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ADarkSabreDPS

Id

Become the dragon

Element
Dark
Weapon
Sabre
Role
DPS
Range
Melee
Release
Base game
Difficulty
3 out of 5
Id official artwork

Signature mechanic

Dragonform and Godmight transformations

Id fills the Versalis gauge with specific unique attacks and link attacks, then transforms into Dragonform where several of his skills change outright and his damage climbs sharply. Filling four outer gauge segments while transformed unlocks Godmight, his highest damage state. The whole character is a race to reach and then extend those forms.

Id has a lot to offer, with strong DPS, AOE Attacks, a descent self sustain. A lot of his better damage is dealt after he transforms into his Dragon form, so its best to quickly fill up his gauge to do so. While in this form, there is also less worry about taking damage while sticking close to enemies, letting him deal max damage at close quarters.— Game8 tier assessment

Support skills (passives)

  • Soul Link

    Allows Id to enter Dragonform upon attacking with unique attack once the Versalis gauge is full. Landing specific unique attacks and link attacks fill the gauge.

  • Godmight

    Allows Dragonform Id to enter Godmight once 4 outer segments of the Versalis gauge are full. Landing combo finishers and link attacks fills segments.

How to unlock

Players may unlock Id by using a Crewmate Card in Siero's Knickknack Shack in a town. You obtain Crewmate Cards by progressing through the main story.

Strengths

  • 1

    Strong damage with self-sustain

    High DPS plus decent sustain and AoE means he does not need babysitting.

  • 2

    Durable while transformed

    Dragonform carries much less survivability pressure than his base form.

  • 3

    Good AoE coverage

    Handles add waves comfortably, which many top melee DPS do not.

Weaknesses

  • 1

    Weak before transforming

    Base-form Id is unremarkable, so a slow gauge fill wastes the fight's opening.

  • 2

    Two gauges to track

    Versalis plus Godmight segments is more bookkeeping than it first appears.

  • 3

    Form timers

    Losing Dragonform at the wrong moment drops you out of your damage window entirely.

Gear

Builds by progression stage

Chaos → Chaos+ → Chaos++, then Defy Infinity

Path of Vengeance. Reaching Godmight quickly and holding it is the entire optimisation problem.

Sigil loadout — Fatebreaker

Id's sigils in Endless Ragnarok center around his Master Traits. To get the maximum value out of it, he specifically needs 5 Basic-Stat , 3 Attack , and 2 Defense or Support . This will provide him up to 200% Damage Cap , 100% Attack Boost , 6% Defense , and 20,000 base HP .

We recommend 2 Health and 3 Stun Power for his basic stat sigils. Equipping exactly one Aegis and Greater Aegis boosts his health to 180–195k without disabling the Catastrophe Nova boost. For attack, always run Fatebreaker , Celestial Lumen , and Celestial Terra to raise his damage cap. Finally, use his defense/support slots for Improved Dodge (for better evades) and Steel Nerves (for damage reduction with Stout Heart).

Prioritize Supplementary DMG and DMG Cap subtraits to boost his damage, and fully utilize his Ignition character-sigil. Do not use Heart because it will lock him from transforming until the gauge is fully depleted. Slot in Autorevive , Guts , and Potion Hoarder for his survivability options. Quick Charge significantly reduces the charge time of his Fourfold Vengeance.

SigilSlotTraits
Aegis V+Basic stat6 slots
  • Aegis — Raises maximum health in proportion to your current maximum health.
  • Quick Charge — Charged attacks charge faster. Boosts attack power.
Health V+
  • HP — Boosts base health.
  • DMG Cap — Raises the damage limit of attacks.
Health V+
  • HP — Boosts base health.
  • DMG Cap — Raises the damage limit of attacks.
Stun Power V+
  • Stun Power — Boosts stun power.
  • DMG Cap — Raises the damage limit of attacks.
Stun Power V+
  • Stun Power — Boosts stun power.
  • Uplift — Boosts the charge speed of your SBA gauge.
Stun Power V+
  • Stun Power — Boosts stun power.
  • Guts — Survive a lethal hit with 1 HP. Reactivation time is shortened based on trait level.
Versalis Ignition+Attack / special4 slots
  • Versalis Ignition — Grants Drain and Stout Heart to Id, and boosts his damage cap while in Godmight.
  • Quick Charge — Charged attacks charge faster. Boosts attack power.
Fatebreaker V+
  • Fatebreaker — Boosts attack, defense, and damage cap when participating in Fatebreaker-grade quests.
  • Greater Aegis — Greatly raises maximum health in proportion to your current maximum health.
Celestial Lumen V+
  • Celestial Lumen — Boosts attack power and damage cap when health is above a certain threshold.
  • Potion Hoarder — Increases the stock of recovery items.
Celestial Terra V+
  • Celestial Terra — Reduces maximum base health in exchange for a boost do damage cap.
  • Autorevive — Automatically recover from critical condition. Reactivation time is shortened based on trait level.
Improved Dodge+Defense / support2 slots
  • Improved Dodge — Extends the window for for attacks to miss during a dodge. Allows you to perform more dodges in a row.
  • Supplementary DMG — Grants a certain chance for normal attacks and damage skills to deal supplementary damage.
Steel Nerves V+
  • Steel Nerves — Takes less damage while Stouth Heart is active.
  • Supplementary DMG — Grants a certain chance for normal attacks and damage skills to deal supplementary damage.

