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BWaterAxeTank

Vane

Bubble up, take the hits, hand out invincibility

Element
Water
Weapon
Axe
Role
Tank
Range
Melee
Release
Base game
Difficulty
2 out of 5
Vane official artwork

Signature mechanic

Rampart bubble makes the party invincible

Vane fills the Beatdown gauge with combo finishers and spends it on powerful heavy combos, self-healing off much of his own damage. The Dragon Within lets perfectly timed attacks block hits without interrupting him. His defining tool is the Rampart bubble, which grants invincibility to anyone standing inside — a party-saving answer to arena-wide mechanics.

Vane is an excellent party support with his bubble shield, which allows the party to be invincible when inside. He also self-sustains since a lot of his abilities restore his health when dealing damage. With the recent update, the effectiveness of his party-wide skills has decreased, but that doesn’t stop him from being a reliable tank for your team.— Game8 tier assessment

Support skills (passives)

  • Proof of Valor

    Allows Vane to perform powerful combos by consuming the Beatdown gauge. Landing combo finishers fills the gauge.

  • The Dragon Within

    Allows Vane to block a foe's attack with a perfectly timed attack without being interrupted.

How to unlock

Players may unlock Vane by using a Crewmate Card in Siero's Knickknack Shack in a town. You obtain Crewmate Cards by progressing through the main story.

Strengths

  • 1

    Party-wide invincibility on demand

    Rampart is one of the best defensive buttons in the game and trivialises several Chaos++ wipe mechanics.

  • 2

    Self-sustaining

    Multiple abilities restore health while dealing damage, so he rarely needs a healer.

  • 3

    Very forgiving

    Hyper-armour effects and blocking mean he shrugs off the mistakes that kill other frontliners.

Weaknesses

  • 1

    Modest damage

    He is a support-tank first; his ceiling is well short of the dedicated DPS roster.

  • 2

    Slow, committal swings

    Axe combos are long, and mobile bosses will simply leave the swing.

  • 3

    Bubble is positional

    Rampart only helps allies who stand in it, which AI teammates do not always do.

Gear

Builds by progression stage

Chaos → Chaos+ → Chaos++, then Defy Infinity

Resolve. In Defy Infinity his value is entirely in timing Rampart against telegraphed one-shots.

Sigil loadout — Fatebreaker

Vane's sigils in Endless Ragnarok center around his Master Traits. To get the maximum value out of it, he specifically needs 5 Basic-Stat , 3 Attack , and 2 Defense or Support . This will provide him up to 200% Damage Cap , 100% Attack Boost , 6% Defense , and 20,000 base HP if all Master Traits for each bonuses are equipped.

We recommend 2 Health and 3 Stun Power for his basic stat sigils. Equipping exactly one Greater Aegis and Aegis boosts his health to 180k–195k without disabling the Catastrophe Nova boost. For attack sigils, always run Fatebreaker , Celestial Lumen , and Celestial Terra to raise his damage cap. Finally, use his defense/support sigils for Improved Dodge (for better evades) and Steel Nerves (for damage reduction with Stout Heart).

Prioritize Supplementary DMG and DMG Cap subtraits to boost his damage, and fully utilize his Will and Warpath character-sigil in the endgame. Creed is not needed because his sigils already has enough damage reduction for him to tank enemy attacks. Run Uplift to build his SBA gauge faster, and slot in Guts , Potion Hoarder , and Autorevive for his survivability options. Nimble Onslaught to reduce the cooldown of his skills, gain SBA gauge, and increased invulnerability duration after a perfect dodge.

