Vane
Bubble up, take the hits, hand out invincibility
- Element
- Water
- Weapon
- Axe
- Role
- Tank
- Range
- Melee
- Release
- Base game
- Difficulty
- 2 out of 5

Signature mechanic
Rampart bubble makes the party invincible
Vane fills the Beatdown gauge with combo finishers and spends it on powerful heavy combos, self-healing off much of his own damage. The Dragon Within lets perfectly timed attacks block hits without interrupting him. His defining tool is the Rampart bubble, which grants invincibility to anyone standing inside — a party-saving answer to arena-wide mechanics.
Vane is an excellent party support with his bubble shield, which allows the party to be invincible when inside. He also self-sustains since a lot of his abilities restore his health when dealing damage. With the recent update, the effectiveness of his party-wide skills has decreased, but that doesn’t stop him from being a reliable tank for your team.— Game8 tier assessment
Support skills (passives)
Proof of Valor
Allows Vane to perform powerful combos by consuming the Beatdown gauge. Landing combo finishers fills the gauge.
The Dragon Within
Allows Vane to block a foe's attack with a perfectly timed attack without being interrupted.
How to unlock
Players may unlock Vane by using a Crewmate Card in Siero's Knickknack Shack in a town. You obtain Crewmate Cards by progressing through the main story.
Strengths
- 1
Party-wide invincibility on demand
Rampart is one of the best defensive buttons in the game and trivialises several Chaos++ wipe mechanics.
- 2
Self-sustaining
Multiple abilities restore health while dealing damage, so he rarely needs a healer.
- 3
Very forgiving
Hyper-armour effects and blocking mean he shrugs off the mistakes that kill other frontliners.
Weaknesses
- 1
Modest damage
He is a support-tank first; his ceiling is well short of the dedicated DPS roster.
- 2
Slow, committal swings
Axe combos are long, and mobile bosses will simply leave the swing.
- 3
Bubble is positional
Rampart only helps allies who stand in it, which AI teammates do not always do.
Gear
Builds by progression stage
Zegagrande Legend — Maniac quests, first Proud attempts
A superb learning character and a fine AI bodyguard — Rampart covers for a lot of early mistakes.
Sigil priorities — Maniac
Damage cap is the only stat that scales here. Chase any DMG Cap trait you can roll, then critical hit rate, then raw attack.
- DMG Cap — on every sigil you can manage
- Critical Hit Rate — consistency beats spikes
- Stamina / Tyranny — cheap attack scaling
- Vane's character sigil (single-trait version)
- Potion Hoarder — more healing per run
- Autorevive — a free second chance
- Improved Dodge — as a secondary trait, not a slot
- War Elemental — the moment a Curio gives you one
Skills to run: Energy Destruction, Arm Destruction, Breakthrough, Drachenstolz — the same core carries all the way to endgame.
Gearing priorities
- Ascension or Stinger weapons, fully upgraded before you chase anything rarer
- Unlock every sigil slot via the Mastery tree, then Fate Episodes for the last two
- Any DMG Cap trait you can find — attack stats alone stop mattering fast
- Critical Hit Rate, Stamina and Tyranny to pad raw output
- Potion Hoarder and Autorevive so runs do not end early
Weapons to use
No Terminus yet. Fully upgrade whichever of Vane's standard weapons you can forge — the Collection Mastery passives from levelling every weapon matter more right now than which one you hold.
- Alabarda — HP, Garrison
- Treuer Krieger — ATK, HP
- Blossom Axe — Weak Point DMG, Break Assassin
- Ukonvasara — Critical Hit Rate, Critical DMG
- Swan — Stun Power, Linked Together
Proud quests, Bahamut's Rage, Lucilius (Quest Zero)
Mjolnir with defensive traits. He is the standard partner for fragile charge-up DPS like Narmaya.
Sigil loadout — Proud endgame
Vane's best sigils revolve around improving the damage of his normal attacks and raising their damage cap, primarily with Alpha . Tyranny and Stamina are his main source of attack stats, allowing him to reach the damage cap provided by Gamma and DMG Cap .
