Yodarha
Old master, endless combo chains
- Element
- Wind
- Weapon
- Katana
- Role
- DPS
- Range
- Melee
- Release
- Base game
- Difficulty
- 3 out of 5

Signature mechanic
Triple Shroud marks empower his skills
Every combo finisher grants a Triple Shroud mark, and his skills scale with how many he holds. Sharpened Focus lets him chain straight into another combo after a finisher, with each follow-up shorter than the last, so a skilled Yodarha stacks finishers extremely quickly. He also hands the party Immunity and Invincibility, which is unusual for a mobile duellist.
Yodarha is a fast and mobile character that focuses on combo finishers, and is able to buff his team with Immunity and Invincibility. However, his own damage relies heavily on ramping up properly to maximize damage.— Game8 tier assessment
Support skills (passives)
Lost for Words
Yodarha's skills are enhanced based on the number of Triple Shroud marks he has. Landing a combo finisher gives 1 mark.
Sharpened Focus
Yodarha can chain into another combo by pressing attack after a combo finisher. Each follow-up combo gets shorter, allowing him to trigger finishers more often.
How to unlock
Players may unlock Yodarha by using a Crewmate Card in Siero's Knickknack Shack in a town. You obtain Crewmate Cards by progressing through the main story.
Strengths
- 1
Very fast and mobile
Short chained combos mean high finisher density and easy repositioning.
- 2
Party immunity and invincibility
Rare defensive utility on a character who is otherwise a pure duellist.
- 3
Cheap to gear
A straightforward damage-cap stack works; no exotic requirements.
Weaknesses
- 1
Ramp-heavy
His damage only arrives after several finishers; short fights waste him.
- 2
Mediocre ceiling
Even ramped he sits below the top DPS bracket.
- 3
Fragile
Low effective health means Chaos++ hits remove him quickly if you misplay.
Gear
Builds by progression stage
Zegagrande Legend — Maniac quests, first Proud attempts
Fun and forgiving to learn. Aim for four consecutive normal-attack combos to feel the ramp.
Sigil priorities — Maniac
Damage cap is the only stat that scales here. Chase any DMG Cap trait you can roll, then critical hit rate, then raw attack.
- DMG Cap — on every sigil you can manage
- Critical Hit Rate — consistency beats spikes
- Stamina / Tyranny — cheap attack scaling
- Yodarha's character sigil (single-trait version)
- Potion Hoarder — more healing per run
- Autorevive — a free second chance
- Improved Dodge — as a secondary trait, not a slot
- War Elemental — the moment a Curio gives you one
Skills to run: Perpetual Rotation, Hymn of the Hundreds, Sky Shatter, Awakening — the same core carries all the way to endgame.
Gearing priorities
- Ascension or Stinger weapons, fully upgraded before you chase anything rarer
- Unlock every sigil slot via the Mastery tree, then Fate Episodes for the last two
- Any DMG Cap trait you can find — attack stats alone stop mattering fast
- Critical Hit Rate, Stamina and Tyranny to pad raw output
- Potion Hoarder and Autorevive so runs do not end early
Weapons to use
No Terminus yet. Fully upgrade whichever of Yodarha's standard weapons you can forge — the Collection Mastery passives from levelling every weapon matter more right now than which one you hold.
- Kiku-Ichimonji — HP, Garrison
- Fudo-Kuniyuki — ATK, HP
- Xeno Phantom Demon Blade — Weak Point DMG, Break Assassin
- Higurashi — Critical Hit Rate, Critical DMG
- Asura — Stun Power, Linked Together
Proud quests, Bahamut's Rage, Lucilius (Quest Zero)
Swordfish with cap sigils. Use combo finishers immediately after skills to keep marks flowing.
Sigil loadout — Proud endgame
Alpha and Gamma sigils are essential for maximizing DMG Cap and Normal Attack DMG, which boosts Yodarha's ramping combos. His character-exclusive sigils, Swordmaster's Prowess and Warpath , provide additional ATK and Enhanced DMG.
Critical Hit Rate and Combo Booster are vital for improving Yodarha's combo damage, and Supplementary Damage provides even more hits. War Elemental is also essential to always have elemental advantage. When Yodarha ramps up, he is also invincible a lot of the time, so Stamina works great for additional ATK.
