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CWindSabreSupport DPS

Captain (Gran/Djeeta)

The toolbox — every role, none of them maxed

Element
Wind
Weapon
Sabre
Role
Support DPS
Range
Melee
Release
Base game
Difficulty
2 out of 5
Captain (Gran/Djeeta) official artwork

Signature mechanic

Adept Arts levels empower every skill

The Captain builds Adept Arts levels with combo finishers, then spends them on whichever of the game's widest skill pool you slotted — heals, debuffs, revives, raw damage. The Artfully Adept loop revolves around charging Power Raise++ immediately after a finisher and weaving Reginleiv and Decimate between charges. You are the party's glue rather than its damage ceiling.

The Captain is a flexible unit that can be easily built to any position you like thanks to the variety of their skills. They can provide decent support, as well as deal a good amount of damage, but are often stunted by their low damage cap. While they can fall short compared to characters who focus on specific roles, the utility they bring makes up for it.— Game8 tier assessment

Support skills (passives)

  • Adept Arts

    Skills are enhanced based on Adept Arts level. Landing combo finishers raises Arts level, and the level resets shortly after a skill is activated.

  • Adrenaline Rush

    Greatly increases Power Raise's charge speed when charged immediately after a combo finisher.

How to unlock

Players may obtain Captain (Gran/Djeeta) immediately upon starting the game.

Strengths

  • 1

    Unmatched skill flexibility

    Sixteen skills covering heals, revives, debuff cleanse, ATK/DEF buffs, Slow and Substitute — you can patch any hole in a party comp without swapping characters.

  • 2

    Excellent AI teammate and tank

    The Substitute tree turns the Captain into a genuine damage sponge for the party, and Clarity keeps Regen and debuff removal up in Chaos++ fights that spam ailments.

  • 3

    Very forgiving inputs

    No stance juggling or perfect-timing windows — combo finisher into charged Power Raise is the whole rotation.

Weaknesses

  • 1

    Low damage ceiling

    Even fully built, the Captain's damage cap lags behind dedicated DPS; Game8 rates them C tier largely on this.

  • 2

    Arts level decays

    Levels 3 and 4 drain on a timer and reset shortly after you cast, so downtime actively costs you skill power.

  • 3

    Jack of all trades

    In organised endgame parties a specialist support (Cagliostro) or a specialist DPS almost always does the job better.

Gear

Builds by progression stage

Chaos → Chaos+ → Chaos++, then Defy Infinity

Artfully Adept for damage, or The Substitute if you want a dedicated Chaos++ tank. Five basic-stat sigils are mandatory for the master trait scaling.

Sigil loadout — Fatebreaker

Captain's sigils in Endless Ragnarok center around their Master Traits. To get the maximum value out of it, they specifically need 5 Basic-Stat , 3 Attack , and 2 Defense or Support . This will provide them up to 200% Damage Cap , 100% Attack Boost , 6% Defense , and 20,000 base HP .

We recommend 2 Health and 3 Stun Power for their basic stat sigils. Equipping exactly one Greater Aegis boosts their health to 160–175k without disabling the Catastrophe Nova boost. For attack, always run Fatebreaker , Celestial Lumen , and Celestial Terra to raise their damage cap. Finally, use their defense/support slots for Improved Dodge (for better evades) and Steel Nerves (for damage reduction with Stout Heart).

Prioritize Supplementary DMG and DMG Cap subtraits to boost their damage, and fully utilize their Drive and Heart character-sigil. If you want to be more tanky, you can use Soul , but you need to sacrifice one trait slot for it. Slot in Autorevive , Guts , and Potion Hoarder for their survivability options. Quick Charge significantly reduces the charge time of their Power Raise.

SigilSlotTraits
Health V+Basic stat5 slots
  • HP — Boosts base health.
  • DMG Cap — Raises the damage limit of attacks.
Health V+
  • HP — Boosts base health.
  • DMG Cap — Raises the damage limit of attacks.
Stun Power V+
  • Stun Power — Boosts stun power.
  • DMG Cap — Raises the damage limit of attacks.
Stun Power V+
  • Stun Power — Boosts stun power.
  • Uplift — Boosts the charge speed of your SBA gauge.
Stun Power V+
  • Stun Power — Boosts stun power.
  • Guts — Survive a lethal hit with 1 HP. Reactivation time is shortened based on trait level.
Fearless Drive+Attack / special5 slots
  • Fearless Drive — Shortens the captain's skill cooldowns whenever reaching a higher arts level.
  • Quick Charge — Charged attacks charge faster. Boosts attack power.
Fearless Heart+
  • Fearless Heart — Enhances damage dealt by the captain whenever reaching a higher Arts level. Ends when Arts level returns to I.
  • Quick Cooldown — Shortens skill cooldowns.
Fatebreaker V+
  • Fatebreaker — Boosts attack, defense, and damage cap when participating in Fatebreaker-grade quests.
  • Greater Aegis — Greatly raises maximum health in proportion to your current maximum health.
Celestial Lumen V+
  • Celestial Lumen — Boosts attack power and damage cap when health is above a certain threshold.
  • Potion Hoarder — Increases the stock of recovery items.
Celestial Terra V+
  • Celestial Terra — Reduces maximum base health in exchange for a boost do damage cap.
  • Autorevive — Automatically recover from critical condition. Reactivation time is shortened based on trait level.
Improved Dodge+Defense / support2 slots
  • Improved Dodge — Extends the window for for attacks to miss during a dodge. Allows you to perform more dodges in a row.
  • Supplementary DMG — Grants a certain chance for normal attacks and damage skills to deal supplementary damage.
Steel Nerves V+
  • Steel Nerves — Takes less damage while Stouth Heart is active.
  • Supplementary DMG — Grants a certain chance for normal attacks and damage skills to deal supplementary damage.