Supplemental Damage and Berserker's Echo are essential to his build as they help him deal additional instances of damage, which also activates his cooldown reduction sigil. For Vane's character-specific sigils , it is best to get Will and Creed . You can also use the Awakening version, but having both Will and Creed is more flexible.
As for his utilities and defensive options, choosing Uplift is important to raise the amount of SBA gauge he gains. This will help him achieve the maximum amount of damage from Energy Destruction as early as possible. Potion Hoarder and Autorevive to give himself another chance to fight again if you mess up your combo and fail to dodge an attack.
| Sigil | Traits |
|---|---|
| Alpha+ |
|
| Alpha+ |
|
| Gamma+ |
|
| Gamma+ |
|
| Hero's Will |
|
| Hero's Creed |
|
| War Elemental+ |
|
| Berserker Echo+ |
|
| Supplementary Damage V+ |
|
| Supplementary Damage V+ |
|
| Critical Hit Rate V+ |
|
| Potion Hoarder V+ |
|
Gearing priorities
- Terminus weapon, fully upgraded and awakened — Catastrophe wants max HP at or below 45,000
- Alpha+, Beta+ and Gamma+ from Lucilius drops for stacked damage cap
- Character Awakening+ and Warpath+ sigils via Transmute and Transmarvel
- War Elemental+ so every hit counts as superior element
- Supplementary Damage V+ and Berserker Echo+ to punch through the cap
- Over Mastery Lvl 3: Critical Hit Rate Up plus the Damage Cap Ups
Over Mastery bonuses
- Skill Damage Cap Up
- Stun Power Up
- Normal Attack Damage Cap Up
- Skybound Art Damage Cap Up
Once Vane has all of his Weapon Transcendance Masteries fully unlocked, he will have 80%-83% Critical Hit Rate without any sigils, traits, or summons. Therefore, he only needs to enable one Master Trait that increases his Critical Hit Rate by 20% to reach 100%, which will give him more room for his Over Mastery Bonus.
Best-in-slot — Terminus
Mjolnir, Thunderous Crusher
- Catastrophe
- RegenAutomatically recover health over time.
- DMG CapRaises the damage limit of attacks.
- Sigil BoosterRaises the trail levels of all equipped sigils.
Max HP 1089
Max ATK 6283
Crit Rate 0%
Stun Power 0
Wrightstone
Vitality Wrightstone
- Critical Hit Rate
- Combo Booster
- Combo Finisher DMG
Mjolnir is Vane's Terminus Weapon and is his best weapon in the endgame. It has an incredibly high raw attack stat in exchange for lesser maximum HP . It works well with the trait Catastrophe that further boosts Charlotta's attack by 50% and Damage Cap by 100% when max HP is at or below 45,000 HP. He also gains Regen to gradually restore health in battle, and Sigil Booster to increase all his trait levels by 1.
Chaos → Chaos+ → Chaos++, then Defy Infinity
Resolve. In Defy Infinity his value is entirely in timing Rampart against telegraphed one-shots.
Sigil loadout — Fatebreaker
Vane's sigils in Endless Ragnarok center around his Master Traits. To get the maximum value out of it, he specifically needs 5 Basic-Stat , 3 Attack , and 2 Defense or Support . This will provide him up to 200% Damage Cap , 100% Attack Boost , 6% Defense , and 20,000 base HP if all Master Traits for each bonuses are equipped.
We recommend 2 Health and 3 Stun Power for his basic stat sigils. Equipping exactly one Greater Aegis and Aegis boosts his health to 180k–195k without disabling the Catastrophe Nova boost. For attack sigils, always run Fatebreaker , Celestial Lumen , and Celestial Terra to raise his damage cap. Finally, use his defense/support sigils for Improved Dodge (for better evades) and Steel Nerves (for damage reduction with Stout Heart).
