Zeta
Never touch the ground
- Element
- Fire
- Weapon
- Spear
- Role
- DPS
- Range
- Melee
- Release
- Base game
- Difficulty
- 4 out of 5

Signature mechanic
Airborne attack loops that boost each other
Zeta high-jumps and then chains airborne loops by pressing attack with perfect timing, with each successive loop boosting her attack further. Land a loop finisher after three loops and you apply Arvess Fermare, a strong damage-amplifying ailment. The entire character is one timing-dependent aerial rotation, and it produces some of the highest damage in the game.
Zeta is one of the best DPS characters in the game thanks to her aerial combo. While the timing for her combo may take some getting used to, it is capable of dishing out large amounts of damage when done correctly. Additionally, she can also apply debuffs on the enemy, improving her overall utility.— Game8 tier assessment
Strengths
- 1
Elite damage output
S tier — the aerial loop is one of the strongest sustained damage patterns available.
- 2
Airborne safety
Being in the air dodges a surprising number of ground-based boss mechanics for free.
- 3
Arvess Fermare
Her signature ailment amplifies damage for the whole party, not just her.
Weaknesses
- 1
Tight timing windows
Dropping a loop means falling out of the rotation and rebuilding from the ground.
- 2
Loop-or-nothing
Her grounded damage is unremarkable, so bosses that knock you down hurt disproportionately.
- 3
Height-dependent
Enemies with low or awkward hitboxes make the aerial loop far harder to sustain.
Support skills (passives)
Accelerating Flare
Allows Zeta to create an airborne attack loop by pressing attack with perfect timing after high jumping. Each successive loop boosts her attack.
Arvess Resonance
Landing a loop finisher after performing 3 loop combos in a row inflicts the Arvess Fermare status ailment.
How to unlock
Unlock Using a Crewmate CardPlayers may unlock Zeta by using a Crewmate Card in Siero's Knickknack Shack in a town. You obtain Crewmate Cards by progressing through the main story.
Gear
Builds by progression stage
Zegagrande Legend — Maniac quests, first Proud attempts
The loop takes practice. Use the training room before committing Maniac runs to her.
Sigil priorities — Maniac
Damage cap is the only stat that scales here. Chase any DMG Cap trait you can roll, then critical hit rate, then raw attack.
- DMG Cap — on every sigil you can manage
- Critical Hit Rate — consistency beats spikes
- Stamina / Tyranny — cheap attack scaling
- Zeta's character sigil (single-trait version)
- Potion Hoarder — more healing per run
- Autorevive — a free second chance
- Improved Dodge — as a secondary trait, not a slot
- War Elemental — the moment a Curio gives you one
Skills to run: Infinite Wonders, Spear of Arvess, Vengeful Flames, Signo Drive — the same core carries all the way to endgame.
Gearing priorities
- Ascension or Stinger weapons, fully upgraded before you chase anything rarer
- Unlock every sigil slot via the Mastery tree, then Fate Episodes for the last two
- Any DMG Cap trait you can find — attack stats alone stop mattering fast
- Critical Hit Rate, Stamina and Tyranny to pad raw output
- Potion Hoarder and Autorevive so runs do not end early
Weapons to use
No Terminus yet. Fully upgrade whichever of Zeta's standard weapons you can forge — the Collection Mastery passives from levelling every weapon matter more right now than which one you hold.
- Spear of Arvess — HP, Garrison
- Brionac — ATK, HP
- Huanglong Spear — Weak Point DMG, Break Assassin
- Gisla — Critical Hit Rate, Critical DMG
- Sunspot Spear — Stun Power, Linked Together
Proud quests, Bahamut's Rage, Lucilius (Quest Zero)
Gae Bulg with cap sigils. Apply Arvess Fermare as often as possible — it is party-wide value.
Sigil loadout — Proud endgame
When it comes to Sigils, you will want to prioritize increasing Zeta's DMG and DMG Cap in various ways. Alpha and Gamma are particularly important Sigils as they increase her ATK DMG Cap and DMG Cap, respectively. Tyranny will provide a boost in ATK while also decreasing Zeta's max HP. This synergizes well with Cascade's activation requirements.
Getting DMG Cap is also a must, as this stacks with the DMG Cap boosts from Alpha, Gamma, and Catastrophe. Other good sigils to get include Stamina , which increases her ATK the higher her current HP is, as well as Supplemental DMG , which allows Zeta to deal additional damage on top of her capped damage.
For survivability, Potion Hoarder and Autorevive are good skills to have, especially in higher-level content. Getting her exclusive Sigils is also important, especially Crimson's Warpath , which maxes out her Critical Hit Rate and enhances the DMG she deals to enemies affected by Arvess Fermare.
| Sigil | Traits |
|---|---|
| Alpha+ |
|
| Alpha+ |
|
| Gamma+ |
|
| Gamma+ |
|
| Crimson's Warpath+ |
|
| Crimson's Awakening+ |
|
| War Elemental+ |
|
| Supplementary Damage V+ |
|
| Stamina V+ |
|
| Stamina V+ |
|
| Critical Damage V+ |
|
| Potion Hoarder V+ |
|
Gearing priorities
- Terminus weapon, fully upgraded and awakened — Catastrophe wants max HP at or below 45,000
- Alpha+, Beta+ and Gamma+ from Lucilius drops for stacked damage cap
- Character Awakening+ and Warpath+ sigils via Transmute and Transmarvel
- War Elemental+ so every hit counts as superior element
- Supplementary Damage V+ and Berserker Echo+ to punch through the cap
- Over Mastery Lvl 3: Critical Hit Rate Up plus the Damage Cap Ups
Over Mastery bonuses
- Skill Damage Cap Up
- Stun Power Up
- Normal Attack Damage Cap Up
- Skybound Art Damage Cap Up
For Over Mastery Bonuses, prioritize getting Normal Attack Damage Cap Up to strengthen Zeta's aerial combo. Stun Power Up is next, as this allows you to quickly break enemy body parts and charge up Link Time. Get Skill Damage Cap Up after to increase the potential damage that she can deal with her Skills. Finally, get Skybound Art Damage Cap Up to increase the damage she can potentially deal with it.
Best-in-slot — Terminus
Gae Bulg, Impaler of Ruin
- Catastrophe
- RegenAutomatically recover health over time.
- DMG CapRaises the damage limit of attacks.
- Sigil BoosterRaises the trail levels of all equipped sigils.
Max HP 1089
Max ATK 6283
Crit Rate 0%
Stun Power 0
Wrightstone
Dread Wrightstone
- Stun Power
- Critical Hit DMG
- Aegis
Weapon is Awakened to Level 7. Wrightstone Trait Levels set at 10-8-5.
Chaos → Chaos+ → Chaos++, then Defy Infinity
Intense Loops. At this tier the goal is simply to never touch the ground during a damage window.
