Gallanza
Spin up the turbine, counter everything
- Element
- Earth
- Weapon
- Spear
- Role
- DPS
- Range
- Melee
- Release
- Endless Ragnarok
- Difficulty
- 2 out of 5

Signature mechanic
Turbine spin plus Deathmatch Finale
Gallanza fills the Silver Wolf gauge with combo finishers and link attacks, then enters Deathmatch Finale where his damage climbs and Turbine ++ becomes easier to reach. Vengeful Turbine makes the final swing of his charged attack deflect an incoming attack outright, nullifying the damage and countering. He is a straightforward, high-damage frontliner with a built-in defensive answer.
Gallanza offers really great damage and is also one of the no-brainer characters to use. He might have a hard time with bosses that move a lot, like Furycane, but he can be good for wave-survival quests.— Game8 tier assessment
Support skills (passives)
Stronger of Might
Allows Gallanza to enter Deathmatch Finale once the Silver Wolf gauge is full. Landing combo finishers and link attacks fills the gauge.
Vengeful Turbine
After releasing Gallanza's charged attack, the final swing deflects a foe's attack to nullify the damage and counter.
How to unlock
After finishing the Rule the Skies quest in Chapter 0 , you can visit Folca to get a special cutscene where Gallanza and Maglielle will announce that they will help Id as well as the Captain on their journey. After the cutscene, you will be given Crewmate Card: Gallanza and Crewmate Card: Maglielle .
Strengths
- 1
Great damage for the effort
A no-brainer character — very high output without demanding execution.
- 2
Built-in counter
The Turbine deflect turns his commitment window into a defensive option rather than a liability.
- 3
Excellent in wave content
Spinning AoE makes him a standout in survival and add-heavy quests.
Weaknesses
- 1
Struggles against mobile bosses
Fights like Furycane pull away from his spin, wasting most of the damage.
- 2
Release timing matters
Turbine has to be released in time or you lose both the damage and the counter.
- 3
Paid DLC character
Requires Endless Ragnarok, though granted free after unlocking Very Hard quests.
Gear
Builds by progression stage
Zegagrande Legend — Maniac quests, first Proud attempts
You receive his Special Crewmate Card after unlocking Very Hard quests — return to Folca to collect.
Sigil priorities — Maniac
Damage cap is the only stat that scales here. Chase any DMG Cap trait you can roll, then critical hit rate, then raw attack.
- DMG Cap — on every sigil you can manage
- Critical Hit Rate — consistency beats spikes
- Stamina / Tyranny — cheap attack scaling
- Gallanza's character sigil (single-trait version)
- Potion Hoarder — more healing per run
- Autorevive — a free second chance
- Improved Dodge — as a secondary trait, not a slot
- War Elemental — the moment a Curio gives you one
Skills to run: Deathmatch Finale, Explosive Plunge, Cyclone Skullsplitter, Dashing Lancer — the same core carries all the way to endgame.
Gearing priorities
- Ascension or Stinger weapons, fully upgraded before you chase anything rarer
- Unlock every sigil slot via the Mastery tree, then Fate Episodes for the last two
- Any DMG Cap trait you can find — attack stats alone stop mattering fast
- Critical Hit Rate, Stamina and Tyranny to pad raw output
- Potion Hoarder and Autorevive so runs do not end early
Weapons to use
No Terminus yet. Fully upgrade whichever of Gallanza's standard weapons you can forge — the Collection Mastery passives from levelling every weapon matter more right now than which one you hold.
- Claw of the Dragonslayer, Havoc — ATK, Supplementary DMG, DMG Cap, Sigil Booster
- Invincible, the Wolf’s Bite — Catastrophe, Regen, DMG Cap, Sigil Booster
- Contester — Greater Aegis, Stronghold, Enmity
- Two-by-Four — Critical Hit Rate, Critical DMG
Proud quests, Bahamut's Rage, Lucilius (Quest Zero)
Contester while progressing, then Invincible. Use Combo A to close distance without dropping your rhythm.
Sigil loadout — Proud endgame
Alpha and Gamma sigils are the main sigils for maximizing DMG Cap and Normal Attack DMG, which improves Gallanza's Turbine damage. His character-exclusive sigils, Gladiator's Warpath and Frenzy , both improve the usability of Turbine++.
Critical Hit Rate, Supplementary Damage, Tyranny, War Elemental, and Combo Booster are all meant to directly increase your Turbine damage. Additionally, Stout Heart is incredibly useful to avoid getting disrupted while executing your combo.
