Io
Charge Stargaze, flatten the arena
- Element
- Light
- Weapon
- Staff
- Role
- Burst DPS
- Range
- Ranged
- Release
- Base game
- Difficulty
- 3 out of 5

Signature mechanic
Mystic Vortex orbs supercharge Stargaze
Io banks Mystic Vortex orbs by landing fully charged attack spells, and each orb adds a charge stage to Stargaze — up to four for a screen-clearing nuke. Quick Cast gives a large charge-speed bonus if you start charging immediately after gaining an orb, so the whole character is a rhythm of orb, cancel, charge, orb. Dodge-cancelling her cast animations is what separates a good Io from a slow one.
Io is a reliable backline mage that excels in crowd control, party utility, and AoE burst damage from a safe distance. Her gameplay revolves around building up her Stargaze spell to deal burst damage while assisting her teammates with debuffs and status effects. She is mechanically complex because you need to consider her position in battle, the amount of orb stacks she has, and the availability of her skills. If you can pilot her well, she can be devastating in any team and can sometimes break the patterns of bosses when played right.— Game8 tier assessment
Support skills (passives)
Enchanted
Stargaze is chargeable up to 4 times based on how many Mystic Vortex orbs Io has. Landing a fully charged attack spell grants an orb.
Quick Cast
Greatly increase Stargaze's charge speed when charged immediately after gaining a Mystic Vortex orb.
How to unlock
Players may obtain Io upon progressing through the first chapter of the main story.
Strengths
- 1
Enormous AoE burst
Stargaze at full charge is one of the largest single hits in the game and trivialises add waves and multi-part bosses.
- 2
Real party utility
Crowd control and debuffs on top of damage, all delivered from the backline where Chaos++ mechanics can't reach you.
- 3
Strong tank/debuff variant
She has a well-supported alternate build using her survivability tools, which is unusual for a caster.
Weaknesses
- 1
Punishing cast commitment
Long charges mean you eat attacks unless you learn dodge-cancel timings on every spell.
- 2
Burst-shaped damage
Between Stargaze windows her sustained output is mediocre, which hurts on strict DPS-check bosses.
- 3
Orb economy is fragile
Missing charged spells starves the gauge and the whole rotation stalls.
Gear
Builds by progression stage
Zegagrande Legend — Maniac quests, first Proud attempts
Good but slow early — you have fewer cancel tools. Prioritise anything that speeds up charging.
Sigil priorities — Maniac
Damage cap is the only stat that scales here. Chase any DMG Cap trait you can roll, then critical hit rate, then raw attack.
- DMG Cap — on every sigil you can manage
- Critical Hit Rate — consistency beats spikes
- Stamina / Tyranny — cheap attack scaling
- Io's character sigil (single-trait version)
- Potion Hoarder — more healing per run
- Autorevive — a free second chance
- Improved Dodge — as a secondary trait, not a slot
- War Elemental — the moment a Curio gives you one
Skills to run: Fire, Concentration, Lightning, Flowery Seven — the same core carries all the way to endgame.
Gearing priorities
- Ascension or Stinger weapons, fully upgraded before you chase anything rarer
- Unlock every sigil slot via the Mastery tree, then Fate Episodes for the last two
- Any DMG Cap trait you can find — attack stats alone stop mattering fast
- Critical Hit Rate, Stamina and Tyranny to pad raw output
- Potion Hoarder and Autorevive so runs do not end early
Weapons to use
No Terminus yet. Fully upgrade whichever of Io's standard weapons you can forge — the Collection Mastery passives from levelling every weapon matter more right now than which one you hold.
- Little Witch Scepter — HP, Garrison
- Gambanteinn — ATK, HP
- Tupsimati — Weak Point DMG, Break Assassin
- Colossus Cane Omega — Critical Hit Rate, Critical DMG
- Zhezl — Stun Power, Linked Together
Proud quests, Bahamut's Rage, Lucilius (Quest Zero)
Caduceus with cap sigils. Learn the dodge-cancel on Stargaze here; it is the single biggest DPS gain available to her.
Sigil loadout — Proud endgame
Io's best sigils revolve around improving the damage of her charged attacks and raising their damage cap, primarily with Alpha . Tyranny , Stamina , and Quick Charge are her main source of attack stats. This allows her to reach the damage cap provided by Gamma and DMG Cap while reducing the charge time of her attacks.
