Icewyrm's Jewel×7
- Earthwyrm's Jewel×7
- Primordial Wind×3
- Heliotrope Urn×5
- Ragnite (Ascension)×10
- Silver Centrum×16
- Daybreak Merit×7
Tier 3
- Grand Refinium II×30
- Primordial Light×5
- Blood Ruby×5
- Landbeast Horn×10
- Frostbeast Grimspike×3
- Flamebeast Horn×10
- Ragnite (Ascension)×15
- Silver Centrum×16
- Daybreak Merit×7
Tier 4
- Grand Refinium III×10
- Fool's Fractured Jaw×5
- Primordial Light×3
- Whitewyrm's Jewel×10
- Searing War Axe×10
- Ragnite (Ascension)×15
- Silver Centrum×20
- Daybreak Merit×15
- Fortitude Crystal【L】×20
Tier 5
- Grand Refinium III×20
- Bestial Ritual Stone×5
- Destrudo×10
- Crown of Lament×10
- Bright Horn×5
- Ragnite (Ascension)×20
- Silver Centrum×20
- Daybreak Merit×15
- Fortitude Crystal【L】×30
Tier 6
- Grand Refinium III×25
- World Idean×3
- Divinity Shackle×10
- Chronos Core×10
- Ragnite (Ascension)×20
- Silver Centrum×25
- Daybreak Merit×25
- Fortitude Crystal【L】×30
Tier 7
- Grand Refinium III×30
- Abyssal Wings×1
- Blue-Sky Flare×3
- Azurite's Splendor×10
- Ragnite (Ascension)×30
- Silver Centrum×30
- Daybreak Merit×30
- Fortitude Crystal【L】×50
Materials and stats from Game8's World Ender page.
ApprenticeTranscend this on the way to Chaos++DefenderHP 2,611·ATK 2,003
Survivability. Handed over when the character joins the crew, and worth transcending later: a transcended Defender out-damages an un-transcended Terminus for most of Chaos.
- Max level
- 150
- Max HP
- 2,611
- Max ATK
- 2,003
- Crit Rate
- 0%
- Stun Power
- 0
Traits
- Stronghold
- Boosts defense the higher your remaining health is.
- Quick Cooldown
- Shortens skill cooldowns.
- Greater Aegis
- Greatly raises maximum health in proportion to your current maximum health.
Unlocked by transcending
- DMG Cap EcruTranscendence Lv. 1
- Boosts attack power and damage cap based on how high your maximum health is.
- Unbound ExertionTranscendence Lv. 7
- Boosts damage cap of Skybound Arts.
Everything it costs
13 upgrade steps in total, and 131,000 rupies. Quantities below are the full run, not per step.
- Fortitude Crystal【L】×170
- Ragnite (Defender)×76
- Silver Centrum×48
- Grand Refinium I×39
- Grand Refinium II×35
- Legendary Merit×35
- Daybreak Merit×27
- Fellowship Fang×8
- Fool's Fractured Jaw×7
- Landbeast Claw×7
- Dreaded Temper Tail×6
- Sequestered Flood Mane×6
- Vitality Lush Hoof×6
- Blood-Soaked Helm×5
- Exceptional Refinium×5
- Flamebeast Grimspike×5
- Frostbeast Grimspike×5
- Landbeast Grimspike×5
- Primordial Light×5
- Silver Wolf Trefoil×5
- Terror Urn×5
- Vile Demon Eye×5
- Dragon Scale×4
- Champion Merit×3
- Dragon Wing×3
- Excavallion Omega Anima×3
- Furycane Omega Anima×3
- Landbeast Plate×3
- Managarmr Omega Anima×3
- Primordial Earth×3
- Primordial Fire×3
- Primordial Water×3
- Primordial Wind×3
- Quality Refinium×3
- Sinister Prongs×3
- Supreme Merit×3
- Vulkan Bolla Omega Anima×3
- Fan-Fave Crown×2
- Landbeast Horn×2
- Standard Refinium×2
- Ancient Hollowpoint×1
Level upgrades
Six tiers at the Blacksmith, Lv. 10 to 150.