Sigil loadout — Fatebreaker
Zeta's Master Traits provides additional DMG Cap , ATK , and DEF based on the number of equipped Basic Stat, Attack, and Defense/Support Sigils, respectively. To maximize the stats that Zeta gets, we recommend equipping 5 Basic Stat Sigils , 3 Attack Sigils , and 2 Defense/Support Sigils . This provides enough ATK to reach the DMG Cap, while also providing enough survivability for the game's hardest content.
For the Basic Attack Sigils, we recommend taking Health and Stun Power . The Health provides enough HP alongside Greater Aegis and Aegis without going over Catastrophe Nova's limit, while Stun Power helps you easily stun enemies for Link TIme. For the Attack Sigils, we recommend Fatebreaker Celestial Lumen , and Celestial Terra , while Improved Dodge and Steel Nerves are the best picks for Defense Sigils.
For the Subtraits of each Sigil, get the usual DMG Cap , Supplementary DMG , Potion Hoarder , Autorevive , and Guts . Additionally, equip important Traits like Uplift to help during fights. Lastly, equip Zeta's Unique Sigils Crimson's Warpath and Crimson's Awakening to round the build off.
| Sigil | Slot | Traits |
|---|---|---|
| Crimson's Warpath+ | Character sigil2 slots |
|
| Crimson's Awakening+ |
| |
| Health V+ | Basic stat5 slots |
|
| Health V+ |
| |
| Stun Power V+ |
| |
| Stun Power V+ |
| |
| Stun Power V+ |
| |
| Fatebreaker V+ | Attack / special3 slots |
|
| Celestial Lumen V+ |
| |
| Celestial Terra V+ |
| |
| Improved Dodge+ | Defense / support2 slots |
|
| Steel Nerves V+ |
|
Gearing priorities
- Transcended Terminus (T.Lvl 7): Catastrophe Nova, DMG Cap, Sigil Booster, Unbound Master
- While progressing Chaos, a transcended Defender weapon usually beats an un-transcended Terminus
- The standard template: 5 Basic-Stat + 3 Attack + 2 Defense/Support sigils
- Fatebreaker V+, Celestial Lumen V+ and Celestial Terra V+ in the attack slots
- Improved Dodge+ and Steel Nerves V+ for survivability that does not cost damage
- Summons for their traits: War Elemental, Stout Heart, Berserker Echo, Spartan Echo
Over Mastery bonuses
- Skill Damage Cap Up
- Stun Power Up
- Normal Attack Damage Cap Up
- Skybound Art Damage Cap Up
For Over Mastery Bonuses, prioritize getting Normal Attack Damage Cap Up to strengthen Zeta's aerial combo. Stun Power Up is next, as this allows you to quickly break enemy body parts and charge up Link Time. Get Skill Damage Cap Up after to increase the potential damage that she can deal with her Skills. Finally, get Skybound Art Damage Cap Up to increase the damage she can potentially deal with it.
Best-in-slot — transcended Terminus
Gae Bulg, Impaler of Ruin
- I
- Catastrophe NovaLv 35Boosts attack power and damage cap when maximum health is below a certain threshold.
- II
- DrainLv 25Recover health based on the damage dealt to a foe.
- III
- DMG CapLv 15Raises the damage limit of attacks.
- IV
- Sigil BoosterLv 1Raises the trail levels of all equipped sigils.
- EX
- Unbound MasterLv 55Boosts damage cap based on master level.
Wrightstone
Sequestration Wrightstone
- Weak Point DMG
- Supplementary DMG
- Drain
Upon reaching the endgame of Endless Ragnarok, the Transcended Gae Bulg becomes Zeta's best weapon. The upgraded Catastrophe Nova provides up to 70% ATK and 500% DMG Cap as long as her max HP is at 200,000 or less. Additionally, it has Unbound Master , which provides an additional 50% DMG Cap .
While progressing Chaos
Spear of Arvess
- I
- HPLv 35Boosts base health.
- II
- Greater AegisLv 25Greatly raises maximum health in proportion to your current maximum health.
- III
- DMG Cap EcruLv 15Boosts attack power and damage cap based on how high your maximum health is.
- IV
- StrongholdLv 10Boosts defense the higher your remaining health is.
- EX
- Unbound ExertionLv 15Boosts damage cap of Skybound Arts.
Wrightstone
Sequestration Wrightstone
- Weak Point DMG
- DMG Cap
- Supplementary DMG
Additionally, DMG Cap Ecru provides a DMG Boost and DMG Cap increase based on Zeta's Max HP, which she can easily reach. Lastly, Unbound Exertion provides increased Skybound Art DMG Cap .
Summons & equip bonus
Recommended summons
- Lucilius
- Beelzebub
- Lilith
- Behemoth III
For these traits
- War Elemental
- Stout Heart
- Berserker Echo
- Spartan Echo
Equip bonus
- Normal Attack Damage Cap Up
- Skill Damage Cap Up
- Stun Power Up
Level 100+ · Endless Ragnarok
Master Traits
Intense Loops
RecommendedRank 1
- Loop Combos: ATK +10%
- Unique Attacks: ATK +10%
- DMG Cap +15%
- Max HP +15000
Rank 2
- Loop Combos: DMG Cap +25%
- Unique Attacks: DMG Cap +35%
- Insight Rank 1: DMG↑ grants an additional DMG Dealt +2%
- Spear of Arvess: ATK +10%
- DMG Cap +20%
- ATK +20%
Rank 3
- Insight Rank 2: Upon being launched into a high jump from Arvess Hammer, Zeta can perform 1 follow-up Arvess Hammer
- Reduces the number of loop combo hits needed to perform Arvess Hammer by 1
- Insight Rank 3: Loop Master also grants DMG Dealt +3%
- Basic Attacks: DMG Cap +35%
- DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
- Max HP +15000
Rank EX
- Insight Rank 3: Loop Master lvl 5 grants an additional DMG Cap +10%
- Signo Drive: ATK↑ Duration +10%
- Vengeful Flames: Cooldown -5%
- Upon performing a perfect dodge: Grants Shield (1000)
- DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
- Critical Hit DMG +9%
- DMG Cap +35%
- DMG Cap +35%
One with Skills
Rank 1
- Skill ATK +10%
- DMG Cap +15%
- Def +5%
Rank 2
- Zeta deals 5% more damage to foes inflicted with Arvess Fermare
- Max HP +15000
Rank 3
- Essence Rank 1: Further shortens skill cooldowns
- DMG Cap +25%
- ATK +20%
Rank EX
- Infinite Wonders: DMG Cap +45%
- ATK +10% per Attack-type sigil equipped (max sigils: 5)
- DMG Cap +35%
- DMG Cap +35%
Out for Revenge
Rank 1
- Unique Attacks: ATK +10%
- DMG Cap +15%
- Max HP +15000
Rank 2
- Zeta gains DMG Cap +10% against foes inflicted with Arvess Fermare.
