Rackam
Heat up, hold the trigger, delete the healthbar
- Element
- Fire
- Weapon
- Gun
- Role
- DPS
- Range
- Ranged
- Release
- Base game
- Difficulty
- 1 out of 5

Signature mechanic
Heat gauge accelerates Bull's Eye Blast
Rackam fills his Heat gauge with sustained fire and link attacks, and higher Heat makes Bull's Eye Blast charge dramatically faster. Wild Gunsmoke freezes the gauge at max for a window where you can chain Blasts back to back. Everything happens at range and almost nothing requires precise timing, which is why he is the classic AFK-farm and beginner ranged pick.
Rackam is an easy character to set up. His gameplay revolves around his Heat Gauge, allowing rapid burst fire to empower his Bullseye Blast, with one of his main drawbacks being his low damage Cap. Since he is very straightforward, he is often considered to be an easy character to place in an AFK Farming team.— Game8 tier assessment
Support skills (passives)
Sleight of Hand
Bull's Eye charges faster depending on how high the Heat gauge is. Landing attacks and link attacks fills the gauge.
Rhythmic Trigger
Allows Rackam to fire 3-shot bursts by long pressing attack. Burst-fire attacks deal more damage when chained together with perfect timing.
How to unlock
Players may obtain Rackam upon progressing through the first chapter of the main story.
Strengths
- 1
Safest damage in the game
Full ranged uptime with Duration as a long, controllable evade means you can learn boss patterns without dying to them.
- 2
Nearly zero execution requirement
No stances, no parry windows, no perfect-timing loops — hold to burst fire, spend Heat on Blasts.
- 3
Outstanding AI companion
The AI plays him close to optimally, making him a staple of AFK farming teams.
Weaknesses
- 1
Low damage cap
His per-hit ceiling is among the roster's worst, so he falls behind sharply once everyone else is cap-capped in Chaos++.
- 2
Wild Gunsmoke costs defence
The 50% ATK buff comes with DEF↓ 30%, which is a real liability at Defy Infinity damage levels.
- 3
Rooted while committed
Sniper-style charge windows punish you on bosses with fast arena-wide AoEs.
Gear
Builds by progression stage
Zegagrande Legend — Maniac quests, first Proud attempts
One of the strongest early picks precisely because he is safe. Double Tap plus Wild Gunsmoke carries Maniac easily.
Sigil priorities — Maniac
Damage cap is the only stat that scales here. Chase any DMG Cap trait you can roll, then critical hit rate, then raw attack.
- DMG Cap — on every sigil you can manage
- Critical Hit Rate — consistency beats spikes
- Stamina / Tyranny — cheap attack scaling
- Rackam's character sigil (single-trait version)
- Potion Hoarder — more healing per run
- Autorevive — a free second chance
- Improved Dodge — as a secondary trait, not a slot
- War Elemental — the moment a Curio gives you one
Skills to run: Helmsman's Awakening+, Helmsman's Warpath, Health V+, Stun Power V+, Fatebreaker V+, Nimble Onslaught V+, Improved Dodge+, Steel Nerves V+ — the same core carries all the way to endgame.
Gearing priorities
- Ascension or Stinger weapons, fully upgraded before you chase anything rarer
- Unlock every sigil slot via the Mastery tree, then Fate Episodes for the last two
- Any DMG Cap trait you can find — attack stats alone stop mattering fast
- Critical Hit Rate, Stamina and Tyranny to pad raw output
- Potion Hoarder and Autorevive so runs do not end early
Weapons to use
No Terminus yet. Fully upgrade whichever of Rackam's standard weapons you can forge — the Collection Mastery passives from levelling every weapon matter more right now than which one you hold.
- Flintspike — HP, Garrison
- Benedia — ATK, HP
- Stormcloud — Weak Point DMG, Break Assassin
- Tiamat Bolt Omega — Critical Hit Rate, Critical DMG
- Wheellock Axe — Stun Power, Linked Together
Proud quests, Bahamut's Rage, Lucilius (Quest Zero)
Freikugel with the standard cap stack. He is a fine AI slot even once you main someone else.
Sigil loadout
A dedicated Proud-era sigil page is not currently published for Rackam. Use the standard damage-cap core — Alpha+, Beta+ and Gamma+, War Elemental+, Supplementary Damage V+, Berserker Echo+, Tyranny V+ and Critical Hit Rate V+ — plus their Awakening+ and Warpath+ character sigils, then Potion Hoarder and Autorevive for survivability.