Tier 1Lv. 10 → 30
- Standard Refinium×1
- Rupies×1,000
Tier 2Lv. 30 → 50
- Standard Refinium×1
- Landbeast Claw×2
- Rupies×2,000
Tier 3Lv. 50 → 75
- Quality Refinium×1
- Landbeast Claw×2
- Rupies×7,000
Tier 4Lv. 75 → 100
- Champion Merit×3
- Quality Refinium×2
- Landbeast Claw×3
- Dragon Scale×1
- Rupies×15,000
Tier 5Lv. 100 → 125
- Supreme Merit×3
- Exceptional Refinium×2
- Landbeast Plate×3
- Dragon Scale×3
- Dragon Wing×1
- Ancient Hollowpoint×1
- Rupies×36,000
Tier 6Lv. 125 → 150
- Legendary Merit×5
- Exceptional Refinium×3
- Landbeast Horn×2
- Furycane Omega Anima×3
- Managarmr Omega Anima×3
- Excavallion Omega Anima×3
- Vulkan Bolla Omega Anima×3
- Dragon Wing×2
- Rupies×70,000
Transcendence
Endless Ragnarok only, and Awakening has to come first. Tier 1 and Tier 7 are the two that add a trait.
Tier 1
- Grand Refinium I×1
- Terror Urn×5
- Legendary Merit×10
Tier 2
- Grand Refinium I×3
- Fan-Fave Crown×2
- Vile Demon Eye×5
- Blood-Soaked Helm×5
- Ragnite (Defender)×3
- Legendary Merit×10
- Fortitude Crystal【L】×20
Tier 3
- Grand Refinium I×5
- Silver Wolf Trefoil×5
- Fellowship Fang×8
- Sinister Prongs×3
- Ragnite (Defender)×5
- Legendary Merit×10
- Fortitude Crystal【L】×20
Tier 4
- Grand Refinium I×10
- Landbeast Grimspike×5
- Frostbeast Grimspike×5
- Flamebeast Grimspike×5
- Ragnite (Defender)×12
- Silver Centrum×8
- Daybreak Merit×5
- Fortitude Crystal【L】×20
Tier 5
- Grand Refinium II×5
- Vitality Lush Hoof×6
- Sequestered Flood Mane×6
- Dreaded Temper Tail×6
- Ragnite (Defender)×16
- Silver Centrum×8
- Daybreak Merit×5
- Fortitude Crystal【L】×30
Tier 6
- Grand Refinium II×10
- Primordial Fire×3
- Primordial Water×3
- Primordial Earth×3
- Primordial Wind×3
- Ragnite (Defender)×20
- Silver Centrum×12
- Daybreak Merit×7
- Fortitude Crystal【L】×30
Tier 7
- Grand Refinium I×20
- Grand Refinium II×20
- Primordial Light×5
- Fool's Fractured Jaw×7
- Ragnite (Defender)×20
- Silver Centrum×20
- Daybreak Merit×10
- Fortitude Crystal【L】×50
Materials and stats from Game8's Apprentice page.
Sword of MichaelStingerHP 2,568·ATK 2,497
Critical Hit Rate, for burst-damage builds.
- Max level
- 150
- Max HP
- 2,568
- Max ATK
- 2,497
- Crit Rate
- 0%
- Stun Power
- 0
Traits
- Critical Hit Rate
- Boosts critical hit rate.
Unlocked by transcending
- DMG Cap CobaltTranscendence Lv. 1
- Unbound TechniqueTranscendence Lv. 7
Everything it costs
13 upgrade steps in total, and 131,000 rupies. Quantities below are the full run, not per step.
- Fortitude Crystal【L】×170
- Ragnite (Stinger)×78
- Silver Centrum×65
- Grand Refinium II×35
- Daybreak Merit×27
- Legendary Merit×25
- Grand Refinium I×22
- Chilling Demon Eye×12
- Silver Wolf Clovis×11
- Frostbeast Horn×10
- Giant Beak×10
- Landbeast Horn×10
- Sequestered Mane×10
- Vitality Hoof×10
- Silver Wolf Trefoil×8
- Fool's Fractured Jaw×7
- Majestic Beak×7
- Vitality Lush Hoof×7
- Bizarre Wing×6
- Blue-Sky Spirit×5
- Exceptional Refinium×5
- Excoriation War Axe×5
- Frostbeast Grimspike×5
- Landbeast Grimspike×5
- Sinister Prongs×5
- Alpha Wolf's Valor×4
- Bizarre Ice Spine×3
- Champion Merit×3
- Dragon Wing×3
- Primordial Earth×3
- Primordial Fire×3
- Primordial Water×3
- Primordial Wind×3
- Quality Refinium×3
- Supreme Merit×3
- Gallanza Anamnesis×2
- Dragon Scale×1
- Standard Refinium×1
Level upgrades
Six tiers at the Blacksmith, Lv. 10 to 150.