Quick Cooldown and Cascade are also great to always have your skills ready. Potion Hoarder, Autorevive, and Improved Dodge serve as an additional layer of defense for when you do get caught by enemy attacks.
| Sigil | Traits |
|---|---|
| Alpha+ |
|
| Alpha+ |
|
| Gamma+ |
|
| Gamma+ |
|
| Swordmaster's Prowess |
|
| Swordmaster's Warpath |
|
| War Elemental+ |
|
| Critical Hit Rate V+ |
|
| Critical Hit Rate V+ |
|
| Supplementary Damage V+ |
|
| Quick Cooldown V+ |
|
| Potion Hoarder V+ |
|
Gearing priorities
- Terminus weapon, fully upgraded and awakened — Catastrophe wants max HP at or below 45,000
- Alpha+, Beta+ and Gamma+ from Lucilius drops for stacked damage cap
- Character Awakening+ and Warpath+ sigils via Transmute and Transmarvel
- War Elemental+ so every hit counts as superior element
- Supplementary Damage V+ and Berserker Echo+ to punch through the cap
- Over Mastery Lvl 3: Critical Hit Rate Up plus the Damage Cap Ups
Over Mastery bonuses
- Critical Hit Rate Up
- Skill Damage Up
- Skill Damage Cap Up
- Normal Attack Damage Cap Up
Focus on getting Normal Attack Damage Cap Up since this is where the majority of Yodarha's damage will be coming from. Critical Hit Rate Up is ideal for more consistent damage overall.
Best-in-slot — Terminus
Swordfish
- Catastrophe
- RegenAutomatically recover health over time.
- DMG CapRaises the damage limit of attacks.
- Sigil BoosterRaises the trail levels of all equipped sigils.
Max HP 1089
Max ATK 4283
Crit Rate 0%
Stun Power 0
Wrightstone
Vitality Wrightstone
- Critical Hit Rate
- Combo Finisher DMG
- Cascade
Swordfish is Yodarha's terminus weapon, and is his best weapon to have. Its main advantage is the Catastrophe trait, which grants DMG Cap and ATK.
Chaos → Chaos+ → Chaos++, then Defy Infinity
Triple Shroud Savvy. His party invincibility keeps him relevant even where his damage isn't leading.
Sigil loadout — Fatebreaker
A major part of the build involves using Basic , Attack , and Defense Stat-type Sigils to maximize Yodarha's Master Traits that provide DMG Cap , ATK , and DEF . Additionally, new traits in Endless Ragnarok such as Fatebreaker , Celestial Lumen , and Celestial Terra all provide additional DMG Cap.
Cascade , Quick Cooldown , and Uplift are important for both Skill and SBA uptime. Greater Aegis is there to increase your HP, but make sure not to cross the 200,000 limit for Catastrophe Nova. Steel Nerves synergizes with the Stout Heart trait from your summons to provide more DEF.
| Sigil | Slot | Traits |
|---|---|---|
| Swordmaster's Warpath | Character sigil2 slots |
|
| Swordmaster's Awakening+ |
| |
| Health V+ | Basic stat5 slots |
|
| Health V+ |
| |
| Stun Power V+ |
| |
| Stun Power V+ |
| |
| Stun Power V+ |
| |
| Fatebreaker V+ | Attack / special3 slots |
|
| Celestial Lumen V+ |
| |
| Celestial Terra V+ |
| |
| Improved Dodge+ | Defense / support2 slots |
|
| Steel Nerves V+ |
|
Gearing priorities
- Transcended Terminus (T.Lvl 7): Catastrophe Nova, DMG Cap, Sigil Booster, Unbound Master
- While progressing Chaos, a transcended Defender weapon usually beats an un-transcended Terminus
- The standard template: 5 Basic-Stat + 3 Attack + 2 Defense/Support sigils
- Fatebreaker V+, Celestial Lumen V+ and Celestial Terra V+ in the attack slots
- Improved Dodge+ and Steel Nerves V+ for survivability that does not cost damage
- Summons for their traits: War Elemental, Stout Heart, Berserker Echo, Spartan Echo
Over Mastery bonuses
- Critical Hit Rate Up
- Skill Damage Up
- Skill Damage Cap Up
- Normal Attack Damage Cap Up
Focus on getting Normal Attack Damage Cap Up since this is where the majority of Yodarha's damage will be coming from. Critical Hit Rate Up is ideal for more consistent damage overall.
Best-in-slot — transcended Terminus
Swordfish
- I
- Catastrophe NovaLv 35Boosts attack power and damage cap when maximum health is below a certain threshold.
- II
- DrainLv 25Recover health based on the damage dealt to a foe.
- III
- DMG CapLv 15Raises the damage limit of attacks.
- IV
- Sigil BoosterLv 1Raises the trail levels of all equipped sigils.
- EX
- Unbound MasterLv 55Boosts damage cap based on master level.
Wrightstone
Sequestration Wrightstone
- Weak Point DMG
- Supplementary DMG
- Quick Cooldown
Yodarha's Transcended Terminus weapon, Swordfish , is her best weapon during the endgame of Endless Ragnarok. With the upgraded Catastrophe Nova , you get ATK and DMG Cap as long as you have under 200,000 max HP. The EX trait Unbound Master also provides additional DMG Cap.
While progressing Chaos
Kiku-Ichimonji
- I
- HPLv 35Boosts base health.