Gearing priorities

  • Transcended Terminus (T.Lvl 7): Catastrophe Nova, DMG Cap, Sigil Booster, Unbound Master
  • While progressing Chaos, a transcended Defender weapon usually beats an un-transcended Terminus
  • The standard template: 5 Basic-Stat + 3 Attack + 2 Defense/Support sigils
  • Fatebreaker V+, Celestial Lumen V+ and Celestial Terra V+ in the attack slots
  • Improved Dodge+ and Steel Nerves V+ for survivability that does not cost damage
  • Summons for their traits: War Elemental, Stout Heart, Berserker Echo, Spartan Echo

Over Mastery bonuses

  • Skill Damage Cap Up
  • Stun Power Up
  • Normal Attack Damage Cap Up
  • Skybound Art Damage Cap Up

Once Id has all of his Weapon Transcendance Masteries fully unlocked, he will have 80%-83% Critical Hit Rate without any sigils, traits, or summons. Therefore, he only needs to enable one Master Trait that increases his Critical Hit Rate by 20% to reach 100%, which will give him more room for his Over Mastery Bonus.

Best-in-slot — transcended Terminus

Sword of Bahamut

I
Catastrophe NovaLv 35Boosts attack power and damage cap when maximum health is below a certain threshold.
II
DrainLv 25Recover health based on the damage dealt to a foe.
III
DMG CapLv 15Raises the damage limit of attacks.
IV
Sigil BoosterLv 1Raises the trail levels of all equipped sigils.
EX
Unbound MasterLv 55Boosts damage cap based on master level.

Wrightstone

Sequestration Wrightstone

  • Weak Point DMG
  • Uplift
  • Supplementary DMG

Id's optimal endgame weapon is his Transcended Terminus Weapon, Sword of Bahamut . It upgrades Catastrophe to Catastrophe Nova, which grants up to a 70% attack boost and 500% damage cap if his max HP is 200,000 or less . The weapon also features an innate DMG Cap to free up a sigil slot, Unbound Master to raise the damage cap further via Master Trait level, and Sigil Booster to increase all sigil levels by 1.

While progressing Chaos

Ragnarok

I
Greater AegisLv 35Greatly raises maximum health in proportion to your current maximum health.
II
HPLv 25Boosts base health.
III
DMG Cap EcruLv 15Boosts attack power and damage cap based on how high your maximum health is.
IV
StrongholdLv 10Boosts defense the higher your remaining health is.
EX
Unbound ExertionLv 15Boosts damage cap of Skybound Arts.

Wrightstone

Sequestration Wrightstone

  • Weak Point DMG
  • DMG Cap
  • Supplementary DMG

Additionally, DMG Cap Ecru provides a DMG Boost and DMG Cap increase based on Id's Max HP, which he can easily reach. Lastly, Unbound Exertion provides increased Skybound Art DMG Cap .

Summons & equip bonus

Recommended summons

  • Lucilius
  • Beelzebub
  • Rolan
  • Vrazarek Firewyrm III

For these traits

  • War Elemental
  • Stout Heart
  • Berserker Echo
  • Spartan Echo

Equip bonus

  • Skill Damage Cap Up
  • Normal Attack Damage Cap Up
  • Skybound Art Damage Cap Up
  • Stun Power Up

Level 100+ · Endless Ragnarok

Master Traits

Path of Vengeance

Recommended

Rank 1

  • Fourfold Vengeance: Charge Time -5%
  • Skill DMG Cap +35%
  • DMG Cap +15%
  • Max HP +15000

