Vaseraga
One HP, undying, unstoppable
- Element
- Dark
- Weapon
- Axe
- Role
- Bruiser
- Range
- Melee
- Release
- Base game
- Difficulty
- 3 out of 5

Signature mechanic
Immortal Pain trades health for damage
Vaseraga fills the Grynoth gauge with charged unique attacks, gaining Stout Heart plus ATK and DEF buffs as it rises. Immortal Pain drops him to 1 HP and grants Undying, which maximises his charged attack damage while making enemy hits irrelevant for the duration. Endless Ragnarok pushed him toward actually using his skills rather than pure charge-spam.
Vaseraga deals massive damage with the caveat that you need to have low health to maximize his damage. His Immortal Pain skill grants him Undying and puts him at 1 HP, maximizing his Charged Attack DMG and letting you ignore enemy attacks. This makes him one of the best Tanks in the game as long as you have his skill up.— Game8 tier assessment
Support skills (passives)
Feel No Pain
Vaseraga gains Stout Heart, ATK up, and DEF up based on the level of the Grynoth gauge. Landing charged unique attacks fills the gauge.
Melas Unleashed
Pressing unique attack fills up the Grynoth gauge by a certain amount and grants Stout Heart to Vaseraga.
How to unlock
Players may unlock Vaseraga by using a Crewmate Card in Siero's Knickknack Shack in a town. You obtain Crewmate Cards by progressing through the main story.
Strengths
- 1
Ignores enemy pressure
Undying plus Stout Heart means he simply walks through attacks that force everyone else to dodge.
- 2
Huge charged damage
S tier on the back of enormous charged hits once the low-health scaling is active.
- 3
Reliable and readable
No stance juggling — the gauge and the health threshold are the only things to track.
Weaknesses
- 1
Deliberately fragile
Playing at 1 HP means any mistake outside Undying kills you outright.
- 2
Very slow
Ponderous swings and poor mobility make mobile bosses genuinely difficult.
- 3
Window-dependent
Outside Immortal Pain his damage is far less impressive.
Gear
Builds by progression stage
Zegagrande Legend — Maniac quests, first Proud attempts
Beginner-friendly in feel but risky in practice — get comfortable with dodge-cancelling his normals early.
Sigil priorities — Maniac
Damage cap is the only stat that scales here. Chase any DMG Cap trait you can roll, then critical hit rate, then raw attack.
- DMG Cap — on every sigil you can manage
- Critical Hit Rate — consistency beats spikes
- Stamina / Tyranny — cheap attack scaling
- Vaseraga's character sigil (single-trait version)
- Potion Hoarder — more healing per run
- Autorevive — a free second chance
- Improved Dodge — as a secondary trait, not a slot
- War Elemental — the moment a Curio gives you one
Skills to run: Immortal Pain, Damnation, Great Scythe Grynoth — the same core carries all the way to endgame.
Gearing priorities
- Ascension or Stinger weapons, fully upgraded before you chase anything rarer
- Unlock every sigil slot via the Mastery tree, then Fate Episodes for the last two
- Any DMG Cap trait you can find — attack stats alone stop mattering fast
- Critical Hit Rate, Stamina and Tyranny to pad raw output
- Potion Hoarder and Autorevive so runs do not end early
Weapons to use
No Terminus yet. Fully upgrade whichever of Vaseraga's standard weapons you can forge — the Collection Mastery passives from levelling every weapon matter more right now than which one you hold.
- Great Scythe Grynoth — HP, Garrison
- Wurtzite Scythe — ATK, HP
- Cosmic Scythe — Weak Point DMG, Break Assassin
- Soul Eater — Critical Hit Rate, Critical DMG
- Alsarav — Stun Power, Linked Together
Proud quests, Bahamut's Rage, Lucilius (Quest Zero)
Ereshkigal with cap sigils. Time Immortal Pain to line up with boss break windows.
Sigil loadout — Proud endgame
Alpha and Gamma Sigils are a must-have since these directly boost your damage cap for your Charged Attacks. Additionally, using Ebony's Warpath synergizes well with Enmity, since it can lower your HP and increase your damage further.