SigilSlotTraits
Hero's WillCharacter sigil2 slots
  • Hero's Will — Shortens Vane's skill cooldowns after landing a combo finisher.
  • Nimble Onslaught — Extends invincibility after a perfect dodge. Boosts the charge speed of your SBA gauge and shortens skill cooldowns.
Hero's Warpath
  • Hero's Warpath — Fills Vane's Beatdown gauge whenever he blocks an attack with his own charged attack. Also enhances damage dealt by his basic attacks.
  • Aegis — Raises maximum health in proportion to your current maximum health.
Health V+Basic stat5 slots
  • HP — Boosts base health.
  • DMG Cap — Raises the damage limit of attacks.
Health V+
  • HP — Boosts base health.
  • DMG Cap — Raises the damage limit of attacks.
Stun Power V+
  • Stun Power — Boosts stun power.
  • DMG Cap — Raises the damage limit of attacks.
Stun Power V+
  • Stun Power — Boosts stun power.
  • Uplift — Boosts the charge speed of your SBA gauge.
Stun Power V+
  • Stun Power — Boosts stun power.
  • Guts — Survive a lethal hit with 1 HP. Reactivation time is shortened based on trait level.
Fatebreaker V+Attack / special3 slots
  • Fatebreaker — Boosts attack, defense, and damage cap when participating in Fatebreaker-grade quests.
  • Greater Aegis — Greatly raises maximum health in proportion to your current maximum health.
Celestial Lumen V+
  • Celestial Lumen — Boosts attack power and damage cap when health is above a certain threshold.
  • Potion Hoarder — Increases the stock of recovery items.
Celestial Terra V+
  • Celestial Terra — Reduces maximum base health in exchange for a boost do damage cap.
  • Autorevive — Automatically recover from critical condition. Reactivation time is shortened based on trait level.
Improved Dodge+Defense / support2 slots
  • Improved Dodge — Extends the window for for attacks to miss during a dodge. Allows you to perform more dodges in a row.
  • Supplementary DMG — Grants a certain chance for normal attacks and damage skills to deal supplementary damage.
Steel Nerves V+
  • Steel Nerves — Takes less damage while Stouth Heart is active.
  • Supplementary DMG — Grants a certain chance for normal attacks and damage skills to deal supplementary damage.

Gearing priorities

  • Transcended Terminus (T.Lvl 7): Catastrophe Nova, DMG Cap, Sigil Booster, Unbound Master
  • While progressing Chaos, a transcended Defender weapon usually beats an un-transcended Terminus
  • The standard template: 5 Basic-Stat + 3 Attack + 2 Defense/Support sigils
  • Fatebreaker V+, Celestial Lumen V+ and Celestial Terra V+ in the attack slots
  • Improved Dodge+ and Steel Nerves V+ for survivability that does not cost damage
  • Summons for their traits: War Elemental, Stout Heart, Berserker Echo, Spartan Echo

Over Mastery bonuses

  • Skill Damage Cap Up
  • Stun Power Up
  • Normal Attack Damage Cap Up
  • Skybound Art Damage Cap Up

Once Vane has all of his Weapon Transcendance Masteries fully unlocked, he will have 80%-83% Critical Hit Rate without any sigils, traits, or summons. Therefore, he only needs to enable one Master Trait that increases his Critical Hit Rate by 20% to reach 100%, which will give him more room for his Over Mastery Bonus.

Best-in-slot — transcended Terminus

Mjolnir, Thunderous Crusher

I
Catastrophe NovaLv 35Boosts attack power and damage cap when maximum health is below a certain threshold.
II
DrainLv 25Recover health based on the damage dealt to a foe.
III
DMG CapLv 15Raises the damage limit of attacks.
IV
Sigil BoosterLv 1Raises the trail levels of all equipped sigils.
EX
Unbound MasterLv 55Boosts damage cap based on master level.

Wrightstone

Sequestration Wrightstone

  • Weak Point DMG
  • Supplementary DMG
  • Cascade

Vane's optimal endgame weapon is his Transcended Terminus Weapon, Mjolnir . It upgrades Catastrophe to Catastrophe Nova, which grants up to a 70% attack boost and 500% damage cap if his max HP is 200,000 or less . The weapon also features an innate DMG Cap to free up a sigil slot, Unbound Master to raise the damage cap further via Master Trait level, and Sigil Booster to increase all sigil levels by 1.

While progressing Chaos

Alabarda

I
HPLv 35Boosts base health.
II
Greater AegisLv 25Greatly raises maximum health in proportion to your current maximum health.
III
DMG Cap EcruLv 15Boosts attack power and damage cap based on how high your maximum health is.
IV
StrongholdLv 10Boosts defense the higher your remaining health is.
EX
Unbound ExertionLv 15Boosts damage cap of Skybound Arts.

Wrightstone

Sequestration Wrightstone

  • Weak Point DMG
  • DMG Cap
  • Supplementary DMG

He additionally gains DMG Cap Ecru , which gives him more damage cap based on his maximum health. Once the weapon reaches max transcendance, it permanently gains Unbound Exertion , which gives Vane increased Skybound Art damage cap.