Rank 2

  • Fourfold Vengeance: ATK +10%
  • Fourfold Vengeance now remains in its assigned skill slot during Dragonform. While in Dragonform, landing Fourfold Vengeance fills 1 segment of the Versalis gauge
  • Fourfold Vengeance: Gains Drain
  • Unbound: DMG Cap +45%
  • Unbound: Cooldown -5%
  • ATK +20%

Rank 3

  • Fourfold Vengeance: ATK +10%
  • Skill Cooldown -2%
  • DMG Cap +25%
  • Arcadia: Inflicts DEF↓ (10%) to foes
  • HP +10,000 per Defense- or Support-type sigil equipped (max sigils: 4)
  • Critical Hit Rate +25%

Rank EX

  • Fourfold Vengeance gains Charge Time -15%, but Id suffers from DEF -20%
  • Never Enough: Grants an additional Drain Amount +30%. Also grants ATK↑ (10%)
  • While in critical condition: Critical Gauge Depletion -10%
  • DEF +6% per Defense- or Support-type sigil equipped (max sigils: 5)
  • Stun Power +4
  • DMG Cap +35%
  • Primal bursts gain DMG Dealt +25%. Effect strength is based on the total number of this effect equipped by the entire party
  • DMG Cap +35%

Faith in Godmight

Rank 1

  • While in Godmight: ATK +10%
  • Damage Skills: Cooldown -2%
  • DMG Cap +15%

Rank 2

  • Insight Rank Perk 1: Heliotrope Aura Duration +2 sec.
  • DMG Cap +20%

Rank 3

  • DMG Cap +20% per Basic Stats-type Sigil equipped (max Sigils: 5)
  • Max HP +15,000

Rank EX

  • Damage skills: Cooldown -2%
  • When Godmight ends, all of Id's skill cooldowns are reset
  • Upon performing a perfect dodge: Grants Shield (1000)
  • DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
  • DMG Cap +35%
  • DMG Cap +35%

Faith in Dragonform

Rank 1

  • While in Dragonform: ATK +10%
  • DMG Cap +15%
  • DEF +5%

Rank 2

  • Skill DMG Cap +35%
  • Max HP +15,000

Rank 3

  • Skill Cooldown -2%
  • DMG Cap +25%

Rank EX

  • While in Dragonform: DMG Cap +40%
  • Ragnarok Form: Grants ATK↑ (15%) to Id
  • Ragnarok Form: Grants ATK↑ (5%) to the party
  • ATK +10% per Attack-type sigil equipped (max sigils: 5)
  • DMG Cap +35%
  • DMG Cap +35%

This distribution considers Master Level 50.

Id's best Master Trait is Crux: Path of Vengeance which enhances his Fourfold Vengeance in every form he takes. He also refreshes the cooldown of Fourfold Vengeance when he hit an enemy at full charge. He also gains Supplementary Damage after using it at full charge and Damage Cap when he successfully parry with it.

As for his other Traits, prioritize getting Damage Cap for his skills and Fourfold Vengeance. You can also get reduced cooldowns , increased buff duration , and buff strength of his skills. Make sure to equip one Critical Hit Rate +25% . It is also important to activate all traits that provide bonuses based on equipped sigils .

Lastly, enhance his Path of Vengeance perks with traits that further reduces the charge time of his Fourfold Vengeance and a cooldown refresh after exiting Godmight .

Execution

Combos & rotation

  • Id Path of Vengeance Combo9 steps
    1. 1Immediately start the fight with Ragnarok Form to enter Dragonform.
    2. 2Use Never Enough in Dragon Form to close the gap.
    3. 3(Optional) Use Arcadia and Scourge to inflict a defense debuff and deal damage.
    4. 4Charge Fourfold Vengeance at the right time then release to deal huge damage. Repeat until Id has 4 bars in his Versalis Gauge.
    5. 5Activate a link attack or perform a normal or unique attack combo finisher to enter Godmight.
    6. 6Use Unbound then Reginleiv Recidive to deal damage.
    7. 7Charge Fourfold Vengeance at the right time then release to deal huge damage. Repeat until you run out of Godmight gauge or interrupted/missed a Fourfold Vengeance.
    8. 8(Optional) You can exit out of Godmight early by doing a unique attack combo finisher.
    9. 9Once Id is back to his base form, you can repeat the combo again from Step 1.

    Path of Vengeance is Id's high-risk, high-reward Master Trait. It lets him deal constant huge damage to an enemy if he manage to hit it fully charged. However, his stats are significantly lowered when he is charging which makes him vulnerable to enemy attacks. Stout Heart solves this issue but some attacks can still one-shot him. Make sure to only use Fourfold Vengeance if you can guarantee that it will hit the enemy.