Tier 1Lv. 10 → 30
- Rupies×1,000
Tier 2Lv. 30 → 50
- Standard Refinium×1
- Bizarre Wing×1
- Rupies×2,000
Tier 3Lv. 50 → 75
- Quality Refinium×1
- Bizarre Wing×2
- Rupies×7,000
Tier 4Lv. 75 → 100
- Champion Merit×3
- Quality Refinium×2
- Bizarre Wing×3
- Dragon Scale×1
- Rupies×15,000
Tier 5Lv. 100 → 125
- Supreme Merit×3
- Exceptional Refinium×2
- Bizarre Ice Spine×3
- Dragon Wing×1
- Alpha Wolf's Valor×1
- Rupies×36,000
Tier 6Lv. 125 → 150
- Legendary Merit×5
- Exceptional Refinium×3
- Chilling Demon Eye×2
- Silver Centrum×1
- Dragon Wing×2
- Alpha Wolf's Valor×3
- Gallanza Anamnesis×2
- Silver Wolf Clovis×1
- Rupies×70,000
Transcendence
Endless Ragnarok only, and Awakening has to come first. Tier 1 and Tier 7 are the two that add a trait.
Tier 1
- Grand Refinium I×3
- Ragnite (Stinger)×2
- Blue-Sky Spirit×5
Tier 2
- Grand Refinium I×3
- Majestic Beak×7
- Giant Beak×10
- Chilling Demon Eye×10
- Ragnite (Stinger)×3
- Legendary Merit×10
- Fortitude Crystal【L】×20
Tier 3
- Grand Refinium I×5
- Silver Wolf Trefoil×8
- Silver Wolf Clovis×10
- Sinister Prongs×5
- Ragnite (Stinger)×5
- Legendary Merit×10
- Fortitude Crystal【L】×20
Tier 4
- Grand Refinium I×10
- Landbeast Grimspike×5
- Landbeast Horn×10
- Frostbeast Horn×10
- Ragnite (Stinger)×12
- Silver Centrum×12
- Daybreak Merit×5
- Fortitude Crystal【L】×20
Tier 5
- Grand Refinium II×5
- Vitality Lush Hoof×7
- Vitality Hoof×10
- Sequestered Mane×10
- Ragnite (Stinger)×16
- Silver Centrum×12
- Daybreak Merit×5
- Fortitude Crystal【L】×30
Tier 6
- Grand Refinium II×10
- Primordial Fire×3
- Primordial Water×3
- Primordial Earth×3
- Primordial Wind×3
- Ragnite (Stinger)×20
- Silver Centrum×16
- Daybreak Merit×7
- Fortitude Crystal【L】×30
Tier 7
- Grand Refinium II×20
- Grand Refinium I×1
- Fool's Fractured Jaw×7
- Excoriation War Axe×5
- Frostbeast Grimspike×5
- Ragnite (Stinger)×20
- Silver Centrum×24
- Daybreak Merit×10
- Fortitude Crystal【L】×50
Materials and stats from Game8's Sword of Michael page.
Party
Recommended team — Cagliostro, Percival, and Fraux
Sandalphon's best teammates are companions who deal significant damage , provide crowd control , and team-wide buffs , which Cagliostro, Percival, and Fraux excel at. They also feature excellent SBA gauge generation, allowing you to unleash SBAs frequently and consistently.
For Cagliostro, you would want to equip Phantasmagoria , Rhizomata , and Reinforce for maximum utility. Make sure to invest in Crux: Alchemedic for massive increase in Phantasmagoria buff and to provide massive Shield via her Reinforce.
For Percival, the main skill you want is X-Seele , which Petrifies foes, lowering their DEF and Action Speed. Then for the rest of your skill slots, you would want to equip at least 2 offensive skills , ideally Macht and Roter Wirbel , for faster charged attacks.
For Fraux, you would want to equip All Fall Down , Indominus , Splendor , and Power Plant . The combination of these skills, together with her Essence: Allure of Strength grants Shield, Drain, and ATK increase to the team, while lowering DEF for enemies.
Go deeper
Video & written guides
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