- ATK +20%
Rank 3
- DMG Cap +25%
Rank EX
- Loop Finishers and Arvess Hammer: DMG Cap +40%
- While in critical condition: Critical Gauge Depletion -10%
- DEF +6% per Defense- or Support-type sigil equipped (max sigils: 5)
- Stun Power +4
- Against foes of the weaker element: DMG Dealt +10%
- DMG Cap +35%
- Primal bursts gain DMG Dealt +25%. Effect strength is based on the total number of this effect equipped by the entire party
- DMG Cap +35%
This distribution considers Master Level 50.
For Zeta's Master Traits, invest heavily in Insight: Intense Loops as it empowers numerous aspects of her aerial combo. This includes providing a DMG buff whenever she lands Arvess Hammer, allowing her to launch back in the air after Arvess Hammer, and receiving the Loop Master buff after performing 3 or more loop combos.
Afterward, prioritize getting Traits that improve her combos and combo finishers , as well as those that improve her DMG Cap . Lastly, get the Traits that provide bonuses based on equipped Sigils , as the bonuses they give are substantial and can easily be maxed out .
Execution
Combos & rotation
Zeta Airborne Combo (Endless Ragnarok)7 steps
- 1Apply any self buffs and enemy debuffs to maximize damage.
- 2Apply Arvess Fermare on the enemy.
- 3Go airborne by either finishing a normal attack combo or by using certain skills.
- 4Loop the combo to stay airborne and deal more damage.
- 5After completing at least 2 loops, perform Arvess Hammer to reapply Arvess Fermare.
- 6After using Arvess Hammer, press normal attack again to launch yourself back into the air.
- 7Continue looping, remembering to use Arvess Hammer when needed to reapply Arvess Fermare before launching back into the air.
Zeta's Master Traits provide her with a stacking buff called Loop Master that increases her ATK and DMG Cap as long as she maintains her aerial combo. Additionally, her Master Traits let her continue her aerial combo after using Arvess Hammer, effectively allowing her to stay airborne indefinitely .
While this can take some getting used to, pulling it off allows you to keep the Loop Master stacks at maximum , increasing Zeta's overall damage output.
Zeta Best Combo Pre-DLC5 steps
- 1Apply any self buffs and enemy debuffs to maximize damage.
- 2Apply Arvess Fermare on the enemy.
- 3Go airborne by either finishing a normal attack combo or by using certain skills.
- 4Loop the combo to stay airborne and deal more damage.
- 5After completing at least 3 loops, perform Arvess Hammer to reapply Arvess Fermare
Zeta's best combo in the base game involves performing her loop combo over and over again to deal as much damage as possible. Each successive loop combo increases the damage she deals , so try to keep the combo going as long as possible. Once Arvess Hammer is available, perform it to refresh the combo and reapply Arvess Fermare . You can also use it if you feel like you’re about to drop the loop combo.
Apply Arvess Fermare As Much As Possible
Arvess Fermare increases the damage enemies take when Zeta attacks them. As such, always try to keep the debuff applied to maximize the damage Zeta deals.
You can apply Arvess Fermare either by performing an Arvess Hammer , or by using certain skills like Infinite Wonders and Realm's Majesty .
Go Airborne To Start Aerial Loop Combo
A chunk of Zeta's damage comes from her airborne loop combo. To go into the air and start the aerial combo, you can either complete her basic attack combo , use certain skills , or block an attack with Rhapsody .
Time Attacks Properly To Extend Her Combo
The damage that Zeta deals with her loop combo ramps up the more loops you perform. To extend the loop, you must press the attack button at the correct time to send Zeta airborne again and continue the combo.
There are two easy ways to know the timing for pressing the attack button. The first is by waiting for the tooltop to turn into Loop Combo . The second is by waiting for the blue star to appear on the enemy.
Take Advantage Of Rhapsody To Block Attacks
Rhapsody is one of Zeta's special mechanic which acts like an empowered shield. Blocking attacks with it allows her to deal an instance of damage to the enemy before launching herself into the air to perform a loop combo.
Take advantage of Rhapsody to instantly jump into the air with Zeta, bypassing the need to perform a full basic attack combo.
Kit
Skills
Recommended loadout — Infinite Wonders and Spear of Arvess
When it comes to skills, Infinite Wonders is one of Zeta's core skills as it applies Arvess Fermare , which increases the damage that enemies take. Spear of Arvess , on the other hand, allows you to skip Zeta's basic attack combo and go straight to her looping aerial combo.
Vengeful Flames is a buff skill that buffs Zeta with Supplementary DMG , which stacks on top of other Supplementary DMG sources. Lastly, Signo Drive is a teamwide ATK buff, increasing your entire team's damage output.
| Skill | Effect | Applies |
|---|---|---|
| Infinite WondersRecommended | Fires a piercing, multi-hit beam that can be activated up to 3 times in a row. Inflicts Arves Fermare on hit. | |
| Rain of Fury | Calls down a valley of spears from the sky. Spears inflict ATK↓ on hit. | |
| Realm's Majesty | Zeta readies to parry and counter. She inflicts Arvess Fermare upon countering and then high jumps off of the foe. | |
| Signo DriveRecommended | Grants ATK↑ to the entire party. | |
| Spear of ArvessRecommended | A fast spear lunge. Zeta jumps high off of a foe on impact. | |
| Thousand Flames | An explosive attack that deals damage, inflicts Burn, and removes 1 buff from foes in the blast radius. Hold while casting to aim. | |
| Vengeful FlamesRecommended | Grants Supplementary DMG to Zeta. | |
| Wingclipper | Zeta swings her spear 3 times in a row. Inflicts Paralysis on the third hit. |
Situational swaps: Wingclipper, Realm's Majesty.While progressing the game, Wingclipper is a useful skill to have thanks to its ability to apply Paralysis on enemies, preventing them from moving for a short duration. This does, however, fall in effectiveness in harder content as enemies become more resistant to status effects.
Gear
Weapons
Every weapon Zeta can hold, and what each one costs to take all the way. The two with the gold ring are the ones worth the materials: Terminus and Ascension are the only series that Awaken at Lv. 150, and Awakening is the gate on Transcendence. Open any weapon for its stats, traits and full material list.
Gae Bulg, Impaler of RuinThe Endless Ragnarok build runs thisTerminusHP 1,089·ATK 6,283
The endgame goal. A rare drop from The Tale of Bahamut's Rage on Proud, or forged with Ultimate Memory once Endless Ragnarok is underway.
- Max level
- 150
- Max HP
- 1,089
- Max ATK
- 6,283
- Crit Rate
- 0%
- Stun Power
- 0
Traits
- DMG Cap
- Raises the damage limit of attacks.
- Regen
- Automatically recover health over time.
- Catastrophe
- Sigil Booster
- Raises the trail levels of all equipped sigils.
Unlocked by transcending
- Catastrophe NovaTranscendence Lv. 1
- Boosts attack power and damage cap when maximum health is below a certain threshold.
- Unbound MasterTranscendence Lv. 7
- Boosts damage cap based on master level.