Supplemental Damage and Berserker's Echo help her deal additional instances of damage based on her base damage on top of her attacks and skills. For Io's character-specific sigils , it is best to get Aspiration and Warpath , so you have two more sigils that can slot in a sub trait.
As for her utilities and defensive options, choosing Quick Cooldown and Cascade is important to reduce the cooldown of her skills. Potion Hoarder and Autorevive to give herself another chance to fight again if you mess up your combo and fail to dodge an attack.
| Sigil | Traits |
|---|---|
| Alpha+ |
|
| Alpha+ |
|
| Gamma+ |
|
| Gamma+ |
|
| Mage's Aspiration+ |
|
| Mage's Warpath+ |
|
| War Elemental+ |
|
| Berserker Echo+ |
|
| Supplementary Damage V+ |
|
| Critical Hit Rate V+ |
|
| Quick Charge V+ |
|
| Potion Hoarder V+ |
|
Gearing priorities
- Terminus weapon, fully upgraded and awakened — Catastrophe wants max HP at or below 45,000
- Alpha+, Beta+ and Gamma+ from Lucilius drops for stacked damage cap
- Character Awakening+ and Warpath+ sigils via Transmute and Transmarvel
- War Elemental+ so every hit counts as superior element
- Supplementary Damage V+ and Berserker Echo+ to punch through the cap
- Over Mastery Lvl 3: Critical Hit Rate Up plus the Damage Cap Ups
Over Mastery bonuses
- Skill Damage Cap Up
- Stun Power Up
- Skybound Art Damage Up
- Normal Attack Damage Cap Up
Once Io has all of her Weapon Transcendance Masteries fully unlocked, she will have 80%-83% Critical Hit Rate without any sigils, traits, or summons. Therefore, she only needs to enable one Master Trait that increases her Critical Hit Rate by 20% to reach 100%, which will give her more room for her Over Mastery Bonus.
Best-in-slot — Terminus
Caduceus, Immortal Coil
- Catastrophe
- RegenAutomatically recover health over time.
- DMG CapRaises the damage limit of attacks.
- Sigil BoosterRaises the trail levels of all equipped sigils.
Max HP 1089
Max ATK 6283
Crit Rate 0%
Stun Power 0
Wrightstone
Vitality Wrightstone
- Critical Hit Rate
- Quick Cooldown
- Cascade
Caduceus is Io's Terminus Weapon and is her best weapon in the endgame. It has an incredibly high raw attack stat in exchange for lesser maximum HP . It works well with the trait Catastrophe that further boosts Charlotta's attack by 50% and Damage Cap by 100% when max HP is at or below 45,000 HP. She also gains Regen to gradually restore health in battle, and Sigil Booster to increase all her trait levels by 1.
Chaos → Chaos+ → Chaos++, then Defy Infinity
Pure Concentration for the Stargaze V combo. Skills cast during Concentration hand you three orbs at once — that is the loop.
Sigil loadout — Fatebreaker
Io's sigils in Endless Ragnarok center around her Master Traits. To get the maximum value out of it, she specifically needs 5 Basic-Stat , 3 Attack , and 2 Defense or Support . This will provide her up to 200% Damage Cap , 100% Attack Boost , 6% Defense , and 20,000 base HP .
We recommend 2 Health and 3 Stun Power for her basic stat sigils. Equipping exactly one Greater Aegis and Aegis boosts her health to 180k–195k without disabling the Catastrophe Nova boost. For attack, always run Fatebreaker , Celestial Lumen , and Celestial Terra to raise her damage cap. Finally, use her defense/support slots for Improved Dodge (for better evades) and Steel Nerves (for damage reduction with Stout Heart).
Prioritize Supplementary DMG and DMG Cap subtraits to boost her damage, and fully utilize her Aspiration and Warpath character-sigils in the endgame. Slot in Autorevive , Guts , and Potion Hoarder for her survivability options. Quick Charge to reduce charge time and increase her attack.