Make sure to have as much Critical Hit Chance and Supplementary DMG as possible for consistent high damage. However, using Quick Charge can help you do Charged Attacks faster, which improves overall DPS and quality of life.
| Sigil | Traits |
|---|---|
| Alpha+ |
|
| Alpha+ |
|
| Gamma+ |
|
| Gamma+ |
|
| Ebony's Warpath |
|
| Critical Hit Rate V+ |
|
| War Elemental+ |
|
| Quick Charge V+ |
|
| Supplementary Damage V+ |
|
| Supplementary Damage V+ |
|
| Critical Hit Rate V+ |
|
| Enmity V+ |
|
Gearing priorities
- Terminus weapon, fully upgraded and awakened — Catastrophe wants max HP at or below 45,000
- Alpha+, Beta+ and Gamma+ from Lucilius drops for stacked damage cap
- Character Awakening+ and Warpath+ sigils via Transmute and Transmarvel
- War Elemental+ so every hit counts as superior element
- Supplementary Damage V+ and Berserker Echo+ to punch through the cap
- Over Mastery Lvl 3: Critical Hit Rate Up plus the Damage Cap Ups
Over Mastery bonuses
- Attack Power Up
- Critical Hit Rate Up
- Normal Attack Damage Cap Up
- Skybound Art Damage Cap Up
For Over Masteries, focus on getting Normal Attack Damage Cap and Attack Power Up to boost Vaseraga's Charged Attacks further. Get more Critical Hit Rate to improve damage consistency, then get Skybound Art Damage Cap for last to squeeze out damage from your SBA.
Best-in-slot — Terminus
Ereshkigal, Impending Doom
- Catastrophe
- RegenAutomatically recover health over time.
- DMG CapRaises the damage limit of attacks.
- Sigil BoosterRaises the trail levels of all equipped sigils.
Max HP 1089
Max ATK 6283
Crit Rate 0%
Stun Power 0
Wrightstone
Vitality Wrightstone
- Critical Hit Rate
- ATK
- Cascade
Ereshkigal, Impending Doom is Vaseraga's Terminus weapon, and is his best weapon to equip. It is best mainly for Catastrophe, which provides increased ATK and DMG Cap.
Chaos → Chaos+ → Chaos++, then Defy Infinity
Large and In Charge. Endless Ragnarok wants him weaving skills into the charge loop rather than charging exclusively.
Sigil loadout — Fatebreaker
A major part of the build involves using Basic , Attack , and Defense Stat-type Sigils to maximize Vaseraga's Master Traits that provide DMG Cap , ATK , and DEF . Additionally, new traits in Endless Ragnarok such as Fatebreaker , Celestial Nyx , Celestial Terra , and Celestial Ventus all provide additional DMG Cap.
Cascade , Quick Cooldown , and Uplift are important for both Skill and SBA uptime. Greater Aegis is there to increase your HP, but make sure not to cross the 200,000 limit for Catastrophe Nova.
| Sigil | Slot | Traits |
|---|---|---|
| Ebony's Warpath | Character sigil2 slots |
|
| Ebony's Poise |
| |
| Health V+ | Basic stat5 slots |
|
| Health V+ |
| |
| Stun Power V+ |
| |
| Stun Power V+ |
| |
| Stun Power V+ |
| |
| Fatebreaker V+ | Attack / special4 slots |
|
| Celestial Nyx V+ |
| |
| Celestial Terra V+ |
| |
| Celestial Ventus V+ |
| |
| Quick Cooldown V+ | Defense / support1 slot |
|
Gearing priorities
- Transcended Terminus (T.Lvl 7): Catastrophe Nova, DMG Cap, Sigil Booster, Unbound Master
- While progressing Chaos, a transcended Defender weapon usually beats an un-transcended Terminus
- The standard template: 5 Basic-Stat + 3 Attack + 2 Defense/Support sigils
- Fatebreaker V+, Celestial Lumen V+ and Celestial Terra V+ in the attack slots
- Improved Dodge+ and Steel Nerves V+ for survivability that does not cost damage
- Summons for their traits: War Elemental, Stout Heart, Berserker Echo, Spartan Echo
Over Mastery bonuses
- Attack Power Up
- Critical Hit Rate Up
- Normal Attack Damage Cap Up
- Skybound Art Damage Cap Up
For Over Masteries, focus on getting Normal Attack Damage Cap and Attack Power Up to boost Vaseraga's Charged Attacks further. Get more Critical Hit Rate to improve damage consistency, then get Skybound Art Damage Cap for last to squeeze out damage from your SBA.
Best-in-slot — transcended Terminus
Ereshkigal, Impending Doom
- I
- Catastrophe NovaLv 35Boosts attack power and damage cap when maximum health is below a certain threshold.
- II
- Nimble DefenseLv 25Extends Invincibility after a perfect dodge. Temporarily boosts defense and restores a small bit of health.
- III
- DMG CapLv 15Raises the damage limit of attacks.
- IV
- Sigil BoosterLv 1Raises the trail levels of all equipped sigils.
- EX
- Unbound MasterLv 55Boosts damage cap based on master level.