Everything it costs
16 upgrade steps in total, and 1,356,000 rupies. Quantities below are the full run, not per step.
- Legendary Merit×405
- Exceptional Refinium×134
- Silver Centrum×45
- Reality Thorn×36
- Mana Circuit×24
- Managarmr Nihilla Core×16
- Terror Urn×14
- Protocol Fiber×12
- Divinity Shackle×8
- Furycane Nihilla Core×8
- Heliotrope Urn×8
- Nihilla Horn of Disdain×8
- Horn of Bahamut×7
- Chronos Core×5
- Nihilla-Cast Sword×4
- Lunary Cell×3
- Lunary Detector×3
- Demigod Feather×1
Level upgrades
Six tiers at the Blacksmith, Lv. 10 to 150.
Tier 1Lv. 10 → 30
- Legendary Merit×20
- Exceptional Refinium×3
- Reality Thorn×1
- Rupies×1,000
Tier 2Lv. 30 → 50
- Legendary Merit×20
- Exceptional Refinium×5
- Reality Thorn×2
- Rupies×2,000
Tier 3Lv. 50 → 75
- Legendary Merit×20
- Exceptional Refinium×7
- Reality Thorn×3
- Terror Urn×1
- Rupies×7,000
Tier 4Lv. 75 → 100
- Legendary Merit×20
- Exceptional Refinium×10
- Reality Thorn×5
- Terror Urn×2
- Rupies×15,000
Tier 5Lv. 100 → 125
- Legendary Merit×20
- Exceptional Refinium×12
- Silver Centrum×1
- Reality Thorn×7
- Terror Urn×3
- Horn of Bahamut×1
- Heliotrope Urn×3
- Rupies×36,000
Tier 6Lv. 125 → 150
- Legendary Merit×20
- Exceptional Refinium×15
- Silver Centrum×3
- Reality Thorn×10
- Terror Urn×5
- Horn of Bahamut×3
- Heliotrope Urn×5
- Demigod Feather×1
- Rupies×70,000
Awakening
Unlocked once the weapon hits Lv. 150. Done at Siero's Knickknack Shack, not the Blacksmith.
Awakening Lv. 1
- Exceptional Refinium×7
- Protocol Fiber×1
- Reality Thorn×3
- Terror Urn×1
- Silver Centrum×1
- Legendary Merit×15
- Rupies×100,000
Awakening Lv. 2
- Protocol Fiber×2
- Reality Thorn×5
- Terror Urn×2
- Silver Centrum×1
- Legendary Merit×15
- Rupies×105,000
- Exceptional Refinium×7
Awakening Lv. 3
- Exceptional Refinium×8
- Protocol Fiber×3
- Mana Circuit×1
- Furycane Nihilla Core×3
- Nihilla-Cast Sword×1
- Silver Centrum×3
- Legendary Merit×15
- Rupies×110,000
Awakening Lv. 4
- Exceptional Refinium×8
- Protocol Fiber×3
- Mana Circuit×1
- Managarmr Nihilla Core×3
- Nihilla Horn of Disdain×1
- Silver Centrum×3
- Legendary Merit×20
- Rupies×115,000
Awakening Lv. 5
- Exceptional Refinium×8
- Protocol Fiber×3
- Mana Circuit×1
- Managarmr Nihilla Core×3
- Nihilla Horn of Disdain×1
- Silver Centrum×3
- Legendary Merit×30
- Rupies×120,000
Awakening Lv. 6
- Exceptional Refinium×8
- Mana Circuit×3
- Lunary Detector×1
- Divinity Shackle×1
- Furycane Nihilla Core×5
- Nihilla-Cast Sword×3
- Silver Centrum×5
- Legendary Merit×30
- Rupies×125,000
Awakening Lv. 7
- Exceptional Refinium×8
- Mana Circuit×3
- Lunary Detector×1
- Divinity Shackle×1
- Managarmr Nihilla Core×5
- Nihilla Horn of Disdain×3
- Silver Centrum×5
- Legendary Merit×30
- Rupies×130,000
Awakening Lv. 8
- Exceptional Refinium×8
- Mana Circuit×3
- Lunary Detector×1
- Divinity Shackle×1
- Managarmr Nihilla Core×5
- Nihilla Horn of Disdain×3
- Silver Centrum×5
- Legendary Merit×30
- Rupies×130,000
Awakening Lv. 9
- Exceptional Refinium×10
- Mana Circuit×5
- Chronos Core×2
- Lunary Cell×1
- Divinity Shackle×2
- Horn of Bahamut×1
- Silver Centrum×5
- Legendary Merit×50
- Rupies×140,000
Awakening Lv. 10
- Exceptional Refinium×10
- Mana Circuit×7
- Chronos Core×3
- Lunary Cell×2
- Divinity Shackle×3
- Horn of Bahamut×2
- Silver Centrum×10
- Legendary Merit×50
- Rupies×150,000
Materials and stats from Game8's Gae Bulg, Impaler of Ruin page.
BrionacAscensionHP 1,188·ATK 1,013
The progression weapon. Forged at the Blacksmith, and the one series besides Terminus that can be Awakened — which is what carries a build through Maniac and into Proud.
- Max level
- 150
- Max HP
- 1,188
- Max ATK
- 1,013
- Crit Rate
- 0%
- Stun Power
- 0
Traits
- ATK
- Boosts attack power.
- HP
- Boosts base health.
Unlocked by transcending
- SupernovaTranscendence Lv. 1
- Boosts attack power and damage cap.
- Unbound StrikeTranscendence Lv. 7
- Boosts damage cap of normal attacks.
Everything it costs
23 upgrade steps in total, and 1,276,000 rupies. Quantities below are the full run, not per step.
- Silver Centrum×151
- Fortitude Crystal【L】×130
- Ragnite (Ascension)×120
- Legendary Merit×105
- Daybreak Merit×99
- Grand Refinium III×85
- Grand Refinium II×70
- Exceptional Refinium×55
- Inferno Orb×50
- Flamebeast Horn×15
- Firewyrm's Jewel×13
- Frostbeast Horn×13
- Searing War Axe×13
- Demigod Feather×11
- Destrudo×11
- Chronos Core×10
- Crown of Lament×10
- Divinity Shackle×10
- Earthwyrm's Jewel×10
- Icewyrm's Jewel×10
- Windwyrm's Jewel×10
- Dreaded Temper Tail×8
- Fire Orb×8
- Heliotrope Urn×8
- Primordial Fire×8
- Sequestered Flood Mane×8
- Vitality Lush Hoof×8
- Flamebeast Plate×7
- Blood Ruby×5
- Crimson Horn×5
- Mortido×5
- Primordial Darkness×5
- Primordial Light×5
- Flamebeast Claw×4
- Vulkan Bolla Anima×4
- Vulkan Bolla Omega Anima×4
- Broken Savage Sword×3
- Calamity Corskscrew×3
- Champion Merit×3
- Chilling Demon Eye×3
- Crowning Parapet×3
- Ether Battery×3
- Frosty War Axe×3
- Giant Beak×3
- Landbeast Grimspike×3
- Landbeast Horn×3
- Quality Refinium×3
- Sown Emptiness×3
- Supreme Merit×3
- World Idean×3
- Angra Mainyu Omega Anima×2
- Calamitous Hand×2
- Dreaded Tail×2
- Excavallion Omega Anima×2
- Furycane Omega Anima×2
- Gallanza Anamnesis×2
- Id Anamnesis×2
- Maglielle Anamnesis×2
- Managarmr Omega Anima×2
- Red Dragon Scale×2
- Standard Refinium×2
- Cutthroat Flag×1
- Divine Brightplume×1
- Dragon Scale×1
- Fortified Hearth×1
- Sequestered Mane×1
- Silver Wolf Clovis×1
- Vitality Hoof×1
Level upgrades
Six tiers at the Blacksmith, Lv. 10 to 150.