| Sigil | Slot | Traits |
|---|---|---|
| Mage's Aspiration+ | Character sigil2 slots |
|
| Mage's Warpath+ |
| |
| Health V+ | Basic stat5 slots |
|
| Health V+ |
| |
| Stun Power V+ |
| |
| Stun Power V+ |
| |
| Stun Power V+ |
| |
| Fatebreaker V+ | Attack / special3 slots |
|
| Celestial Lumen V+ |
| |
| Celestial Terra V+ |
| |
| Improved Dodge+ | Defense / support2 slots |
|
| Steel Nerves V+ |
|
Gearing priorities
- Transcended Terminus (T.Lvl 7): Catastrophe Nova, DMG Cap, Sigil Booster, Unbound Master
- While progressing Chaos, a transcended Defender weapon usually beats an un-transcended Terminus
- The standard template: 5 Basic-Stat + 3 Attack + 2 Defense/Support sigils
- Fatebreaker V+, Celestial Lumen V+ and Celestial Terra V+ in the attack slots
- Improved Dodge+ and Steel Nerves V+ for survivability that does not cost damage
- Summons for their traits: War Elemental, Stout Heart, Berserker Echo, Spartan Echo
Over Mastery bonuses
- Skill Damage Cap Up
- Stun Power Up
- Skybound Art Damage Up
- Normal Attack Damage Cap Up
Once Io has all of her Weapon Transcendance Masteries fully unlocked, she will have 80%-83% Critical Hit Rate without any sigils, traits, or summons. Therefore, she only needs to enable one Master Trait that increases her Critical Hit Rate by 20% to reach 100%, which will give her more room for her Over Mastery Bonus.
Best-in-slot — transcended Terminus
Caduceus, Immortal Coil
- I
- Catastrophe NovaLv 35Boosts attack power and damage cap when maximum health is below a certain threshold.
- II
- Nimble DefenseLv 25Extends Invincibility after a perfect dodge. Temporarily boosts defense and restores a small bit of health.
- III
- DMG CapLv 15Raises the damage limit of attacks.
- IV
- Sigil BoosterLv 1Raises the trail levels of all equipped sigils.
- EX
- Unbound MasterLv 55Boosts damage cap based on master level.
Wrightstone
Sequestration Wrightstone
- Weak Point DMG
- Uplift
- Supplementary DMG
Io's optimal endgame weapon is her Transcended Terminus Weapon, Caduceus . It upgrades Catastrophe to Catastrophe Nova, which grants up to a 70% attack boost and 500% damage cap if her max HP is 200,000 or less . The weapon also features an innate DMG Cap to free up a sigil slot, Unbound Master to raise the damage cap further via Master Trait level, and Sigil Booster to increase all sigil levels by 1.
While progressing Chaos
Little Witch Scepter
- I
- HPLv 35Boosts base health.
- II
- Greater AegisLv 25Greatly raises maximum health in proportion to your current maximum health.
- III
- DMG Cap EcruLv 15Boosts attack power and damage cap based on how high your maximum health is.
- IV
- StrongholdLv 10Boosts defense the higher your remaining health is.
- EX
- Unbound ExertionLv 15Boosts damage cap of Skybound Arts.
Wrightstone
Sequestration Wrightstone
- Weak Point DMG
- DMG Cap
- Supplementary DMG
She additionally gains DMG Cap Ecru , which gives her more damage cap based on her maximum health. Once the weapon reaches max Transcendance, it permanently gains Unbound Exertion , which gives Io increased Skybound Art damage cap.
Summons & equip bonus
Recommended summons
- Lucilius
- Beelzebub
- Rolan
- Vrazarek Firewyrm III
For these traits
- War Elemental
- Stout Heart
- Berserker Echo
- Spartan Echo
Equip bonus
- Normal Attack Damage Cap Up
- Skill Damage Cap Up
- Skybound Art Damage Up
- Stun Power Up
Level 100+ · Endless Ragnarok
Master Traits
Pure Concentration
RecommendedRank 1
- Charged Unique Attacks: Charge Time - 5%
- Unique Attacks: DMG Cap +35%
- DMG Cap +20%
- Max HP +15000
Rank 2
- Insight Rank Perk 1: Stargaze V gains ATK +5% from Superstar
- Insight Rank Perk 2: Concentration AoE Duration +10%
- Concentration: Cooldown -5%
- DMG Cap +25%
- ATK +30%
- Max HP +15000
Rank 3
- Insight Rank Perk 1: Stargaze V gains ATK +10% from Superstar
- Insight Rank Perk 3: While inside Concentrations AoE, Io also gains 20% DMG Cut
- Unique Attacks: DMG Cap +35%
- Concentration: Cooldown -5%
- DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
- Max HP +15,000
Rank EX
- Upon performing a perfect dodge: Grants Shield (1000)
- DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
- Critical Hit Rate +25%
- Critical Hit DMG +9%
- DMG Cap +30%
- DMG Cap +30%
Magic Chain
Rank 1
- Skill Cooldown -2%
- Unique Attacks: DMG Cap +35%
- DMG Cap +20%
Rank 2
- Skill Cooldown -3%
- Lightning: Cooldown -5%
- Skill DMG Cap +35%
Rank 3
- ATK +10% per Attack-type sigil equipped (max sigils: 5)
- DMG Cap +30%
Rank EX
- Lightning: Paralysis Duration +2 sec.