- II
- Greater AegisLv 25Greatly raises maximum health in proportion to your current maximum health.
- III
- DMG Cap EcruLv 15Boosts attack power and damage cap based on how high your maximum health is.
- IV
- StrongholdLv 10Boosts defense the higher your remaining health is.
- EX
- Unbound ExertionLv 15Boosts damage cap of Skybound Arts.
Wrightstone
Fortification Wrightstone
- Critical Hit Rate
- DMG Cap
- Supplementary DMG
You get extra defense through Stronghold and increased SBA damage cap through Unbound Exertion .
Summons & equip bonus
Recommended summons
- Lucilius
- Beelzebub
- Lilith
- Behemoth III
For these traits
- War Elemental
- Stout Heart
- Berserker Echo
- Spartan Echo
Equip bonus
- Normal Attack Damage Cap Up
- Stun Power Up
- Critical Hit Rate Up
Level 100+ · Endless Ragnarok
Master Traits
Triple Shroud Savvy
RecommendedRank 1
- Unique Attack Combo Finishers: ATK +10%
- Boosts the ATK of combo attacks by a max of +15% the shorter his combos are
- DMG Cap +20%
- Max HP +15,000
Rank 2
- Unique Attacks (Xbox Y / PS Triangle / Switch 2 X / Mouse Right-Click): ATK +10%
- Insight Rank Perk 1: Boosts DMG Cap by up to an additional +5%
- Unique Attack (Xbox Y / PS Triangle / Switch 2 X / Mouse Right-Click) Combo Finishers: DMG Cap +35%
- Perpetual Rotation: Cooldown -5%
- DMG Cap +20%
- ATK +20%
Rank 3
- Upon landing a Unique Attack (Xbox Y / PS Triangle / Switch 2 X / Mouse Right-Click) Combo Finisher: Low chance to gain 3 Shroud marks. Chance increases the shorter his combos are
- Boosts the DMG Cap of combo attacks by a max of +30% the shorter his combos are
- Upon landing a combo attack: Low chance to gain 1 shroud mark. Chance increases the shorter his combos are
- Normal Attacks (Xbox X / PS Square / Switch 2 Y / Mouse Left-Click): DMG Cap +35%
- Hymn of the Hundreds: Cooldown -5%
- DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
Rank EX
- Unique Attack (Xbox Y / PS Triangle / Switch 2 X / Mouse Right-Click) Combo Finishers: DMG Cap +35%
- Perpetual Rotation: Cooldown -5%
- Upon performing a perfect dodge: Grants Shield (1000)
- DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
- DMG Cap +25%
- DMG Cap +25%
Speed Runner
Rank 1
- Unique Attack Combo Finishers: ATK +10%
- Skill DMG Cap +35%
- DMG Cap +20%
Rank 2
- Unique Attack (Xbox Y / PS Triangle / Switch 2 X / Mouse Right-Click) Combo Finishers: DMG Cap +35%
- DMG Cap +20%
Rank 3
- Unique Attacks (Xbox Y / PS Triangle / Switch 2 X / Mouse Right-Click): DMG Cap +35%
- ATK +10% per Attack-type sigil equipped (max sigils: 5)
Rank EX
- Sky Shatter: DMG Cap +45%
- DMG Cap +25%
- ATK +10% per Attack-type sigil equipped (max sigils: 5)
- DMG Cap +25%
- DMG Cap +25%
Deft Deflection
Rank 1
- Unique Attacks: DMG Cap +35%
- DMG Cap +20%
- Max HP +15,000
Rank 2
- Upon countering by holding Unique Attack (Xbox Y / PS Triangle / Switch 2 X / Mouse Right-Click) or with Tit for Tat: DMG Cap +25%
- Unique Attacks (Xbox Y / PS Triangle / Switch 2 X / Mouse Right-Click): DMG Cap +35%
Rank 3
- DMG Cap +25%
- Awakening: DMG Cap +45%
Rank EX
- Hymn of the Hundreds: Cooldown -5%
- DMG Cap +25%
- While in critical condition: Critical Gauge Depletion -10%
- DEF +6% per Defense- or Support-type sigil equipped (max sigils: 5)
- Stun Power +4
- Against foes of the weaker element: DMG Dealt +10%
- DMG Cap +25%
- Primal bursts gain DMG Dealt +25%. Effect strength is based on the total number of this effect equipped by the entire party
- DMG Cap +25%
This distribution considers Master Level 50.
For Yodarha's Master Traits, we recommend focusing on Triple Shroud Savvy to focus mainly on his normal attack combos as his main damage source. This build will require mastery of the normal attack combo's perfect timings to maximize damage.
For the other styles, get nodes that provide bonuses based on equipped Sigils and additional DMG Cap to maximize damage.