Prioritize Supplementary DMG and DMG Cap subtraits to boost his damage, and fully utilize his Will and Warpath character-sigil in the endgame. Creed is not needed because his sigils already has enough damage reduction for him to tank enemy attacks. Run Uplift to build his SBA gauge faster, and slot in Guts , Potion Hoarder , and Autorevive for his survivability options. Nimble Onslaught to reduce the cooldown of his skills, gain SBA gauge, and increased invulnerability duration after a perfect dodge.
| Sigil | Slot | Traits |
|---|---|---|
| Hero's Will | Character sigil2 slots |
|
| Hero's Warpath |
| |
| Health V+ | Basic stat5 slots |
|
| Health V+ |
| |
| Stun Power V+ |
| |
| Stun Power V+ |
| |
| Stun Power V+ |
| |
| Fatebreaker V+ | Attack / special3 slots |
|
| Celestial Lumen V+ |
| |
| Celestial Terra V+ |
| |
| Improved Dodge+ | Defense / support2 slots |
|
| Steel Nerves V+ |
|
Gearing priorities
- Transcended Terminus (T.Lvl 7): Catastrophe Nova, DMG Cap, Sigil Booster, Unbound Master
- While progressing Chaos, a transcended Defender weapon usually beats an un-transcended Terminus
- The standard template: 5 Basic-Stat + 3 Attack + 2 Defense/Support sigils
- Fatebreaker V+, Celestial Lumen V+ and Celestial Terra V+ in the attack slots
- Improved Dodge+ and Steel Nerves V+ for survivability that does not cost damage
- Summons for their traits: War Elemental, Stout Heart, Berserker Echo, Spartan Echo
Over Mastery bonuses
- Skill Damage Cap Up
- Stun Power Up
- Normal Attack Damage Cap Up
- Skybound Art Damage Cap Up
Once Vane has all of his Weapon Transcendance Masteries fully unlocked, he will have 80%-83% Critical Hit Rate without any sigils, traits, or summons. Therefore, he only needs to enable one Master Trait that increases his Critical Hit Rate by 20% to reach 100%, which will give him more room for his Over Mastery Bonus.
Best-in-slot — transcended Terminus
Mjolnir, Thunderous Crusher
- I
- Catastrophe NovaLv 35Boosts attack power and damage cap when maximum health is below a certain threshold.
- II
- DrainLv 25Recover health based on the damage dealt to a foe.
- III
- DMG CapLv 15Raises the damage limit of attacks.
- IV
- Sigil BoosterLv 1Raises the trail levels of all equipped sigils.
- EX
- Unbound MasterLv 55Boosts damage cap based on master level.
Wrightstone
Sequestration Wrightstone
- Weak Point DMG
- Supplementary DMG
- Cascade
Vane's optimal endgame weapon is his Transcended Terminus Weapon, Mjolnir . It upgrades Catastrophe to Catastrophe Nova, which grants up to a 70% attack boost and 500% damage cap if his max HP is 200,000 or less . The weapon also features an innate DMG Cap to free up a sigil slot, Unbound Master to raise the damage cap further via Master Trait level, and Sigil Booster to increase all sigil levels by 1.
While progressing Chaos
Alabarda
- I
- HPLv 35Boosts base health.
- II
- Greater AegisLv 25Greatly raises maximum health in proportion to your current maximum health.
- III
- DMG Cap EcruLv 15Boosts attack power and damage cap based on how high your maximum health is.
- IV
- StrongholdLv 10Boosts defense the higher your remaining health is.
- EX
- Unbound ExertionLv 15Boosts damage cap of Skybound Arts.
Wrightstone
Sequestration Wrightstone
- Weak Point DMG
- DMG Cap
- Supplementary DMG
He additionally gains DMG Cap Ecru , which gives him more damage cap based on his maximum health. Once the weapon reaches max transcendance, it permanently gains Unbound Exertion , which gives Vane increased Skybound Art damage cap.