- Fire: DMG Cap +45%
- DMG Cap +30%
- ATK +10% per Attack-type sigil equipped (max sigils: 5)
- DMG Cap +30%
- DMG Cap +30%
Flowery Seven Overload
Rank 1
- Charged Unique Attacks: Charge Time -5%
- Unique Attakcs: ATK +10%
- DMG Cap +20%
Rank 2
- Flowery Seven: DMG Cap +45%
Rank 3
- Charged Unique Attacks: Charge Time -5%
- Skill DMG Cap +35%
Rank EX
- Flowery Seven: DMG Cap +45%
- While in critical condition: Critical Gauge Depletion -10%
- DEF +6% per Defense- or Support-type sigil equipped (max sigils: 5)
- Stun Power +4
- Against foes of the weaker element: DMG Dealt +10%
- DMG Cap +30%
- Primal bursts gain DMG Dealt +25%. Effect strength is based on the total number of this effect equipped by the entire party
- DMG Cap +30%
This distribution considers Master Level 50.
Io's best Master Trait is Insight: Pure Concentration to grant her massive attack and damage cap boost to her Stargaze V whenever she is inside the AoE. Her Concentration duration and cooldown significantly goes down. In exchange, her Stargaze V starts with low damage , but it gets stronger the more you cast it.
As for her other Traits, prioritize getting Damage Cap for her skills and unique attacks. You can also get reduced cooldowns , increased paralysis duration , and buff strength of her skills. Make sure to equip one Critical Hit Rate +25% . It is also important to activate all traits that provide bonuses based on equipped sigils .
Do not pick the trait that lowers her health when she is inside Concentration because her stats alone is enough to reach the damage cap even without it. Choose traits that enhances her Stargaze V, Concentration, and Superstar.
Execution
Combos & rotation
Stargaze V Pure Concentration Combo (Endless Ragnarok)9 steps
- 1Always start the fight by running away as far as possible from the enemy.
- 2Use Concentration then Fire to gain 3 Mystic Orbs.
- 3Charge to Stargaze V, release, then dodge cancel.
- 4Cast Flowery Seven (Uncharged), then dodge cancel immediately.
- 5If you activated Warpath, continue using Stargaze V inside Concentration.
- 6Otherwise, charge one normal attack inside Concentration then Stargaze V.
- 7(Optional) You can also cast Lightning but it is better to hold on to it to paralyze the boss in the perfect time.
- 8Repeat casting Stargaze V using one normal charged attack or Fire to gain 3 Mystic Orbs if Warpath did not activate.
- 9Once Concentration runs out, do a series of charged normal attacks until you gain 3 Mystic Orbs to cast Stargaze V.
Io's gameplay loop after she reaches Master Trait level 30 does not fully change. The only difference is that she uses Lightning instead of Mystic Vortex because of how long Concentration lasts in the field. If you picked traits that enhances her Stargaze V inside Concentration, she will constantly lose HP. Make sure you are prepeared to dodge an attack while staying away from the enemy.
Dodge to Cancel Charge, Skill, and Stargaze Animation
Most of Io's skills and attacks take up a lot of time to charge up or finish the animation. You can shorten it with a dodge cancel or instant use of another skill . You can also pause the charge of your Stargaze by dodging or using a skill, so you can still react to enemy attacks while you are charging your attacks.
Perfectly Time Stargaze Charge After Gaining Quick Cast
When you gain Quick Cast through a normal charge attack, there is a brief window where you cannot activate Quick Cast when you instantly queue a Stargaze after it. You need to wait for her to glow first before you use her Stargaze or Flowery Seven to gain the effects of Quick Cast.
Skills Cast in Concentration Grants 3 Mystic Orbs
When Io is under Concentration, her normal charged attacks and skills will instantly give her 3 Orb stacks. Make use of this advantage to rapidly gain orbs and dish out a lot of Stargaze V to the enemy.
Use Link Attacks In Between Combos
Whenever you get a prompt for a link attack, you can squeeze it in her combo before or after you use a Stargaze II or Stargaze V. This will let her activate Stargaze while gaining the effect of a link attack, which deals damage and grants her a stack of orb (or 3 if she is standing in her Concentration).