Summons & equip bonus

Recommended summons

  • Lucilius
  • Beelzebub
  • Rolan
  • Vrazarek Firewyrm III

For these traits

  • War Elemental
  • Stout Heart
  • Berserker Echo
  • Spartan Echo

Equip bonus

  • Normal Attack Damage Cap Up
  • Skill Damage Cap Up
  • Skybound Art Damage Up
  • Stun Power Up

Level 100+ · Endless Ragnarok

Master Traits

Resolve

Recommended

Rank 1

  • Take 10% less damage when blocking with Unique Attacks
  • DMG Cap +20%
  • Max HP +15000

Rank 2

  • Crux Rank Perk 1: Beatdown Gauge Gain +10%
  • Unique Attack Combo Finishers: DMG Cap +35%
  • Unique Attacks: ATK +10%
  • Energy Destruction: ATK +10%
  • Unique Attacks: DMG Cap +35%
  • While inflicted with Blight: DMG Cap +100%

Rank 3

  • Perfect guards fill the SBA gauge by 0.1%. Blocking with Unique Attacks fills the SBA gauge by 0.2%
  • Take 10% less damage when block with Unique Attacks
  • Crux Rank Perk 3: While Booming Beatdown is in effect, Beatdown combos gain an additional Drain Amount +1%
  • Skill DMG Cap +35%
  • Arm Destruction: Stun Power +10%
  • HP +10,000 per Defense- or Support-type sigil equipped (max sigils: 4)

Rank EX

  • Energy Destruction: DMG Cap +45%
  • While in critical condition: Critical Gauge Depletion -10%
  • DEF +6% per Defense- or Support-type sigil equipped (max sigils: 5)
  • Stun Power +4
  • Against foes of the weaker element: DMG Dealt +10%
  • DMG Cap +35%
  • Primal bursts gain DMG Dealt +25%. Effect strength is based on the total number of this effect equipped by the entire party
  • DMG Cap +35%

Growing Hostility

Rank 1

  • Unique Attacks: ATK +10%
  • Unique Attack Combo Finishers: ATK +10%
  • DMG Cap +20%
  • Max HP +15000

Rank 2

  • Unique Attacks: DMG Cap +35%
  • DMG Cap +25%

Rank 3

  • Unique Attacks: DMG Cap +35%
  • DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
  • Max HP +15000

Rank EX

  • Breakthrough: Buff Duration +10% (Hostility↑ / ATK↑)
  • Arm Destruction: DMG Cap +45%
  • Upon performing a perfect dodge: Grants Shield (1000)
  • DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
  • Critical Hit Rate +25%
  • Critical Hit DMG +9%
  • DMG Cap +35%
  • DMG Cap +35%

Team Player

Rank 1

  • Skill DMG Cap +35%
  • DMG Cap +20%
  • DEF +5%

Rank 2

  • Essence Rank Perk 2: Synergy Boost grants up to an additional ATK +5% and DMG Cap +10% per effect lvl
  • Drachenstolz: ATK↑ grants an additional ATK +5%; DEF↑ grants an additional DEF +5%

Rank 3

  • DMG Cap +30%

Rank EX

  • Drachenstolz: Buff Duration +10% (ATK↑ / DEF↑)
  • ATK +10% per Attack-type sigil equipped (max sigils: 5)
  • DMG Cap +35%
  • DMG Cap +35%

This distribution considers Master Level 50.

Vane's best Master Trait is Crux: Resolve to gain a stacking buff after blocking damage with his unique attack. This perk allows him to increase his damage and gain a strong drain effect when Vane has 10 stacks of Booming Beatdown. He also gains Supplementary Damage after 10 stacks and reduced damage taken when blocking with his unique attack.

As for his Traits, prioritize getting Damage Cap for his skills and charged attacks. You can also get increased SBA gauge gain when perfect guarding . Make sure to equip one Critical Hit Rate +25% . It is also important to activate all traits that provide bonuses based on equipped sigils . Lastly, enhance his Resolve perks with traits that increase drain amount and Beatdown gauge gain to increase his survivability and reduce the time it takes to charge his Beatdown gauge.