Wrightstone
Sequestration Wrightstone
- Weak Point DMG
- Supplementary DMG
- Quick Cooldown
Vaseraga's Transcended Terminus weapon, Ereshkigal , is his best weapon during the endgame of Endless Ragnarok. With the upgraded Catastrophe Nova , you get ATK and DMG Cap as long as you have under 200,000 max HP. The EX trait Unbound Master also provides additional DMG Cap.
While progressing Chaos
Great Scythe Grynoth
- I
- HPLv 35Boosts base health.
- II
- Greater AegisLv 25Greatly raises maximum health in proportion to your current maximum health.
- III
- DMG Cap EcruLv 15Boosts attack power and damage cap based on how high your maximum health is.
- IV
- GarrisonLv 10Boosts defense based on how low your health is.
- EX
- Unbound ExertionLv 15Boosts damage cap of Skybound Arts.
Wrightstone
Vitality Wrightstone
- Critical Hit Rate
- DMG Cap
- Supplementary DMG
This weapon also provides more defense through Garrison and increased SBA damage cap through Unbound Exertion .
Summons & equip bonus
Recommended summons
- Lucilius
- Beelzebub
- Lilith
- Behemoth III
For these traits
- War Elemental
- Improved Dodge
- Berserker Echo
- Spartan Echo
Equip bonus
- Normal Attack Damage Cap Up
- Stun Power Up
- Critical Hit Rate Up
Level 100+ · Endless Ragnarok
Master Traits
Large and In Charge
RecommendedRank 1
- Charged Unique Attacks: Charge Time -5%
- Charged Unique Attacks: ATK +10%
- DMG Cap +15%
- DEF +5%
Rank 2
- Charged Unique Attacks (Xbox Y / PS Triangle / Switch 2 X / Mouse Right-Click): DMG Cap +35%
- Essence Rank Perk 2: Ebony Glint shortens charge time of charged attacks by an additional 2% per effect lvl
- When filling the Grynoth gauge: ATK↑ grants an additional ATK +5%; DEF↑ grants an additional DEF +5%
- ATK +20%
- Max HP +15,000
- While inflicted with Burn: DMG Cap +100%
Rank 3
- Essence Rank Perk 2: Ebony Glint Duration +10%
- Charged Unique Attacks (Xbox Y / PS Triangle / Switch 2 X / Mouse Right-Click): DMG Cap +35%
- Essence Rank Perk 3: Ebony Glint also grants Supplementary DMG (3%) to Unique Attacks (Xbox Y / PS Triangle / Switch 2 X / Mouse Right-Click)
- DMG Cap +25%
- ATK +10% per Attack-type sigil equipped (max sigils: 5)
- Chain Burst DMG Cap +40%
Rank EX
- Essence Rank Perk 3: Ebony Glint lvl 3 also grants DMG Dealt +3% to Unique Attacks (Xbox Y / PS Triangle / Switch 2 X / Mouse Right-Click)
- Immortal Pain: Cooldown -5%
- ATK +20% / DMG Cap +50%. Debuffs on self: DMG Taken +50% / Duration +50% / Movement Restriction +50%
- ATK +10% per Attack-type sigil equipped (max sigils: 5)
- DMG Cap +35%
- Strengthens summons specs in exchange for Summon Cost +1. 3-cost summons can't be called as your first summon. This trait can't be used with a Summon Cost -1 trait
- DMG Cap +35%
Hooked on Combos
Rank 1
- Charged Unique Attacks: Charge Time -5%
- Grynoth Gauge Gain +10%
- DMG Cap +15%
Rank 2
- Charged Unique Attacks (Xbox Y / PS Triangle / Switch 2 X / Mouse Right-Click): DMG Cap +35%
- DMG Cap +20%
Rank 3
- Unique Attacks (Xbox Y / PS Triangle / Switch 2 X / Mouse Right-Click): DMG Cap +35%
- Immortal Pain: Cooldown -5%
- DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
Rank EX
- Skill Cooldown -5%
- Great Scythe Grynoth: Stun Power +10%
- Upon performing a perfect dodge: Grants Shield (1000)
- DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
- DMG Cap +35%
- DMG Cap +35%
Punishing Parries
Rank 1
- Charged Unique Attacks: ATK +20%
- When filling the Grynoth gauge: ATK↑ grants an additional ATK +5%; DEF↑ grants an additional DEF +5%
- DMG Cap +15%
Rank 2
- Crux Rank Perk 1: Vaseraga gains an additional DEF +5% while charging Unique Attacks (Xbox Y / PS Triangle / Switch 2 X / Mouse Right-Click)
- Grynoth Gauge Gain +10%
Rank 3
- DMG Cap +25%
Rank EX
- While in critical condition: Critical Gauge Depletion -10%
- DEF +6% per Defense- or Support-type sigil equipped (max sigils: 5)
- Stun Power +4
- Against foes of the weaker element: DMG Dealt +10%
- DMG Cap +35%
- Primal bursts gain DMG Dealt +25%. Effect strength is based on the total number of this effect equipped by the entire party
- DMG Cap +35%
This distribution considers Master Level 50.