For more reliable skill uptime, look for Quick Cooldown and Cascade . For survivability, Potion Hoarder, Autorevive, Guts, and Regen all serve as additional layers of defense since you will likely get hit often with Gallanza's melee brawler playstyle.
| Sigil | Traits |
|---|---|
| Alpha+ |
|
| Alpha+ |
|
| Gamma+ |
|
| Gamma+ |
|
| Gladiator's Warpath |
|
| Gladiator's Frenzy |
|
| War Elemental+ |
|
| Critical Hit Rate V+ |
|
| Tyranny V+ |
|
| Supplementary Damage V+ |
|
| Stout Heart |
|
| Potion Hoarder V+ |
|
Gearing priorities
- Terminus weapon, fully upgraded and awakened — Catastrophe wants max HP at or below 45,000
- Alpha+, Beta+ and Gamma+ from Lucilius drops for stacked damage cap
- Character Awakening+ and Warpath+ sigils via Transmute and Transmarvel
- War Elemental+ so every hit counts as superior element
- Supplementary Damage V+ and Berserker Echo+ to punch through the cap
- Over Mastery Lvl 3: Critical Hit Rate Up plus the Damage Cap Ups
Over Mastery bonuses
- Attack Power Up
- Critical Hit Rate Up
- Skill Damage Cap Up
- Normal Attack Damage Cap Up
Focus on getting Normal Attack Damage Cap Up and Critical Hit Rate Up to make Gallanza's Turbine damage more consistent. Attack Power Up is a good generic stat that can increase your overall damage, and Skill Damage Cap Up is useful since Gallanza has several attack skills that can provide decent damage.
Best-in-slot — Terminus
Invincible, the Wolf’s Bite
- Catastrophe
- RegenAutomatically recover health over time.
- DMG CapRaises the damage limit of attacks.
- Sigil BoosterRaises the trail levels of all equipped sigils.
Max HP 1089
Max ATK 6283
Crit Rate 0%
Stun Power 0
Wrightstone
Vitality Wrightstone
- Critical Hit Rate
- Combo Booster
- Cascade
Weapon is Awakened to Level 7. Wrightstone Trait Levels set at 10-8-5.
Chaos → Chaos+ → Chaos++, then Defy Infinity
Turbo Turbine. Gladiator's Warpath in Deathmatch Finale reduces the perfect attacks needed for Turbine ++.
Sigil loadout — Fatebreaker
A major part of the build involves using Basic , Attack , and Defense Stat-type Sigils to maximize Gallanza's Master Traits that provide DMG Cap , ATK , and DEF . Additionally, new traits in Endless Ragnarok such as Fatebreaker , Celestial Lumen , and Celestial Terra all provide additional DMG Cap.
Cascade and Uplift are important for both Skill and SBA uptime. Greater Aegis and Aegis both increase your HP, but make sure not to cross the 200,000 limit for Catastrophe Nova. Lastly, Steel Nerves synergizes with the Stout Heart trait from your summons , and provides a passive increase to your DEF.
| Sigil | Slot | Traits |
|---|---|---|
| Gladiator's Warpath | Character sigil2 slots |
|
| Gladiator's Frenzy |
| |
| Health V+ | Basic stat5 slots |
|
| Health V+ |
| |
| Stun Power V+ |
| |
| Stun Power V+ |
| |
| Stun Power V+ |
| |
| Fatebreaker V+ | Attack / special3 slots |
|
| Celestial Lumen V+ |
| |
| Celestial Terra V+ |
| |
| Improved Dodge+ | Defense / support2 slots |
|
| Steel Nerves V+ |
|
Gearing priorities
- Transcended Terminus (T.Lvl 7): Catastrophe Nova, DMG Cap, Sigil Booster, Unbound Master
- While progressing Chaos, a transcended Defender weapon usually beats an un-transcended Terminus
- The standard template: 5 Basic-Stat + 3 Attack + 2 Defense/Support sigils
- Fatebreaker V+, Celestial Lumen V+ and Celestial Terra V+ in the attack slots
- Improved Dodge+ and Steel Nerves V+ for survivability that does not cost damage
- Summons for their traits: War Elemental, Stout Heart, Berserker Echo, Spartan Echo
Over Mastery bonuses
- Attack Power Up
- Critical Hit Rate Up
- Skill Damage Cap Up
- Normal Attack Damage Cap Up
Focus on getting Normal Attack Damage Cap Up and Critical Hit Rate Up to make Gallanza's Turbine damage more consistent. Attack Power Up is a good generic stat that can increase your overall damage, and Skill Damage Cap Up is useful since Gallanza has several attack skills that can provide decent damage.