Infinite Orbs and Quick Cast During Link Time
In Link Time, Io gains the effects of Quick Cast and has access to infinite Mystic Vortex orbs . Make sure to do her standard, Stargaze V dodge cancel attack combo during this period.
Quick Charge Sigil Reduces Charge Time
Io can further reduce her Stargaze V charge time by getting the max trait level of Quick Charge. This will significantly make her charge faster to unleash her Stargaze V quicker in a fight while giving you the advantage of reacting to enemy attacks easier.
Kit
Skills
Recommended loadout — Concentration, Fire, and Flowery Seven
Do take note that this is Io's best skill only when she has the Mage's Warpath Character Sigil and Master Trait level 30. At the start of every fight, you always use Concentration to boost the amount of orbs you get and increase the attack and damage cap of Stargaze V while inside.
Fire is her low cooldown skill that also inflicts a defense down debuff on enemies, allowing her to deal more damage. Lighting allows her to inflict paralysis on an enemy. Flowery Seven is a burst skill that can deal a ton of damage, but requires charging.
| Skill | Effect | Applies |
|---|---|---|
| ConcentrationRecommended | Casts a circle that grants Debuff Immunity, Stout Heart, and Focused to Io. Spells cast while in the circle give more Mystic Vortex orbs. | |
| FireRecommended | Burns nearby foes before shooting a fireball that inflicts DEF↓. Gain a Mystic Vortex orb on cast. | |
| Flowery SevenRecommended | Casts 7 magic bombs on a targeted area. Hold while casting to charge and aim the spell. Enhances charge speed boosts granted by Focused and Quick Cast. | |
| Freeze | Casts a water-element spell that inflicts ATK↓ while jumping backward. Gain a Mystic Vortex orb on cast. | |
| Gravity Well | Casts a dark-element spell that deals constant damage. Hold while casting to aim the spell. Gain a Mystic Orb on cast. | |
| Healing Winds | Casts a circle that restores allies' HP over time. Hold while casting to aim the circle. | |
| LightningRecommended | Casts a circle of lightning that inflicts Paralysis. Hold while casting to aim the circle. Gain a Mystic Vortex orb on cast. | |
| Mystic Vortex | Instantly maxes out Io's Mystic Vortex orbs. |
Situational swaps: Freeze, Mystic Vortex.You can swap out Flowery Seven or Lighting with either Mystic Vortex or Freeze. Mystic Vortex allows Io to instantly gain 3 orbs. This is only useful if you haven't reached Master Trait level 30 because Concentration will run out before you can recast it again. Freeze is a low cooldown damaging skill that can apply an attack debuff to the enemy while gaining one orb. This is useful if you do not have her Warpath sigil yet.
Weapon list
| Weapon | Max HP | Max ATK | Traits |
|---|---|---|---|
| Little Witch Scepter | 2599 | 2003 | HP, Garrison |
| Gambanteinn | 1175 | 1013 | ATK, HP |
| Tupsimati | 1394 | 320 | Weak Point DMG, Break Assassin |
| Colossus Cane Omega | 1566 | 2299 | Critical Hit Rate, Critical DMG |
| Zhezl | 2083 | 2660 | Stun Power, Linked Together |
| Caduceus, Immortal Coil | 1089 | 6283 | Catastrophe, Regen, DMG Cap, Sigil Booster |
Party
Recommended team — Captain, Fediel, and Cagliostro
Fediel is your frontline damage dealer using the Finishing Touch Master Trait build to deal a massive amount of ranged damage while mid-air, which helps her avoid taking damage while she is doing her combo. Make sure to equip The Black's Blessing and Primordial Fear , as they are skills that buff the party and inflict a strong status effect called Petrify.
Captain will be your tank frontline, using The Substitute Master Trait build to provide shield for the party and absorb damage you take and redirect it to them. Phalanx and Substitute are important skills to bring. If you want Captain to deal damage, then picking Armor Break and Reginleiv is the choice. Otherwise, you can swap Armor Break with Rage , Veil , or Dispel depending on the boss you are tackling.
Cagliostro will be your other ranged support using her Alchemedic Master Trait build to provide offensive buffs, healing, and shields for the party. Phantasmagoria and Reinforce are important skills to have. Pain Train and Alexandria are low-cooldown damaging skills that allow her to charge her Collapse quickly after use.
Go deeper
Video & written guides
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18:37Here's My BASIC Io Gameplay Guide in Granblue Fantasy Relink.
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