For Vaseraga's Master Traits, we recommend focusing on the Large and In Charge style to shorten the duration of his charged attacks, therefore increasing overall DPS. Though this playstyle requires more precision to avoid losing stacks, it will yield the best overall damage.
For the other styles, get nodes that provide bonuses based on equipped Sigils and additional DMG Cap to maximize damage.
Execution
Combos & rotation
Vaseraga Burst Combo6 steps
- 1Use Melas Unleashed
- 2Use Immortal Pain if needed
- 3Use Battalions of Fear and immediately cancel it with dodge
- 4Immediately do a charged attack
- 5Use Damnation and dodge when the Jammed icon appears
- 6Immediately do a charged attack
Vaseraga's highest DPS combo is his Combo C, which normally involves doing 3 normal attacks first before using 2 consecutive charged attacks. However, we skip directly to the charged attacks by dodge cancelling skills.
Before starting combos, use Melas Unleashed for Stout Heart and Immortal Pain to ignore enemy attacks. Lastly, make sure to always have your Grynoth gauge full to gain more ATK and DEF.
Dodge Cancel Your Normal Attacks
You can cancel the animations for your Normal Attacks by dodging shortly before the Normal Attack animation ends. This will allow you to skip straight to your charged attacks, where the majority of your damage comes from.
Gap Close with Combo 1
Instead of using a skill like Battalions of Fear for gap closing, you can simply use your Combo 1. This combo consists of one normal attack and one unique attack. This combo does not deal as much damage as the rest of your combos, and is better off used by tapping the attacks instead of charging them.
Kit
Skills
Recommended loadout — Immortal Pain
Immortal Pain is a required skill for Vaseraga, as this allows you to temporarily become immortal and focus solely on performing your charged attacks. You can achieve 100% uptime on this skill as long as you have Cascade and Ebony's Poise.
The other 3 skills are mainly meant for dodge cancelling to go straight to charged attacks. However, their effects can be useful when fully executed.
| Skill | Effect | Applies |
|---|---|---|
| Battalions of Fear | Lunge forward at great speed to reap a foe. Chainable into a charged unique attack. | |
| DamnationRecommended | Consumes 30% of Vaseraga's max HP and grants Jammed. He performs a slash at the end. Can be activated up to 3 times in a row. | |
| Forgotten Tales | Grants Hostility↑ and Drain to Vaseraga. | |
| Great Scythe GrynothRecommended | Winds up for a scythe slash that deals a high amount of stun. Chainable into a charged unique attack. | |
| Immortal PainRecommended | Grants Debuff Immunity and Undying to Vaseraga. Reduces his health to 1 HP after Undying ends. | |
| Netherwrath | Takes damage in place of all allies and counters based on the damage endured. Hold while activating to maintain defensve cover. | |
| Umbral Eclipse | Inflicts slow on nearby foes. | |
| Violent Shadows | Casts a circle that constantly damages foes, and restores Vaseraga's HP whenever damage is dealt. Follows up with a slash. Hold to prolong casting. |
Weapon list
| Weapon | Max HP | Max ATK | Traits |
|---|---|---|---|
| Great Scythe Grynoth | 2532 | 2003 | HP, Garrison |
| Wurtzite Scythe | 1108 | 1013 | ATK, HP |
| Cosmic Scythe | 1327 | 3320 | Weak Point DMG, Break Assassin |
| Soul Eater | 1499 | 2299 | Critical Hit Rate, Critical DMG |
| Alsarav | 2016 | 2660 | Stun Power, Linked Together |
| Ereshkigal, Impending Doom | 1089 | 6283 | Catastrophe, Regen, DMG Cap, Sigil Booster |
Party
Recommended team — The Captain, Cagliostro, and Siegfried
- The Captain
Cagliostro
Siegfried
Since Vaseraga is a brawler that will spend most of his time up close with enemies, it is best to team him up with allies that can further buff his damage and provide support through buffs.
The Captain and Cagliostro both have access to several support skills that can apply team buffs, enemy debuffs, and healing. Siegfried can be a secondary DPS that can also apply enemy debuffs and DEF up to the team.
Go deeper
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