Gearing priorities

  • Transcended Terminus (T.Lvl 7): Catastrophe Nova, DMG Cap, Sigil Booster, Unbound Master
  • While progressing Chaos, a transcended Defender weapon usually beats an un-transcended Terminus
  • The standard template: 5 Basic-Stat + 3 Attack + 2 Defense/Support sigils
  • Fatebreaker V+, Celestial Lumen V+ and Celestial Terra V+ in the attack slots
  • Improved Dodge+ and Steel Nerves V+ for survivability that does not cost damage
  • Summons for their traits: War Elemental, Stout Heart, Berserker Echo, Spartan Echo

Over Mastery bonuses

  • Skill Damage Cap Up
  • Stun Power Up
  • Normal Attack Damage Cap Up
  • Skybound Art Damage Cap Up

Once Captain has all of their Weapon Transcendance Masteries fully unlocked, he will have 80%-83% Critical Hit Rate without any sigils, traits, or summons. Therefore, they only need to enable one Master Trait that increases their Critical Hit Rate by 20% to reach 100%, which will give them more room for their Over Mastery Bonus.

Best-in-slot — transcended Terminus

Seven-Star Sword

I
Catastrophe NovaLv 35Boosts attack power and damage cap when maximum health is below a certain threshold.
II
DrainLv 25Recover health based on the damage dealt to a foe.
III
DMG CapLv 15Raises the damage limit of attacks.
IV
Sigil BoosterLv 1Raises the trail levels of all equipped sigils.
EX
Unbound MasterLv 55Boosts damage cap based on master level.

Wrightstone

Sequestration Wrightstone

  • Weak Point DMG
  • Supplementary DMG
  • Cascade

Captain's optimal endgame weapon is their Transcended Terminus Weapon, Seven-Star Sword . It upgrades Catastrophe to Catastrophe Nova, which grants up to a 70% attack boost and 500% damage cap if their max HP is 200,000 or less . The weapon also features an innate DMG Cap to free up a sigil slot, Unbound Master to raise the damage cap further via Master Trait level, and Sigil Booster to increase all sigil levels by 1.

While progressing Chaos

Traveller

I
HPLv 35Boosts base health.
II
Greater AegisLv 25Greatly raises maximum health in proportion to your current maximum health.
III
DMG Cap EcruLv 15Boosts attack power and damage cap based on how high your maximum health is.
IV
StrongholdLv 10Boosts defense the higher your remaining health is.
EX
Unbound ExertionLv 15Boosts damage cap of Skybound Arts.

Wrightstone

Sequestration Wrightstone

  • Weak Point DMG
  • DMG Cap
  • Supplementary DMG

Additionally, DMG Cap Ecru provides a DMG Boost and DMG Cap increase based on Captain's Max HP, which they can easily reach. Lastly, Unbound Exertion provides increased Skybound Art DMG Cap .

Summons & equip bonus

Recommended summons

  • Lucilius
  • Beelzebub
  • Rolan
  • Vrazarek Firewyrm III

For these traits

  • War Elemental
  • Stout Heart
  • Berserker Echo
  • Spartan Echo

Equip bonus

  • Normal Attack Damage Cap Up
  • Skill Damage Cap Up
  • Skybound Art Damage Cap Up
  • Stun Power Up

Level 100+ · Endless Ragnarok

Master Traits

Artfully Adept

Recommended

Rank 1

  • Arts Lvl Duration +20%
  • Skill Cooldown -2%
  • DMG Cap +20%
  • Max HP +15000

Rank 2

  • After activating a damage skill, Power Raise charges faster
  • Skill Cooldown -3%
  • Power Raise: DMG Cap +45% / Charge Time +10%
  • Decimate: ATK +10%
  • DMG Cap + 25%
  • ATK +20%