Summons & equip bonus
Recommended summons
- Lucilius
- Beelzebub
- Rolan
- Vrazarek Firewyrm III
For these traits
- War Elemental
- Stout Heart
- Berserker Echo
- Spartan Echo
Equip bonus
- Normal Attack Damage Cap Up
- Skill Damage Cap Up
- Skybound Art Damage Up
- Stun Power Up
Level 100+ · Endless Ragnarok
Master Traits
Resolve
RecommendedRank 1
- Take 10% less damage when blocking with Unique Attacks
- DMG Cap +20%
- Max HP +15000
Rank 2
- Crux Rank Perk 1: Beatdown Gauge Gain +10%
- Unique Attack Combo Finishers: DMG Cap +35%
- Unique Attacks: ATK +10%
- Energy Destruction: ATK +10%
- Unique Attacks: DMG Cap +35%
- While inflicted with Blight: DMG Cap +100%
Rank 3
- Perfect guards fill the SBA gauge by 0.1%. Blocking with Unique Attacks fills the SBA gauge by 0.2%
- Take 10% less damage when block with Unique Attacks
- Crux Rank Perk 3: While Booming Beatdown is in effect, Beatdown combos gain an additional Drain Amount +1%
- Skill DMG Cap +35%
- Arm Destruction: Stun Power +10%
- HP +10,000 per Defense- or Support-type sigil equipped (max sigils: 4)
Rank EX
- Energy Destruction: DMG Cap +45%
- While in critical condition: Critical Gauge Depletion -10%
- DEF +6% per Defense- or Support-type sigil equipped (max sigils: 5)
- Stun Power +4
- Against foes of the weaker element: DMG Dealt +10%
- DMG Cap +35%
- Primal bursts gain DMG Dealt +25%. Effect strength is based on the total number of this effect equipped by the entire party
- DMG Cap +35%
Growing Hostility
Rank 1
- Unique Attacks: ATK +10%
- Unique Attack Combo Finishers: ATK +10%
- DMG Cap +20%
- Max HP +15000
Rank 2
- Unique Attacks: DMG Cap +35%
- DMG Cap +25%
Rank 3
- Unique Attacks: DMG Cap +35%
- DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
- Max HP +15000
Rank EX
- Breakthrough: Buff Duration +10% (Hostility↑ / ATK↑)
- Arm Destruction: DMG Cap +45%
- Upon performing a perfect dodge: Grants Shield (1000)
- DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
- Critical Hit Rate +25%
- Critical Hit DMG +9%
- DMG Cap +35%
- DMG Cap +35%
Team Player
Rank 1
- Skill DMG Cap +35%
- DMG Cap +20%
- DEF +5%
Rank 2
- Essence Rank Perk 2: Synergy Boost grants up to an additional ATK +5% and DMG Cap +10% per effect lvl
- Drachenstolz: ATK↑ grants an additional ATK +5%; DEF↑ grants an additional DEF +5%
Rank 3
- DMG Cap +30%
Rank EX
- Drachenstolz: Buff Duration +10% (ATK↑ / DEF↑)
- ATK +10% per Attack-type sigil equipped (max sigils: 5)
- DMG Cap +35%
- DMG Cap +35%
This distribution considers Master Level 50.
Vane's best Master Trait is Crux: Resolve to gain a stacking buff after blocking damage with his unique attack. This perk allows him to increase his damage and gain a strong drain effect when Vane has 10 stacks of Booming Beatdown. He also gains Supplementary Damage after 10 stacks and reduced damage taken when blocking with his unique attack.
As for his Traits, prioritize getting Damage Cap for his skills and charged attacks. You can also get increased SBA gauge gain when perfect guarding . Make sure to equip one Critical Hit Rate +25% . It is also important to activate all traits that provide bonuses based on equipped sigils . Lastly, enhance his Resolve perks with traits that increase drain amount and Beatdown gauge gain to increase his survivability and reduce the time it takes to charge his Beatdown gauge.
Execution
Combos & rotation
Combo B Energy Destruction Combo (Endless Ragnarok and Pre-DLC)5 steps
- 1Activate Breakthrough and Drachenstolz to gain Guts and attack buffs to Vane and his party.
- 2Use Arm Destruction to inflict a huge stun damage to the enemy. If Vane is at Master Trait 30 and below, use Heroic Beat instead.
- 3Use Energy Destruction to deal a ton of damage.
- 4Repeat Combo B until any of your skills is available to use.
- 5(Optional) If you can anticipate an attack from an enemy. Use his unique attack to block it and gain a Booming Beatdown stacks.