Best-in-slot — transcended Terminus
Invincible, the Wolf’s Bite
- I
- Catastrophe NovaLv 35Boosts attack power and damage cap when maximum health is below a certain threshold.
- II
- DrainLv 25Recover health based on the damage dealt to a foe.
- III
- DMG CapLv 15Raises the damage limit of attacks.
- IV
- Sigil BoosterLv 1Raises the trail levels of all equipped sigils.
- EX
- Unbound MasterLv 55Boosts damage cap based on master level.
Wrightstone
Sequestration Wrightstone
- Weak Point DMG
- Supplementary DMG
- Drain
The Transcended Terminus weapon, Invincible , is Gallanza's best weapon during the endgame of Endless Ragnarok. With the upgraded Catastrophe Nova , you get ATK and DMG Cap as long as your max HP is at 200,000 or less. The EX trait Unbound Master also provides additional DMG Cap.
While progressing Chaos
Contester
- I
- Greater AegisLv 30Greatly raises maximum health in proportion to your current maximum health.
- II
- RegenLv 25Automatically recover health over time.
- III
- DMG Cap EcruLv 15Boosts attack power and damage cap based on how high your maximum health is.
- IV
- StrongholdLv 10Boosts defense the higher your remaining health is.
- EX
- Unbound ExertionLv 15Boosts damage cap of Skybound Arts.
Wrightstone
Vitality Wrightstone
- Critical Hit Rate
- DMG Cap
- Supplementary DMG
This weapon also provides more defense through Stronghold and increased SBA damage cap through Unbound Exertion .
Summons & equip bonus
Recommended summons
- Lucilius
- Beelzebub
- Lilith
- Behemoth III
For these traits
- War Elemental
- Stout Heart
- Berserker Echo
- Spartan Echo
Equip bonus
- Normal Attack Damage Cap Up
- Skill Damage Cap Up
- Stun Power Up
Level 100+ · Endless Ragnarok
Master Traits
Turbo Turbine
RecommendedRank 1
- Turbine ATK +10%
- Turbine Finishers: ATK +10%
- DMG Cap +20%
- DEF +5%
Rank 2
- Turbine ATK +10%
- Essence Rank Perk 1: Upon collapsing, recover an additional 3% HP
- Turbine Finishers: DMG Cap +30%
- Deathmatch Finale: Cooldown -5%
- Unique Attacks (Xbox Y / PS Triangle / Switch 2 X / Mouse Right-Click): DMG Cap +35%
- Max HP +15,000
Rank 3
- Turbine DMG Cap +35%
- Essence Rank Perk 2: Turbine perfect finishers gain an additional DMG Dealt +20%
- Essence Rank Perk 3: Allows Gallanza to resume charging Turbine after dodging
- Normal Attacks (Xbox X / PS Square / Switch 2 Y / Mouse Left-Click): DMG Cap +35%
- ATK +10% per Attack-type sigil equipped (max sigils: 5)
- Chain Burst DMG Cap +40%
Rank EX
- Essence Rank Perk 1: Upon collapsing from Turbine, removes a debuff from Gallanza
- Upon entering Deathmatch Finale: When Gallanza's armor flies off, it deals stun damage to nearby foes
- Deathmatch Finale: ATK↑ Duration +10%
- Landing Dashing Lancer boosts Silver Wolf Gauge Gain by an additional 10%
- ATK +10% per Attack-type sigil equipped (max sigils: 5)
- DMG Cap +35%
- DMG Cap +35%
Put On a Show
Rank 1
- Skill DMG Cap +35%
- DMG Cap +20%
- Max HP +15,000
Rank 2
- Skill DMG Cap +35%
- Explosive Plunge: Cooldown -5%
Rank 3
- DMG Cap +30%
Rank EX
- While in critical condition: Critical Gauge Depletion -10%
- DEF +6% per Defense- or Support-type sigil equipped (max sigils: 5)
- Stun Power +4
- Against foes of the weaker element: DMG Dealt +10%
- DMG Cap +35%
- Primal bursts gain DMG Dealt +25%. Effect strength is based on the total number of this effect equipped by the entire party
- DMG Cap +35%
Extreme Deathmatch
Rank 1
- Silver Wolf Gauge Gain +5%
- DMG Cap +20%
- Max HP +15,000
Rank 2
- Insight Rank Perk 1: Unique Attack (Xbox Y / PS Triangle / Switch 2 X / Mouse Right-Click) power strikes gain DMG Dealt +3%
- DMG Cap +25%
Rank 3
- While in Deathmatch Finale: Unique Attacks (Xbox Y / PS Triangle / Switch 2 X / Mouse Right-Click) gain ATK +10%
- Unique Attacks (Xbox Y / PS Triangle / Switch 2 X / Mouse Right-Click): DMG Cap +35%
- DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
Rank EX
- While in Deathmatch Finale: DMG Cap +40%
- Explosive Plunge: DMG Cap +45%
- Upon performing a perfect dodge: Grants Shield (1000)
- DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
- DMG Cap +35%
- DMG Cap +35%
This distribution considers Master Level 50.