Execution

Combos & rotation

  • Combo B Energy Destruction Combo (Endless Ragnarok and Pre-DLC)5 steps
    1. 1Activate Breakthrough and Drachenstolz to gain Guts and attack buffs to Vane and his party.
    2. 2Use Arm Destruction to inflict a huge stun damage to the enemy. If Vane is at Master Trait 30 and below, use Heroic Beat instead.
    3. 3Use Energy Destruction to deal a ton of damage.
    4. 4Repeat Combo B until any of your skills is available to use.
    5. 5(Optional) If you can anticipate an attack from an enemy. Use his unique attack to block it and gain a Booming Beatdown stacks.

    This is Vane's main combo in both the Zegagrande Legend and Fatebreaker difficulties, where he uses Energy Destruction to inflict a lot of damage to the enemy. The idea is to activate Hero's Will using his Combo B , which can hit a lot against an enemy. His Breakthrough and Drachenstolz will also buff himself and his allies when used.

    His Combo B move can be seen in Vane's command list. You can do the combo move by using two normal attacks, followed by two unique attacks, and ending with a combo finisher.

  • Use Rampart When Needed

    Rampart is Vane's iconic skill, especially in multiplayer lobbies. It can prevent any damage taken as long as you and your allies are inside the area. This is especially useful when the boss is in overdrive, and you want to prevent taking any damage .

  • Block Damage With Beatdown Combo

    Vane's beatdown or a perfectly timed unique attack can block enemy attacks. In between his Combo B, you can use this to your advantage to deal damage while reducing the damage you take. It can also deal a lot of stun damage , which gives more opportunity for link attacks or breaks.

Kit

Skills

Recommended loadout — Energy Destruction and Drachenstolz

This is Vane's best skills from early to late game. Energy Destruction is his main damaging skill that can deal millions of damage in a small area in such a short cooldown. Arm Destruction to inflict more stun amount on enemies. Given that Vane has more sources of healing in his kit after Master Trait level 30, he doesn't need Heroic Beat anymore.

Vane can also spread the buffs he gains to his allies, therefore it is best if you give him Breakthrough and Drachenstolz . Both skills give an ample amount of attack buffs. Breakthrough also grants him hostility, which helps gain the aggro of bosses to him more frequently. Drachenstolz gives him a defense buff and a Guts effect that stacks up to 5 times .

SkillEffectApplies
Arm DestructionRecommendedA frontal showckwave attack that deals a high amount of stun.
    BreakthroughRecommendedGrants Hostility↑ and ATK↑ to Vane.
      DrachenstolzRecommendedGrants Guts, ATK↑, and DEF↑ to Vane.
        Energy DestructionRecommendedA powerful sweeping attack. Deals more damage based on how full Vane's SBA gauge is.
          Heroic BeatA fast lunge slash that restores Vane's HP based on the damage he dealt.
            RampartCasts a circle around Vane that grants Invincibility. Hold while casting to prolong the duration.
              Rift DividerA multi-hit assault that pulls foes in front of Vane toward him.
                Soul EruptionFully restores Vane's HP and removes all debuffs. Also grants ATK↑ and DEF↑. Can only be activated when Vane is at or below 30% HP.

                  Weapon list

                  WeaponMax HPMax ATKTraits
                  Alabarda25512003HP, Garrison
                  Treuer Krieger11271013ATK, HP
                  Blossom Axe13463320Weak Point DMG, Break Assassin
                  Ukonvasara15182299Critical Hit Rate, Critical DMG
                  Swan20352660Stun Power, Linked Together
                  Mjolnir, Thunderous Crusher10896283Catastrophe, Regen, DMG Cap, Sigil Booster

                  Party

                  Recommended team — Fediel, Eugen, and Cagliostro

                  Fediel is your frontline damage dealer using the Finishing Touch Master Trait build to deal a massive amount of ranged damage while mid-air, which helps her avoid taking damage while she is doing her combo. Make sure to equip The Black's Blessing and Primordial Fear , as they are skills that buff the party and inflict a strong status effect called Petrify.

                  Eugen will be your ranged backline damage dealer using Flawless Vision Master Trait build to inflict a ton of damage with charged attacks and Detonator. His most important skills are Poison Grenade , Paralyzing Bullet , and Detonator .

                  Cagliostro will be your other ranged support using her Alchemedic Master Trait build to provide offensive buffs, healing, and shields for the party. Phantasmagoria and Reinforce are important skills to have. Pain Train and Alexandria are low-cooldown damaging skills that allow her to charge her Collapse quickly after use.

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