Tier 1Lv. 10 → 30
- Standard Refinium×1
- Rupies×1,000
Tier 2Lv. 30 → 50
- Standard Refinium×1
- Flamebeast Claw×1
- Rupies×2,000
Tier 3Lv. 50 → 75
- Quality Refinium×1
- Flamebeast Plate×1
- Rupies×7,000
Tier 4Lv. 75 → 100
- Champion Merit×3
- Quality Refinium×2
- Fire Orb×3
- Flamebeast Claw×3
- Flamebeast Plate×3
- Dragon Scale×1
- Rupies×15,000
Tier 5Lv. 100 → 125
- Supreme Merit×3
- Exceptional Refinium×2
- Fire Orb×5
- Flamebeast Plate×3
- Vulkan Bolla Anima×1
- Red Dragon Scale×2
- Rupies×36,000
Tier 6Lv. 125 → 150
- Legendary Merit×5
- Exceptional Refinium×3
- Flamebeast Horn×2
- Silver Centrum×1
- Vulkan Bolla Anima×3
- Vulkan Bolla Omega Anima×2
- Firewyrm's Jewel×3
- Rupies×70,000
- Dreaded Tail×1
Awakening
Unlocked once the weapon hits Lv. 150. Done at Siero's Knickknack Shack, not the Blacksmith.
Awakening Lv. 1
- Exceptional Refinium×5
- Landbeast Horn×3
- Furycane Omega Anima×2
- Vitality Hoof×1
- Silver Centrum×1
- Legendary Merit×10
- Rupies×10,000
Awakening Lv. 2
- Exceptional Refinium×5
- Broken Savage Sword×3
- Gallanza Anamnesis×2
- Silver Wolf Clovis×1
- Silver Centrum×1
- Legendary Merit×10
- Rupies×105,000
Awakening Lv. 3
- Exceptional Refinium×5
- Chilling Demon Eye×3
- Managarmr Omega Anima×2
- Sequestered Mane×1
- Silver Centrum×1
- Legendary Merit×10
- Rupies×110,000
Awakening Lv. 4
- Exceptional Refinium×5
- Giant Beak×3
- Maglielle Anamnesis×2
- Cutthroat Flag×1
- Silver Centrum×2
- Legendary Merit×10
- Rupies×115,000
Awakening Lv. 5
- Exceptional Refinium×5
- Crowning Parapet×3
- Excavallion Omega Anima×2
- Fortified Hearth×1
- Silver Centrum×2
- Legendary Merit×10
- Rupies×120,000
Awakening Lv. 6
- Exceptional Refinium×5
- Flamebeast Horn×3
- Vulkan Bolla Omega Anima×2
- Silver Centrum×2
- Legendary Merit×10
- Dreaded Tail×1
- Rupies×125,000
Awakening Lv. 7
- Exceptional Refinium×5
- Ether Battery×3
- Id Anamnesis×2
- Destrudo×1
- Silver Centrum×3
- Legendary Merit×10
- Rupies×135,000
Awakening Lv. 8
- Exceptional Refinium×5
- Searing War Axe×3
- Angra Mainyu Omega Anima×2
- Calamitous Hand×1
- Silver Centrum×3
- Legendary Merit×10
- Rupies×135,000
Awakening Lv. 9
- Exceptional Refinium×5
- Frosty War Axe×3
- Calamitous Hand×1
- Calamity Corskscrew×3
- Silver Centrum×3
- Legendary Merit×10
- Rupies×140,000
Awakening Lv. 10
- Exceptional Refinium×5
- Frostbeast Horn×3
- Heliotrope Urn×3
- Demigod Feather×1
- Silver Centrum×5
- Legendary Merit×10
- Rupies×150,000
Transcendence
Endless Ragnarok only, and Awakening has to come first. Tier 1 and Tier 7 are the two that add a trait.
Tier 1
- Grand Refinium II×20
- Vitality Lush Hoof×8
- Sequestered Flood Mane×8
- Dreaded Temper Tail×8
- Ragnite (Ascension)×10
- Inferno Orb×50
Tier 2
- Grand Refinium II×20
- Primordial Fire×5
- Icewyrm's Jewel×10
- Earthwyrm's Jewel×10
- Windwyrm's Jewel×10
- Heliotrope Urn×5
- Ragnite (Ascension)×10
- Silver Centrum×16
- Daybreak Merit×7
Tier 3
- Grand Refinium II×30
- Primordial Light×5
- Blood Ruby×5
- Landbeast Grimspike×3
- Frostbeast Horn×10
- Flamebeast Horn×10
- Ragnite (Ascension)×15
- Silver Centrum×16
- Daybreak Merit×7
Tier 4
- Grand Refinium III×10
- Mortido×5
- Primordial Fire×3
- Firewyrm's Jewel×10
- Searing War Axe×10
- Ragnite (Ascension)×15
- Silver Centrum×20
- Daybreak Merit×15
- Fortitude Crystal【L】×20
Tier 5
- Grand Refinium III×20
- Primordial Darkness×5
- Destrudo×10
- Crown of Lament×10
- Crimson Horn×5
- Ragnite (Ascension)×20
- Silver Centrum×20
- Daybreak Merit×15
- Fortitude Crystal【L】×30
Tier 6
- Grand Refinium III×25
- Sown Emptiness×3
- Divinity Shackle×10
- Chronos Core×10
- Ragnite (Ascension)×20
- Silver Centrum×25
- Daybreak Merit×25
- Fortitude Crystal【L】×30
Tier 7
- Grand Refinium III×30
- Divine Brightplume×1
- World Idean×3
- Demigod Feather×10
- Ragnite (Ascension)×30
- Silver Centrum×30
- Daybreak Merit×30
- Fortitude Crystal【L】×50
Materials and stats from Game8's Brionac page.
Spear of ArvessTranscend this on the way to Chaos++DefenderHP 2,612·ATK 2,003
Survivability. Handed over when the character joins the crew, and worth transcending later: a transcended Defender out-damages an un-transcended Terminus for most of Chaos.