Rank 3

  • Insight Rank Perk 3: Withstand more damage before Arts Lvl resets to Lvl II
  • Power Raise: DMG Dealt +10% / Charge Time +20%
  • Combos raise Arts Lvl by +1
  • Unique Attacks: DMG Cap +35%
  • DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
  • Max HP +15,000

Rank EX

  • Insight Rank Perk 1: Gain an additional ATK +20% based on Arts Lvl
  • Reginleiv: DMG Cap +45%
  • Upon performing a perfect dodge: Grants Shield (1000)
  • DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
  • DMG Cap +30%
  • DMG Cap +30%

Combat Healer

Rank 1

  • ATK +20%
  • DMG Cap +20%
  • DEF +5%

Rank 2

  • Clarity: Grants DMG↑ (5%). Stacks with other master traits of the same effect
  • Skill DMG Cap +35%
  • Max HP +15,000

Rank 3

  • Essence Rank Perk 1: Combat Healer grants an additional ATK +5% and DMG Cap +5% per effect lvl
  • Clarity: Grants DMG↑ (5%)
  • DMG Cap +30%
  • Armor Break: Cooldown -5%

Rank EX

  • Essence Rank Perk 1: Combat Healer Duration +10%
  • Clarity: Grants DMG↑ (5%). Stacks with other master traits of the same effect
  • Armor Break: DEF↓ inflicts an additional DEF -5%
  • Decimate: DMG Cap +45%
  • DMG Cap +30%
  • DMG Cap +30%
  • DMG Cap +30%

The Substitute

Rank 1

  • Unique Attacks: DMG Cap +35%
  • DMG Cap +20%
  • Max HP +15,000

Rank 2

  • Critical Hit Rate +15% (You can easily change this if you switch to a skill that benefits from a specific trait here)

Rank 3

  • None

Rank EX

  • While in critical condition: Critical Gauge Depletion -10%
  • DEF +6% per Defense- or Support-type sigil equipped (max sigils: 5)
  • Stun Power +4
  • Against foes of the weaker element: DMG Dealt +10%
  • DMG Cap +30%
  • Primal bursts gain DMG Dealt +25%. Effect strength is based on the total number of this effect equipped by the entire party
  • DMG Cap +30%

This distribution considers Master Level 50.

Captain's best Master Trait is Insight: Artfully Adept which enhances their Adept Arts level gain, duration, and damage cap. They also gain more damage on their Power Raise in exchange for higher charge time. They can enhance the cooldown and damage of their skills in this tree such as Decimate and Reginleiv.

As for their other Traits, prioritize getting Damage Cap for their chosen skills and Power Raise or Unique Attacks. You can also get reduced cooldowns , increased buff duration , and buff strength of their chosen skills especially Clarity. Make sure to equip one Critical Hit Rate +25% . It is also important to activate all traits that provide bonuses based on equipped sigils .

Lastly, enhance their non-Artfully Adept perks with traits that further increases damage and damage cap of Combat Healer and increase its duration too.

Execution

Combos & rotation

  • Captain Artfully Adept Combo (Endless Ragnarok)8 steps
    1. 1Cast Clarity immediately then dodge to cancel the end animation.
    2. 2Hold the unique attack to charge Power Raise to Power Raise++ then release.
    3. 3Use Reginleiv right after to deal damage then hold unique attack to do a Power Raise++ again.
    4. 4(Optional) Use a link attack or Combo A to reduce their cooldown a bit.
    5. 5Cast Break Armor then hold unique attack to do a Power Raise++ again.
    6. 6Use Reginleiv again right after to deal damage then hold unique attack to do a Power Raise++.
    7. 7Cast Decimate then hold unique attack to do a Power Raise++ one more time.
    8. 8Clarity and Reginleiv should be off cooldown at this point, therefore repeat from Step 1.

    This is Captain's evolved combo once they unlock their Artfully Adept Master Trait to maintain and deal more damage at Adept Arts Rank 4. This also allows them to buff the damage of the party, provide Regen, and debuff removal with Clarity.

    Their Combo A move can be seen in Captain's command list. You can do the move by using one normal attacks then followed by two unique attacks.

  • Arts Level Fast Charge Combo (Pre-DLC)5 steps
    1. 1Perform a full Basic Attack combo.
    2. 2Perform the Combo Finisher.
    3. 3When the Combo Finisher's last hit lands, immediately charge Power Raise.
    4. 4Once charged to a Power Raise ++, cast it to increase Arts Level to 4.
    5. 5Use your Skills once you hit Arts Level 4.

    This combo allows you to quickly reach Arts Level 4, ensuring that your skills are at max strength. You can perform this combo before casting any of your Skills. Once your skills are on cooldown, you can keep performing this combo to deal large amounts of damage to the enemy.