Gearing priorities
- Terminus weapon, fully upgraded and awakened — Catastrophe wants max HP at or below 45,000
- Alpha+, Beta+ and Gamma+ from Lucilius drops for stacked damage cap
- Character Awakening+ and Warpath+ sigils via Transmute and Transmarvel
- War Elemental+ so every hit counts as superior element
- Supplementary Damage V+ and Berserker Echo+ to punch through the cap
- Over Mastery Lvl 3: Critical Hit Rate Up plus the Damage Cap Ups
Weapon
Aim for Rackam's Terminus weapon (Freikugel), farmed from The Tale of Bahamut's Rage. Catastrophe wants max HP at or below 45,000.
Chaos → Chaos+ → Chaos++, then Defy Infinity
Precision Blasting maximises Heat gain and Blast damage cap. Note: Game8's Rackam build page currently serves AI-build content, so his numbers here are cross-checked against community guides.
Sigil loadout — Fatebreaker
Rackam's AI build will also benefit from having Basic Stats-type Sigils equipped, such as Health and Stun Power . This will help me activate the 100% damage requirement present among the nodes in Mastery Traits. Enhance his overall stats with the Fatebreaker , and keep him going on the battlefield with 2 Nimble Onslaughts , Improved Dodge , and Steel Nerves.
| Sigil | Slot | Traits |
|---|---|---|
| Helmsman's Awakening+ | Character sigil2 slots |
|
| Helmsman's Warpath |
| |
| Health V+ | Basic stat5 slots |
|
| Health V+ |
| |
| Stun Power V+ |
| |
| Stun Power V+ |
| |
| Stun Power V+ |
| |
| Fatebreaker V+ | Attack / special3 slots |
|
| Nimble Onslaught V+ |
| |
| Nimble Onslaught V+ |
| |
| Improved Dodge+ | Defense / support2 slots |
|
| Steel Nerves V+ |
|
Gearing priorities
- Transcended Terminus (T.Lvl 7): Catastrophe Nova, DMG Cap, Sigil Booster, Unbound Master
- While progressing Chaos, a transcended Defender weapon usually beats an un-transcended Terminus
- The standard template: 5 Basic-Stat + 3 Attack + 2 Defense/Support sigils
- Fatebreaker V+, Celestial Lumen V+ and Celestial Terra V+ in the attack slots
- Improved Dodge+ and Steel Nerves V+ for survivability that does not cost damage
- Summons for their traits: War Elemental, Stout Heart, Berserker Echo, Spartan Echo
Best-in-slot — transcended Terminus
Freikugel
- I
- Catastrophe NovaLv 35Boosts attack power and damage cap when maximum health is below a certain threshold.
- II
- DrainLv 25Recover health based on the damage dealt to a foe.
- III
- DMG CapLv 15Raises the damage limit of attacks.
- IV
- Sigil BoosterLv 1Raises the trail levels of all equipped sigils.
- EX
- Unbound MasterLv 55Boosts damage cap based on master level.
Wrightstone
Sequestration Wrightstone
- Weak Point DMG
- Uplift
- Supplementary DMG
We recommend imbuing the Freikugel with the Sequestration Wrightstone for its Weak Point Damage . To improve his battle performance, go for one that includes Supplementary DMG and Uplift as its subtraits.
While progressing Chaos
Benedia
- I
- ATKLv 35Boosts attack power.
- II
- Linked TogetherLv 25Boosts link attacks, Skybound Arts, and chain bursts. Also boosts the amount of link level gained.
- III
- SupernovaLv 15Boosts attack power and damage cap.
- IV
- Sigil BoosterLv 1Raises the trail levels of all equipped sigils.
- EX
- Unbound StrikeLv 15Boosts damage cap of normal attacks.
Wrightstone
Sequestration Wrightstone
- Weak Point DMG
- DMG Cap
- Supplementary DMG
We recommend imbuing the Freikugel with the Sequestration Wrightstone for its Weak Point Damage . To improve his battle performance, go for one that includes Supplementary DMG and Uplift as its subtraits.
Level 100+ · Endless Ragnarok
Master Traits
Precision Blasting
RecommendedRank 1
- Heat Gauge Gain +10%
- Bull's Eye Blast: ATK +10%
- DMG Cap +15%
- Max HP +15,000
Rank 2
- Heat Gauge Gain +10%
- Weak Point / Back Attacks: ATK +20%
- Upon landing a damage skill: Heat Gauge Gain +10%
- Rhythmic Trigger attacks: ATK +10%
- DMG Cap +20%
- ATK +20%
Rank 3
- Guard Break Resistance +7%
- Heat Gauge Gain +10%
- Bull's Eye Blast: DMG Cap +35%
- When all skills are on cooldown, Bull's Eye Blast gains Supplementary DMG (10%). (If no skills are assigned, he always gains the effect.)
- ATK +20%
- DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
Rank EX
- Insight Rank Perk 3: Bull's Eye Blast Charge Speed +10%
- Upon performing a perfect dodge: Grants Shield (1000).
- DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
- Critical Hit DMG +9%
- DMG Cap +30%
- DMG Cap +30%
Expert Coffinmaker
Rank 1
- Normal Attacks / Unique Attacks: DMG Cap +20%
- Normal Attacks: Range increased. Penalty from firing beyond effective range decreased
- DMG Cap +15%
Rank 2
- Essence Rank Perk 1: Normal Attacks (Xbox X / PS Square / Switch 2 Y / Mouse Left-Click) gain up to an additional ATK +10% based on Heat gauge level
- Normal Attacks (Xbox X / PS Square / Switch 2 Y / Mouse Left-Click): DMG Cap +35%
Rank 3
- Essence Rank Perk 1: Grants an additional 5% chance to shorten Rackam's skill cooldowns
- ATK +10% per Attack-type sigil equipped (max sigils: 5)
- Chain Burst DMG Cap +40%
Rank EX
- Essence Rank Perk 3: Reduces Heat Gauge depletion penalty by 10%. Heat Gauge no longer depletes while using Duration
- Coffinmaker: ATK +10% (10%)
- Wild Gunsmoke: ATK↑ grants an additional ATK +5%. Duration +10%
- ATK +10% per Attack-type sigil equipped (max sigils: 5)
- DMG Cap +30%
- DMG Cap +30%
- Double Tap: Buff Duration +10%
Collateral Risk
Rank 1
- Skill DMG Cap +35%
- Skill Cooldown -2%
- DMG Cap +15%
Rank 2
- DMG Cap +20%
- Critical Hit Rate +15%
Rank 3
- HP +10,000 per Defense- or Support-type sigil equipped (max sigils: 4)
Rank EX
- Essence Rank Perk 3: Reduces Heat Gauge depletion penalty by 10%. Heat Gauge no longer depletes while using Duration
- Coffinmaker: ATK +10% (10%)
- Wild Gunsmoke: ATK↑ grants an additional ATK +5%. Duration +10%
- ATK +10% per Attack-type sigil equipped (max sigils: 5)
- DMG Cap +30%
- DMG Cap +30%
- Double Tap: Buff Duration +10%
This distribution considers Master Level 50.
Insight: Precision Blasting is the best Mastery Trait to invest in for Rackam's AI build, since this allows him to maximize his Heat Gauge gain and Bull's Eye Blast . Essence: Expert Coffinmaker requires more control for better execution, so we are recommending his Insight instead.
While going through his Mastery Traits, aim to unlock the Sigils-related enhancements, namely in boosting ATK, DMG Cap, and DEF. Otherwise, focus on skills that will give Rackam more damage output, such as DMG Cap increases, as well as ones that will speed up his Heat Gauge gain.
Kit
Skills
Recommended loadout — Rackam Best Sigils
Rackam's AI build will also benefit from having Basic Stats-type Sigils equipped, such as Health and Stun Power . This will help me activate the 100% damage requirement present among the nodes in Mastery Traits. Enhance his overall stats with the Fatebreaker , and keep him going on the battlefield with 2 Nimble Onslaughts , Improved Dodge , and Steel Nerves.
| Skill | Effect | Applies |
|---|---|---|
| Bullet Hail | A ranged attack that showers a wide area with bullets for a period of time. | |
| Coffinmaker | Hold while activating to fire a constant stream of bullets. Can be activated even when the skill is cooling down. | |
| Collateral Damage | Fires a devastating blast that damages Rackam and all foes within its blast radius. | |
| Double Tap | Temporarily increases the number of hits dealt by normal attacks. | |
| Duration | A continuous dodging maneuver that can be controlled with the left stick. Maxes out the Heat gauge when dodging an attack with Duration. | |
| Slag Shot | Fires wind-element bullets that explode on contact. | |
| Spitfire | A ranged attack that inflicts DEF↓ on foes. | |
| Wild Gunsmoke | Grants ATK↑ and Critical Hit Rate↑, and inflicts DEF↓ on Rackam. Instantly maxes out the Heat gauge and temporarily stops the gauge from decreasing. |
Weapon list
| Weapon | Max HP | Max ATK | Traits |
|---|---|---|---|
| Flintspike | 2535 | 2003 | HP, Garrison |
| Benedia | 1111 | 1013 | ATK, HP |
| Stormcloud | 1330 | 3320 | Weak Point DMG, Break Assassin |
| Tiamat Bolt Omega | 1502 | 2299 | Critical Hit Rate, Critical DMG |
| Wheellock Axe | 2019 | 2660 | Stun Power, Linked Together |
| Freikugel | 1089 | 3683 | Catastrophe, Regen, DMG Cap, Sigil Booster |
Go deeper
Video & written guides
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