For Gallanza's Master Traits, we recommend focusing on the Turbo Turbine style to maximize his Turbine++ damage. Though using his skills with Put On a Show technically deals more damage, this setup offers a more tanky and consistent playstyle that is easier to use.
For the other styles, get nodes that provide bonuses based on equipped Sigils and additional DMG Cap to maximize damage.
Execution
Combos & rotation
Gallanza Turbine Combo (Endless Ragnarok)6 steps
- 1Initiate with Dashing Lancer
- 2Apply DEF down with Cyclone Skullsplitter if possible
- 3Use Deathmatch Finale
- 4Do perfectly timed Normal Attacks until Turbine++ is available
- 5Use the full duration of Turbine++
- 6Release Turbine++ when Gallanza glows
Gallanza's main damage source is Turbine++ , which is available only when he is in the Deathmatch Finale state. To reach this state, you must fill up his Silver Wolf gauge by landing attacks or using the Deathmatch Finale skill.
Release Turbine in Time
A major mechanic to keep in mind is to make sure not to hold onto the Turbine attack for too long. When held for too long, Gallanza will get dizzy and become incapacitated for a few seconds.
Gap Close with Combo A
Aside from the Dashing Lancer skill, you can also use the first part of Combo A as a gap closer . Combo A includes using only 1 Normal Attack before using 1 Unique Attack.
Kit
Skills
Recommended loadout — Deathmatch Finale
Your main skill is Deathmatch Finale , as this can instantly chain into your strongest combo. Additionally, Explosive Plunge is a great 2-hit damage skill that you can weave into your attacks.
For utility, Cyclone Skullsplitter is a useful skill that can apply DEF down to enemies, which will increase your team's overall damage. Lastly, Dashing Lancer is an additional gap closer you can use to chase high movement enemies.
| Skill | Effect | Applies |
|---|---|---|
| Cyclone SkullsplitterRecommended | A series of sweeping swings that pull in nearby foes. Finishes off with an AoE smash that inflicts DEF↓ to foes. | |
| Dashing LancerRecommended | A fast, multi-hit lunge attack. | |
| Deathmatch FinaleRecommended | Instantly enters Deathmatch Finale and gains ATK↑. Briefly stops Silver Wolf gauge from depleting. | |
| Explosive PlungeRecommended | Leaps into the air to impale foes on the ground. | |
| Eye of the Storm | Unleashes several wide-arcing swings, slicing all foes within reach. These swings can also block foe attacks. | |
| Impale | Fires a piercing, multi-hit shockwave that can be activated up to 3 times in a row. | |
| Martial Spear | Unleashes long-range slashes that gain speed by rapidly pressing the activation button. Performs a lunging smash at the end of a full activation. | |
| Tip of the Spear | Grants Hostility↑ and DEF↑ to Gallanza. |
Weapon list
| Weapon | Max HP | Max ATK | Traits |
|---|---|---|---|
| Claw of the Dragonslayer, Havoc | 4127 | 4211 | ATK, Supplementary DMG, DMG Cap, Sigil Booster |
| Invincible, the Wolf’s Bite | 1089 | 6283 | Catastrophe, Regen, DMG Cap, Sigil Booster |
| Contester | 3601 | 2201 | Greater Aegis, Stronghold, Enmity |
| Two-by-Four | 2568 | 2497 | Critical Hit Rate, Critical DMG |
Party
Recommended team — The Captain, Cagliostro, and Siegfried
- The Captain
Cagliostro
Siegfried
Since Gallanza is a brawler that will spend most of his time up close with enemies, it is best to team him up with allies that can further buff his damage and provide support through buffs.
The Captain and Cagliostro both have access to several support skills that can apply team buffs, enemy debuffs, and healing. Siegfried can be a secondary DPS that can also apply enemy debuffs and DEF up to the team.
Go deeper
Video & written guides
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