- Max level
- 150
- Max HP
- 2,612
- Max ATK
- 2,003
- Crit Rate
- 0%
- Stun Power
- 0
Traits
- HP
- Boosts base health.
- Garrison
- Boosts defense based on how low your health is.
Unlocked by transcending
- DMG Cap EcruTranscendence Lv. 1
- Boosts attack power and damage cap based on how high your maximum health is.
- Unbound ExertionTranscendence Lv. 7
- Boosts damage cap of Skybound Arts.
Everything it costs
13 upgrade steps in total, and 131,000 rupies. Quantities below are the full run, not per step.
- Fortitude Crystal【L】×170
- Ragnite (Defender)×76
- Silver Centrum×48
- Grand Refinium I×39
- Grand Refinium II×35
- Legendary Merit×35
- Daybreak Merit×27
- Fellowship Fang×8
- Fool's Fractured Jaw×7
- Dreaded Temper Tail×6
- Landbeast Claw×6
- Sequestered Flood Mane×6
- Vitality Lush Hoof×6
- Blood-Soaked Helm×5
- Exceptional Refinium×5
- Flamebeast Grimspike×5
- Frostbeast Grimspike×5
- Landbeast Grimspike×5
- Primordial Light×5
- Silver Wolf Trefoil×5
- Terror Urn×5
- Vile Demon Eye×5
- Dragon Scale×4
- Champion Merit×3
- Dragon Wing×3
- Excavallion Omega Anima×3
- Furycane Omega Anima×3
- Landbeast Plate×3
- Managarmr Omega Anima×3
- Primordial Earth×3
- Primordial Fire×3
- Primordial Water×3
- Primordial Wind×3
- Quality Refinium×3
- Sinister Prongs×3
- Supreme Merit×3
- Vulkan Bolla Omega Anima×3
- Fan-Fave Crown×2
- Landbeast Horn×2
- Standard Refinium×2
- Ancient Hollowpoint×1
Level upgrades
Six tiers at the Blacksmith, Lv. 10 to 150.
Tier 1Lv. 10 → 30
- Standard Refinium×1
- Rupies×1,000
Tier 2Lv. 30 → 50
- Standard Refinium×1
- Landbeast Claw×1
- Rupies×2,000
Tier 3Lv. 50 → 75
- Quality Refinium×1
- Landbeast Claw×2
- Rupies×7,000
Tier 4Lv. 75 → 100
- Champion Merit×3
- Quality Refinium×2
- Landbeast Claw×3
- Dragon Scale×1
- Rupies×15,000
Tier 5Lv. 100 → 125
- Supreme Merit×3
- Exceptional Refinium×2
- Landbeast Plate×3
- Dragon Scale×3
- Dragon Wing×1
- Ancient Hollowpoint×1
- Rupies×36,000
Tier 6Lv. 125 → 150
- Legendary Merit×5
- Exceptional Refinium×3
- Landbeast Horn×2
- Furycane Omega Anima×3
- Managarmr Omega Anima×3
- Excavallion Omega Anima×3
- Vulkan Bolla Omega Anima×3
- Dragon Wing×2
- Rupies×70,000
Transcendence
Endless Ragnarok only, and Awakening has to come first. Tier 1 and Tier 7 are the two that add a trait.
Tier 1
- Grand Refinium I×1
- Terror Urn×5
- Legendary Merit×10
Tier 2
- Grand Refinium I×3
- Fan-Fave Crown×2
- Vile Demon Eye×5
- Blood-Soaked Helm×5
- Ragnite (Defender)×3
- Legendary Merit×10
- Fortitude Crystal【L】×20
Tier 3
- Grand Refinium I×5
- Silver Wolf Trefoil×5
- Fellowship Fang×8
- Sinister Prongs×3
- Ragnite (Defender)×5
- Legendary Merit×10
- Fortitude Crystal【L】×20
Tier 4
- Grand Refinium I×10
- Landbeast Grimspike×5
- Frostbeast Grimspike×5
- Flamebeast Grimspike×5
- Ragnite (Defender)×12
- Silver Centrum×8
- Daybreak Merit×5
- Fortitude Crystal【L】×20
Tier 5
- Grand Refinium II×5
- Vitality Lush Hoof×6
- Sequestered Flood Mane×6
- Dreaded Temper Tail×6
- Ragnite (Defender)×16
- Silver Centrum×8
- Daybreak Merit×5
- Fortitude Crystal【L】×30
Tier 6
- Grand Refinium II×10
- Primordial Fire×3
- Primordial Water×3
- Primordial Earth×3
- Primordial Wind×3
- Ragnite (Defender)×20
- Silver Centrum×12
- Daybreak Merit×7
- Fortitude Crystal【L】×30
Tier 7
- Grand Refinium I×20
- Grand Refinium II×20
- Primordial Light×5
- Fool's Fractured Jaw×7
- Ragnite (Defender)×20
- Silver Centrum×20
- Daybreak Merit×10
- Fortitude Crystal【L】×50
Materials and stats from Game8's Spear of Arvess page.
Huanglong SpearExecutionerHP 1,407·ATK 3,320
Weak-point damage, for bosses with an exploitable break.
- Max level
- 150
- Max HP
- 1,407
- Max ATK
- 3,320
- Crit Rate
- 0%
- Stun Power
- 0
Traits
- Weak Point DMG
- Break Assassin
Unlocked by transcending
- DMG Cap CardinalTranscendence Lv. 1
- Unbound TechniqueTranscendence Lv. 7
Everything it costs
13 upgrade steps in total, and 131,000 rupies. Quantities below are the full run, not per step.
- Fortitude Crystal【L】×140
- Ragnite (Executioner)×78
- Silver Centrum×65
- Grand Refinium I×41
- Grand Refinium II×35
- Fortitude Shard×30
- Daybreak Merit×27
- Legendary Merit×25
- Giant Beak×12
- Cutthroat Flag×11
- Broken Savage Sword×10
- Dreaded Tail×10
- Flamebeast Horn×10
- Landbeast Horn×10
- Silver Wolf Clovis×10
- Vitality Hoof×10
- Carnage Pulse Unit×8
- Blood-Soaked Helm×7
- Dreaded Temper Tail×7
- Griffin Feather×6
- Blue-Sky Spirit×5
- Exceptional Refinium×5
- Flamebeast Grimspike×5
- Vile Demon Eye×5
- Bladecaller's Gambit×4
- Champion Merit×3
- Dragon Wing×3
- Fool's Fractured Jaw×3
- Griffin Talon×3
- Primordial Earth×3
- Primordial Fire×3
- Primordial Light×3
- Primordial Water×3
- Primordial Wind×3
- Quality Refinium×3
- Supreme Merit×3
- Maglielle Anamnesis×2
- Dragon Scale×1
- Standard Refinium×1
Level upgrades
Six tiers at the Blacksmith, Lv. 10 to 150.