Execution
Combos & rotation
Yodarha Ramping Combo6 steps
- 1Use Perpetual Rotation for full Triple Shroud marks
- 2Use Hymn of the Hundreds for survivability
- 3Use Sky Shatter and finish with unique attack
- 4Execute normal attack combo
- 5Use consecutive combo finishers
- 6Maintain Triple Shroud marks by alternating between normal attack combos and combo finishers
Yodarha's main combo revolves around always getting maximum Triple Shroud marks and weaving in skills to constantly perform combo finishers . Ideally, you always want to use skills when you have 3 marks to maximize damage.
Aim for 4 Consecutive Normal Attack Combos
Yodarha's Normal Attack combo gets shorter for every combo he does consecutively. Always aim to reach past 4 combos , since this is the point where you only need to alternate between the Normal Attack button and the Combo Finisher button.
Constantly ramping up to the shortest possible combo maximizes damage and allows Yodarha to be invincible half the time, which contributes to his survivability.
Do Combo Finishers After Skills
While weaving in skills during Normal Attack combos, make sure to always do combo finishers to always gain 1 mark back . This automatically reduces the number of combos you need to land to get your full marks back.
Kit
Skills
Recommended loadout — Empty Mist and Perpetual Rotation
The most important skills to have equipped are Perpetual Rotation and Hymn of the Hundreds . Perpetual Rotations allows you to initiate combos by instantly providing full Triple Shroud Marks, and Hymn of the Hundreds is a great buff that allows you to ignore enemy attacks for its duration.
For utility, Awakening is used as an extra gap closer that can chain into a combo finisher. Lastly, Sky Shatter is a good damage skill that you can use to consume your Triple Shroud marks before looping into a normal attack combo.
| Skill | Effect | Applies |
|---|---|---|
| AwakeningRecommended | A fast lunge slash that deals more hits based on Yodarha's Triple Shroud marks. | |
| Empty Mist | Unleashes a cyclone of slashes. Hold while activating to continue slashing. Can be held for longer based on Yodarha's Triple Shroud marks. | |
| Flashing Void | Can be activated multiple times in a row to deal a max of 13 hits with good timing. Deals more damage based on Yodarha's Triple Shroud Marks. | |
| Hymn of the HundredsRecommended | Grants Mirror Image to Yodarha or to the entire party id the Triple Shroud marks are full. effect duration is based on his Triple Shroud marks. | |
| Perpetual RotationRecommended | Instantly removes all Triple Shroud marks. If Yodarha already has full marks, Perpetual Rotation instantly resets his other skills. | |
| Sky ShatterRecommended | Unleashes a shockwave that travels in a straight line. Sky Shatter's scale and damage are based on Yodarha's Triple Shroud marks. | |
| Tit for Tat | Yodarha readies to parry and counter. He deals more hits based on Triple Shroud marks. A perfectly timed Tit for Tat restores all Triple Shroud marks. | |
| Trice Blade | Grants ATK↑ to Yodarha. Effect strength is based on Triple Shroud marks. He loses the effect upon taking damage. |
Situational swaps: Tit for Tat.Tit for Tat is a great alternative skill for players who enjoy parrying enemy attacks. Aside from dealing damage based on your Triple Shroud marks, perfectly timing the parry can instantly grant you full stacks.
Weapon list
| Weapon | Max HP | Max ATK | Traits |
|---|---|---|---|
| Kiku-Ichimonji | 2608 | 2003 | HP, Garrison |
| Fudo-Kuniyuki | 1184 | 1013 | ATK, HP |
| Xeno Phantom Demon Blade | 1403 | 3320 | Weak Point DMG, Break Assassin |
| Higurashi | 1575 | 2299 | Critical Hit Rate, Critical DMG |
| Asura | 2092 | 2660 | Stun Power, Linked Together |
| Swordfish | 1089 | 4283 | Catastrophe, Regen, DMG Cap, Sigil Booster |
Party
Recommended team — The Captain, Cagliostro, and Siegfried
- The Captain
Cagliostro
Siegfried
Yodarha's effectivity greatly improves when using a team that can provide a lot of buffs . The Captain, Cagliostro, and Siegfried all have skills that can provide utility through ATK and DEF buffs for the team, DEF debuffs on enemies, or healing.
Go deeper
Video & written guides
0:12Granblue Fantasy: Relink - Yodarha's Insight Master Trait (Triple Shroud Savvy) Perfect Timing Combo
Amethyst End · 2 weeks ago
18:27Endless Ragnarok Yodarha Support Build and general endgame build
CdmanJak · 3 weeks ago
19:04IMMORTAL DPS YODARHA Best Build Guide - Sigils & Weapons Showcase | Granblue Fantasy Relink Guide
DarkHero 2 (DarkHero2) · 2 years ago
16:40Yodarha Combos Are INSANE! Yodarha Combo Guide! l Granblue Fantasy Relink
LegionzGaming · 2 years ago