  • Use Basic Attacks to Charge Arts Level

    The Captain's main gimmick revolves around improving their Arts Level . You can do this by performing your basic attacks , with the full combo giving more Arts Levels compared to just performing the first few attacks.

    Take note that your Arts Level will automatically go down after some time if it is at Level 3 or 4.

  • Maintain Arts Level 4 For Empowered Skills

    Using the Captain's Skills at Arts Level 4 fully empowers them , either by increasing their strength or by improving the number of hits it does. To maximize the effects of your skills, make sure to maintain Arts Level 4 .

    This is also important if you have the Captain's signature Sigils equipped, as they provide various buffs based on your current Arts Level.

Kit

Skills

Recommended loadout — Decimate, Reginleiv, and Clarity

Decimate and Reginleiv are the two core damage skills of the Captain. It has low cooldown, short animations, and deals a ton of hits and damage. Armor Break is their other damage skill in this build that inflicts a defense down debuff to help them or the party deal more damage to the enemy.

Clarity is a healing skill that is important to have to activate their Combat Healer Master Trait. It grants Captain, and their party Regen and debuff removal. Both effects are important especially in harder fights.

SkillEffectApplies
Armor BreakRecommendedA fast lunge attack that inflicts DEF↓ on a foe. Effect strength and duration are based on Arts lvl.
    ClarityRecommendedCasts a circle that removes all debuffs and grants Regen to allies. Hold while casting to aim the circle. Regen heals more HP based on Arts lvl.
      ConductionRedistributes the caster's SBA gauge to all allies. The amount shared is based on Arts lvl.
        DecimateRecommendedA multi-hit slash attack with a wide attack radius. Deals more hits based on Arts lvl.
          DispelDeals damage and removes 1 buff from foes. Hold while casting to aim the spell. Deals more damage based on Arts lvl.
            Miserable MistInflicts ATK↓ and DEF↓ on foes within the spell's radius. Hold while casting to aim the spell. Effect strength and duration are based on Arts lvl.
              Overdrive SurgeA dropkick that deals a high amount of stun.
                PanaceaCasts a circle that restores allies' HP. Hold while casting to aim the circle. Heals more HP based on Arts lvl.
                  PhalanxGrants DMG Cut to the caster and nearby allies. Effect strength and duration are based on Arts lvl.
                    RageGrants ATK↑ to the entire party. Effect strength and duration are based on Arts lvl.
                      Rain of ArrowsA ranged attack that showers an area with magic arrows and inflicts foes with ATK↓. Effect strength and duration are based on Arts lvl.
                        ReginleivRecommendedFires a projectile attack that deals more hits based on Arts lvl.
                          ReviveCasts a circle that rescues allies from critical condition. Hold while casting to aim the circle. Allies recover with more HP based on Arts lvl.
                            StallCasts a spell that inflicts Slow on foes. Hold while casting to aim the spell. Effect duration is based on Arts lvl.
                              SubstituteGrants DEF↑ to the caster and takes damage in place of all allies. Effect strength is based on Arts lvl.
                                VeilGrants Debuff Immunity to the entire party. Effect duration is based on Arts lvl.

                                  Situational swaps: Overdrive Surge, Panacea, Miserable Mist, Rage.If you want a consistent skill rotation of their damage skills, you can swap out Armor Break with Overdrive Surge which has lesser cooldown and can deal a high amount of stun in exchange for losing the defense down debuff. You can also swap Armor Break with Miserable Mist or Rage depending on what the party needs.

                                  Weapon list

                                  WeaponMax HPMax ATKTraits
                                  Traveller's Sword25752003HP, Garrison
                                  Partenza25752003HP, Garrison
                                  Sword of Eos11511013ATK, HP
                                  Ultima Sword13703320Weak Point DMG, Break Assassin
                                  Albacore Blade15422299Critical Hit Rate, Critical DMG
                                  Durandal20592260Stun Power, Linked Together
                                  Seven-Star Sword10893683Catastrophe, Regen, DMG Cap, Sigil Booster

                                  Party

                                  Recommended team — Percival, Eugen, and Cagliostro

                                  Percival will be your hybrid frontline using Molten Edge Master Trait build to deal massive damage with his attack skills after stacking Molten Edge. His primary skills are Zerreissen and Roter Wirbel to deal damage to the enemies. He uses Flammenmarsch and Träumerei to boost his attack and defense.

                                  Eugen will be your ranged backline damage dealer using Flawless Vision Master Trait build to inflict a ton of damage with charged attacks and Detonator. His most important skills are Poison Grenade , Paralyzing Bullet , and Detonator .

                                  Cagliostro will be your other ranged support using her Alchemedic Master Trait build to provide offensive buffs, healing, and shields for the party. Phantasmagoria and Reinforce are important skills to have. Pain Train and Alexandria are low-cooldown damaging skills that allow her to charge her Collapse quickly after use.

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