  • Versalis Charge Combo4 steps
    1. 1Perform Id's Basic Attack combo until his Special Attack changes into Sword Flurry.
    2. 2Use Sword Flurry and chain it into a Combo Finisher.
    3. 3Repeat the combo until the Versalis gauge is full.
    4. 4Use a regular Lunge combo when only a small amount of Versalis gauge is needed.

    Filling Id's Versalis gauge is an important part of his gameplay. The combo above allows him to build the gauge while continuing to deal damage.

    Equipping Versalis Foundation further increases his Versalis gauge gain, allowing him to enter Dragonform more frequently.

  • Charge the Versalis Gauge to Access Dragonform

    Once the Versalis gauge is full, perform a Special Combo Finisher to enter Dragonform . While transformed, Id gains access to powerful ranged attacks and a different melee combo.

  • Dragonform Changes Some of Id's Skills

    Some of Id's skills change while he is in Dragonform. For example, Scourge has Id swing his sword in a circle while he is in human form.

    In Dragonform, Scourge instead fires a laser in a cone in front of Id, dealing damage across a larger area and applying Burn to enemies.

  • Enter Godmight to Deal More Damage

    Performing a Special Combo Finisher during Dragonform fills one segment around the outer edge of Id's Versalis gauge. Once all four segments are full, perform another Special Combo Finisher to enter Godmight .

    Godmight returns Id to his human form while increasing his damage and giving him access to a powerful combo that can hit enemies across a large area.

Kit

Skills

Recommended loadout — Fourfold Vengeance and Ragnarok Form

Fourfold Vengeance is the core skill of Id in this build. This lets him deal immense damage to one enemy once fully charged in exchange for health and at risk of getting attack when charging. Thanks to his Master Trait and Quick Charge, it lets him charge up his Fourfold Vengeance at a fast rate.

Ragnarok Form allows Id to instantly transform to Dragonform or refresh his Versalis Gauge during Godmight form. Reginleiv Recidive is a projectile skill with low cooldown that allows him to squeeze in more during his combo. Unbound is another projectile skill that can be used as a start of a combo.

SkillEffectApplies
ArcadiaInflicts Slow on foes within a conical zone in front of Id.
    AtonementTakes damage in place of all allies and counters based on the damage endured. Hold while activating to maintain defensve cover.
      Fourfold VengeanceRecommendedGathers dragon power for a devastating attack. Chargeable for more power, but Id takes constant damage while charging.
        Never EnoughLunge at a foe and pummel them mercilessly. Restores Id's HP based on the damage he dealt.
          Ragnarok FormRecommendedReleases dragon power to instantly enter Dragonform. Fully restores the Versalis gauge if activated while in Godmight.
            Reginleiv RecidiveRecommendedFires a forward projectile.
              ScourgeId swings his sword in a wide circle, slicing all foes within reach.
                UnboundRecommendedUnleashes a frontal shockwave slash.

                  Weapon list

                  WeaponMax HPMax ATKTraits
                  Ragnarok26112003HP, Garrison
                  Susanoo11871013ATK, HP
                  Ecke Sachs14063320Weak Point DMG, Break Assassin
                  Premium Sword15782299Critical Hit Rate, Critical DMG
                  Aviaeth Faussart20952660Stun Power, Linked Together
                  Sword of Bahamut10893683Catastrophe, Regen, DMG Cap, Sigil Booster

                  Party

                  Recommended team — Percival, Captain, and Maglielle

                  Percival will be your hybrid frontline using Molten Edge Master Trait build to deal massive damage with his attack skills after stacking Molten Edge. His primary skills are Zerreissen and Roter Wirbel to deal damage to the enemies. He uses Flammenmarsch and Träumerei to boost his attack and defense.

                  Captain will be your tank frontline, using The Substitute Master Trait build to provide shield for the party and absorb damage you take and redirect it to them. Phalanx and Substitute are important skills to bring. If you want Captain to deal damage, then picking Armor Break and Reginleiv is the choice. Otherwise, you can swap Armor Break with Rage , Veil , or Dispel depending on the boss you are tackling.

                  Maglielle will be your other ranged support using her Superlative Sorcery Master Trait build to provide healing, and shields for the party. Pistol of Demons and Hammer of Thunder are important skills to have. Spear of Legends and Stave of Divinity are support skills that allows her to inflict defense debuff and provide shields or healing.

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