Tier 1Lv. 10 → 30
- Rupies×1,000
Tier 2Lv. 30 → 50
- Standard Refinium×1
- Griffin Feather×1
- Rupies×2,000
Tier 3Lv. 50 → 75
- Quality Refinium×1
- Griffin Feather×2
- Rupies×7,000
Tier 4Lv. 75 → 100
- Champion Merit×3
- Quality Refinium×2
- Griffin Feather×3
- Dragon Scale×1
- Rupies×15,000
Tier 5Lv. 100 → 125
- Supreme Merit×3
- Exceptional Refinium×2
- Griffin Talon×3
- Dragon Wing×1
- Bladecaller's Gambit×1
- Rupies×36,000
Tier 6Lv. 125 → 150
- Legendary Merit×5
- Exceptional Refinium×3
- Giant Beak×2
- Silver Centrum×1
- Dragon Wing×2
- Bladecaller's Gambit×3
- Maglielle Anamnesis×2
- Cutthroat Flag×1
- Rupies×70,000
Transcendence
Endless Ragnarok only, and Awakening has to come first. Tier 1 and Tier 7 are the two that add a trait.
Tier 1
- Grand Refinium I×3
- Ragnite (Executioner)×2
- Blue-Sky Spirit×5
Tier 2
- Grand Refinium I×3
- Blood-Soaked Helm×7
- Broken Savage Sword×10
- Giant Beak×10
- Ragnite (Executioner)×3
- Legendary Merit×10
- Fortitude Crystal【L】×20
Tier 3
- Grand Refinium I×5
- Silver Wolf Clovis×10
- Carnage Pulse Unit×8
- Cutthroat Flag×10
- Ragnite (Executioner)×5
- Legendary Merit×10
- Fortitude Crystal【L】×20
Tier 4
- Grand Refinium I×10
- Flamebeast Grimspike×5
- Flamebeast Horn×10
- Landbeast Horn×10
- Ragnite (Executioner)×12
- Silver Centrum×12
- Daybreak Merit×5
- Fortitude Crystal【L】×20
Tier 5
- Grand Refinium II×5
- Dreaded Temper Tail×7
- Dreaded Tail×10
- Vitality Hoof×10
- Ragnite (Executioner)×16
- Silver Centrum×12
- Daybreak Merit×5
- Fortitude Shard×30
Tier 6
- Grand Refinium II×10
- Primordial Fire×3
- Primordial Water×3
- Primordial Earth×3
- Primordial Wind×3
- Ragnite (Executioner)×20
- Silver Centrum×16
- Daybreak Merit×7
- Fortitude Crystal【L】×30
Tier 7
- Grand Refinium I×20
- Grand Refinium II×20
- Primordial Light×3
- Fool's Fractured Jaw×3
- Vile Demon Eye×5
- Ragnite (Executioner)×20
- Silver Centrum×24
- Daybreak Merit×10
- Fortitude Crystal【L】×50
Materials and stats from Game8's Huanglong Spear page.
GislaStingerHP 1,579·ATK 2,299
Critical Hit Rate, for burst-damage builds.
- Max level
- 150
- Max HP
- 1,579
- Max ATK
- 2,299
- Crit Rate
- 0%
- Stun Power
- 0
Traits
- Critical Hit Rate
- Boosts critical hit rate.
Unlocked by transcending
- DMG Cap CobaltTranscendence Lv. 1
- Unbound TechniqueTranscendence Lv. 7
Everything it costs
13 upgrade steps in total, and 131,000 rupies. Quantities below are the full run, not per step.
- Fortitude Crystal【L】×170
- Ragnite (Stinger)×78
- Silver Centrum×65
- Grand Refinium II×35
- Daybreak Merit×27
- Legendary Merit×25
- Grand Refinium I×22
- Chilling Demon Eye×12
- Silver Wolf Clovis×11
- Frostbeast Horn×10
- Giant Beak×10
- Landbeast Horn×10
- Sequestered Mane×10
- Vitality Hoof×10
- Silver Wolf Trefoil×8
- Fool's Fractured Jaw×7
- Majestic Beak×7
- Vitality Lush Hoof×7
- Bizarre Wing×6
- Blue-Sky Spirit×5
- Exceptional Refinium×5
- Excoriation War Axe×5
- Frostbeast Grimspike×5
- Landbeast Grimspike×5
- Sinister Prongs×5
- Alpha Wolf's Valor×4
- Bizarre Ice Spine×3
- Champion Merit×3
- Dragon Wing×3
- Primordial Earth×3
- Primordial Fire×3
- Primordial Water×3
- Primordial Wind×3
- Quality Refinium×3
- Supreme Merit×3
- Gallanza Anamnesis×2
- Dragon Scale×1
- Standard Refinium×1
Level upgrades
Six tiers at the Blacksmith, Lv. 10 to 150.
Tier 1Lv. 10 → 30
- Rupies×1,000
Tier 2Lv. 30 → 50
- Standard Refinium×1
- Bizarre Wing×1
- Rupies×2,000
Tier 3Lv. 50 → 75
- Quality Refinium×1
- Bizarre Wing×2
- Rupies×7,000
Tier 4Lv. 75 → 100
- Champion Merit×3
- Quality Refinium×2
- Bizarre Wing×3
- Dragon Scale×1
- Rupies×15,000
Tier 5Lv. 100 → 125
- Supreme Merit×3
- Exceptional Refinium×2
- Bizarre Ice Spine×3
- Dragon Wing×1
- Alpha Wolf's Valor×1
- Rupies×36,000
Tier 6Lv. 125 → 150
- Legendary Merit×5
- Exceptional Refinium×3
- Chilling Demon Eye×2
- Silver Centrum×1
- Dragon Wing×2
- Alpha Wolf's Valor×3
- Gallanza Anamnesis×2
- Silver Wolf Clovis×1
- Rupies×70,000
Transcendence
Endless Ragnarok only, and Awakening has to come first. Tier 1 and Tier 7 are the two that add a trait.
Tier 1
- Grand Refinium I×3
- Ragnite (Stinger)×2
- Blue-Sky Spirit×5
Tier 2
- Grand Refinium I×3
- Majestic Beak×7
- Giant Beak×10
- Chilling Demon Eye×10
- Ragnite (Stinger)×3
- Legendary Merit×10
- Fortitude Crystal【L】×20
Tier 3
- Grand Refinium I×5
- Silver Wolf Trefoil×8
- Silver Wolf Clovis×10
- Sinister Prongs×5
- Ragnite (Stinger)×5
- Legendary Merit×10
- Fortitude Crystal【L】×20
Tier 4
- Grand Refinium I×10
- Landbeast Grimspike×5
- Landbeast Horn×10
- Frostbeast Horn×10
- Ragnite (Stinger)×12
- Silver Centrum×12
- Daybreak Merit×5
- Fortitude Crystal【L】×20
Tier 5
- Grand Refinium II×5
- Vitality Lush Hoof×7
- Vitality Hoof×10
- Sequestered Mane×10
- Ragnite (Stinger)×16
- Silver Centrum×12
- Daybreak Merit×5
- Fortitude Crystal【L】×30
Tier 6
- Grand Refinium II×10
- Primordial Fire×3
- Primordial Water×3
- Primordial Earth×3
- Primordial Wind×3
- Ragnite (Stinger)×20
- Silver Centrum×16
- Daybreak Merit×7
- Fortitude Crystal【L】×30
Tier 7
- Grand Refinium II×20
- Grand Refinium I×1
- Fool's Fractured Jaw×7
- Excoriation War Axe×5
- Frostbeast Grimspike×5
- Ragnite (Stinger)×20
- Silver Centrum×24
- Daybreak Merit×10
- Fortitude Crystal【L】×50
Materials and stats from Game8's Gisla page.