This is Vane's main combo in both the Zegagrande Legend and Fatebreaker difficulties, where he uses Energy Destruction to inflict a lot of damage to the enemy. The idea is to activate Hero's Will using his Combo B , which can hit a lot against an enemy. His Breakthrough and Drachenstolz will also buff himself and his allies when used.
His Combo B move can be seen in Vane's command list. You can do the combo move by using two normal attacks, followed by two unique attacks, and ending with a combo finisher.
Use Rampart When Needed
Rampart is Vane's iconic skill, especially in multiplayer lobbies. It can prevent any damage taken as long as you and your allies are inside the area. This is especially useful when the boss is in overdrive, and you want to prevent taking any damage .
Block Damage With Beatdown Combo
Vane's beatdown or a perfectly timed unique attack can block enemy attacks. In between his Combo B, you can use this to your advantage to deal damage while reducing the damage you take. It can also deal a lot of stun damage , which gives more opportunity for link attacks or breaks.
Kit
Skills
Recommended loadout — Energy Destruction and Drachenstolz
This is Vane's best skills from early to late game. Energy Destruction is his main damaging skill that can deal millions of damage in a small area in such a short cooldown. Arm Destruction to inflict more stun amount on enemies. Given that Vane has more sources of healing in his kit after Master Trait level 30, he doesn't need Heroic Beat anymore.
Vane can also spread the buffs he gains to his allies, therefore it is best if you give him Breakthrough and Drachenstolz . Both skills give an ample amount of attack buffs. Breakthrough also grants him hostility, which helps gain the aggro of bosses to him more frequently. Drachenstolz gives him a defense buff and a Guts effect that stacks up to 5 times .
| Skill | Effect | Applies |
|---|---|---|
| Arm DestructionRecommended | A frontal showckwave attack that deals a high amount of stun. | |
| BreakthroughRecommended | Grants Hostility↑ and ATK↑ to Vane. | |
| DrachenstolzRecommended | Grants Guts, ATK↑, and DEF↑ to Vane. | |
| Energy DestructionRecommended | A powerful sweeping attack. Deals more damage based on how full Vane's SBA gauge is. | |
| Heroic Beat | A fast lunge slash that restores Vane's HP based on the damage he dealt. | |
| Rampart | Casts a circle around Vane that grants Invincibility. Hold while casting to prolong the duration. | |
| Rift Divider | A multi-hit assault that pulls foes in front of Vane toward him. | |
| Soul Eruption | Fully restores Vane's HP and removes all debuffs. Also grants ATK↑ and DEF↑. Can only be activated when Vane is at or below 30% HP. |
Weapon list
| Weapon | Max HP | Max ATK | Traits |
|---|---|---|---|
| Alabarda | 2551 | 2003 | HP, Garrison |
| Treuer Krieger | 1127 | 1013 | ATK, HP |
| Blossom Axe | 1346 | 3320 | Weak Point DMG, Break Assassin |
| Ukonvasara | 1518 | 2299 | Critical Hit Rate, Critical DMG |
| Swan | 2035 | 2660 | Stun Power, Linked Together |
| Mjolnir, Thunderous Crusher | 1089 | 6283 | Catastrophe, Regen, DMG Cap, Sigil Booster |
Party
Recommended team — Fediel, Eugen, and Cagliostro
Fediel is your frontline damage dealer using the Finishing Touch Master Trait build to deal a massive amount of ranged damage while mid-air, which helps her avoid taking damage while she is doing her combo. Make sure to equip The Black's Blessing and Primordial Fear , as they are skills that buff the party and inflict a strong status effect called Petrify.
Eugen will be your ranged backline damage dealer using Flawless Vision Master Trait build to inflict a ton of damage with charged attacks and Detonator. His most important skills are Poison Grenade , Paralyzing Bullet , and Detonator .
Cagliostro will be your other ranged support using her Alchemedic Master Trait build to provide offensive buffs, healing, and shields for the party. Phantasmagoria and Reinforce are important skills to have. Pain Train and Alexandria are low-cooldown damaging skills that allow her to charge her Collapse quickly after use.
Go deeper
Video & written guides
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