Sunspot SpearStunnerHP 2,096·ATK 2,660
Stun Power, to open link-attack windows sooner.
- Max level
- 150
- Max HP
- 2,096
- Max ATK
- 2,660
- Crit Rate
- 0%
- Stun Power
- 0
Traits
- Stun Power
- Boosts stun power.
- Linked Together
- Boosts link attacks, Skybound Arts, and chain bursts. Also boosts the amount of link level gained.
Unlocked by transcending
- DMG Cap SageTranscendence Lv. 1
- Unbound ExertionTranscendence Lv. 7
- Boosts damage cap of Skybound Arts.
Everything it costs
13 upgrade steps in total, and 761,000 rupies. Quantities below are the full run, not per step.
- Fortitude Crystal【L】×170
- Ragnite (Stunner)×78
- Silver Centrum×65
- Grand Refinium I×39
- Grand Refinium II×35
- Daybreak Merit×27
- Legendary Merit×25
- Broken Savage Sword×12
- Chilling Demon Eye×10
- Cutthroat Flag×10
- Dreaded Tail×10
- Flamebeast Horn×10
- Frostbeast Horn×10
- Judgment Prongs×10
- Sequestered Mane×10
- Fellowship Fang×8
- Primordial Light×7
- Sequestered Flood Mane×7
- Vile Demon Eye×7
- Chieftain's Braid×6
- Exceptional Refinium×5
- Flamebeast Grimspike×5
- Frostbeast Grimspike×5
- Majestic Beak×5
- Protector's Pride×4
- Champion Merit×3
- Dragon Wing×3
- Greatshield Fragment×3
- Primordial Earth×3
- Primordial Fire×3
- Primordial Water×3
- Primordial Wind×3
- Quality Refinium×3
- Supreme Merit×3
- Fan-Fave Crown×2
- Id Anamnesis×2
- Destrudo×1
- Dragon Scale×1
- Standard Refinium×1
Level upgrades
Six tiers at the Blacksmith, Lv. 10 to 150.
Tier 1Lv. 10 → 30
- Rupies×1,000
Tier 2Lv. 30 → 50
- Standard Refinium×1
- Chieftain's Braid×1
- Rupies×2,000
Tier 3Lv. 50 → 75
- Quality Refinium×1
- Chieftain's Braid×2
- Rupies×7,000
Tier 4Lv. 75 → 100
- Champion Merit×3
- Quality Refinium×2
- Chieftain's Braid×3
- Dragon Scale×1
- Rupies×15,000
Tier 5Lv. 100 → 125
- Supreme Merit×3
- Exceptional Refinium×2
- Greatshield Fragment×3
- Dragon Wing×1
- Protector's Pride×1
- Rupies×36,000
Tier 6Lv. 125 → 150
- Legendary Merit×5
- Exceptional Refinium×3
- Broken Savage Sword×2
- Silver Centrum×1
- Dragon Wing×2
- Protector's Pride×3
- Id Anamnesis×2
- Destrudo×1
- Rupies×700,000
Transcendence
Endless Ragnarok only, and Awakening has to come first. Tier 1 and Tier 7 are the two that add a trait.
Tier 1
- Grand Refinium I×3
- Ragnite (Stunner)×2
- Fan-Fave Crown×2
Tier 2
- Grand Refinium I×3
- Vile Demon Eye×7
- Chilling Demon Eye×10
- Broken Savage Sword×10
- Ragnite (Stunner)×3
- Legendary Merit×10
- Fortitude Crystal【L】×20
Tier 3
- Grand Refinium I×3
- Fellowship Fang×8
- Cutthroat Flag×10
- Judgment Prongs×10
- Ragnite (Stunner)×5
- Legendary Merit×10
- Fortitude Crystal【L】×20
Tier 4
- Grand Refinium I×10
- Frostbeast Grimspike×5
- Frostbeast Horn×10
- Flamebeast Horn×10
- Ragnite (Stunner)×12
- Silver Centrum×12
- Daybreak Merit×5
- Fortitude Crystal【L】×20
Tier 5
- Grand Refinium II×5
- Sequestered Flood Mane×7
- Sequestered Mane×10
- Dreaded Tail×10
- Ragnite (Stunner)×16
- Silver Centrum×12
- Daybreak Merit×5
- Fortitude Crystal【L】×30
Tier 6
- Grand Refinium II×10
- Primordial Fire×3
- Primordial Water×3
- Primordial Earth×3
- Primordial Wind×3
- Ragnite (Stunner)×20
- Silver Centrum×16
- Daybreak Merit×7
- Fortitude Crystal【L】×30
Tier 7
- Grand Refinium I×20
- Grand Refinium II×20
- Primordial Light×7
- Majestic Beak×5
- Flamebeast Grimspike×5
- Ragnite (Stunner)×20
- Silver Centrum×24
- Daybreak Merit×10
- Fortitude Crystal【L】×50
Materials and stats from Game8's Sunspot Spear page.
Party
Recommended team — Captain (Gran/Djeeta), Eugen, and Cagliostro
Because Zeta will be your team's primary damage dealer, bring along characters that can provide support. The Captain, for example, can buff and heal allies while applying debuffs to enemies . Eugen, on the other hand, can help deal damage to enemies, especially airborne ones .
Lastly, Cagliostro will be the team's secondary support and DPS, as they are capable of casting damaging skills while also providing buffs to the team, going so far as to rescue allies in critical condition , making her a must-have in harder content.
Party
Asked for by 3 of 27 other characters
Zeta appears in these characters' recommended teams. See who the roster asks for for the full picture.
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Video & written guides
15:10Here's My BASIC Zeta Gameplay Guide in Granblue Fantasy Relink.
Emperor · 4 months ago
23:54Dropping Zeta Combos For 24 Minutes
Brick · 10mo ago
10:47Granblue Fantasy Relink Zeta Guide - Build, Skills, Combos & Gameplay Tips!
Fextralife · 2 years ago
20:39BROKEN DPS ZETA Best Build Guide - Sigils & Weapons Showcase | Granblue Fantasy Relink Guide
DarkHero 2 (DarkHero2) · 2 years ago