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SFireSpearDPS

Zeta

Never touch the ground

Element
Fire
Weapon
Spear
Role
DPS
Range
Melee
Release
Base game
Difficulty
4 out of 5
Zeta official artwork

Signature mechanic

Airborne attack loops that boost each other

Zeta high-jumps and then chains airborne loops by pressing attack with perfect timing, with each successive loop boosting her attack further. Land a loop finisher after three loops and you apply Arvess Fermare, a strong damage-amplifying ailment. The entire character is one timing-dependent aerial rotation, and it produces some of the highest damage in the game.

Zeta is one of the best DPS characters in the game thanks to her aerial combo. While the timing for her combo may take some getting used to, it is capable of dishing out large amounts of damage when done correctly. Additionally, she can also apply debuffs on the enemy, improving her overall utility.— Game8 tier assessment

Support skills (passives)

  • Accelerating Flare

    Allows Zeta to create an airborne attack loop by pressing attack with perfect timing after high jumping. Each successive loop boosts her attack.

  • Arvess Resonance

    Landing a loop finisher after performing 3 loop combos in a row inflicts the Arvess Fermare status ailment.

How to unlock

Players may unlock Zeta by using a Crewmate Card in Siero's Knickknack Shack in a town. You obtain Crewmate Cards by progressing through the main story.

Strengths

  • 1

    Elite damage output

    S tier — the aerial loop is one of the strongest sustained damage patterns available.

  • 2

    Airborne safety

    Being in the air dodges a surprising number of ground-based boss mechanics for free.

  • 3

    Arvess Fermare

    Her signature ailment amplifies damage for the whole party, not just her.

Weaknesses

  • 1

    Tight timing windows

    Dropping a loop means falling out of the rotation and rebuilding from the ground.

  • 2

    Loop-or-nothing

    Her grounded damage is unremarkable, so bosses that knock you down hurt disproportionately.

  • 3

    Height-dependent

    Enemies with low or awkward hitboxes make the aerial loop far harder to sustain.

Gear

Builds by progression stage

Chaos → Chaos+ → Chaos++, then Defy Infinity

Intense Loops. At this tier the goal is simply to never touch the ground during a damage window.

Sigil loadout — Fatebreaker

Zeta's Master Traits provides additional DMG Cap , ATK , and DEF based on the number of equipped Basic Stat, Attack, and Defense/Support Sigils, respectively. To maximize the stats that Zeta gets, we recommend equipping 5 Basic Stat Sigils , 3 Attack Sigils , and 2 Defense/Support Sigils . This provides enough ATK to reach the DMG Cap, while also providing enough survivability for the game's hardest content.

For the Basic Attack Sigils, we recommend taking Health and Stun Power . The Health provides enough HP alongside Greater Aegis and Aegis without going over Catastrophe Nova's limit, while Stun Power helps you easily stun enemies for Link TIme. For the Attack Sigils, we recommend Fatebreaker Celestial Lumen , and Celestial Terra , while Improved Dodge and Steel Nerves are the best picks for Defense Sigils.

For the Subtraits of each Sigil, get the usual DMG Cap , Supplementary DMG , Potion Hoarder , Autorevive , and Guts . Additionally, equip important Traits like Uplift to help during fights. Lastly, equip Zeta's Unique Sigils Crimson's Warpath and Crimson's Awakening to round the build off.

SigilSlotTraits
Crimson's Warpath+Character sigil2 slots
  • Crimson's Warpath — Inflicts Arvess Fermare upon a successful counter. Boosts critical hit rate and enhances damage dealt to foes inflicted with Arvess Fermare.
  • Aegis — Raises maximum health in proportion to your current maximum health.
Crimson's Awakening+
  • Crimson's Clout — Strengthens Arvess Fermare's effect.
  • Crimson's Flight — Makes the basic attack airborne loops easier to perform.
Health V+Basic stat5 slots
  • HP — Boosts base health.
  • DMG Cap — Raises the damage limit of attacks.
Health V+
  • HP — Boosts base health.
  • DMG Cap — Raises the damage limit of attacks.
Stun Power V+
  • Stun Power — Boosts stun power.
  • DMG Cap — Raises the damage limit of attacks.
Stun Power V+
  • Stun Power — Boosts stun power.
  • Uplift — Boosts the charge speed of your SBA gauge.
Stun Power V+
  • Stun Power — Boosts stun power.
  • Guts — Survive a lethal hit with 1 HP. Reactivation time is shortened based on trait level.
Fatebreaker V+Attack / special3 slots
  • Fatebreaker — Boosts attack, defense, and damage cap when participating in Fatebreaker-grade quests.
  • Greater Aegis — Greatly raises maximum health in proportion to your current maximum health.
Celestial Lumen V+
  • Celestial Lumen — Boosts attack power and damage cap when health is above a certain threshold.
  • Potion Hoarder — Increases the stock of recovery items.
Celestial Terra V+
  • Celestial Terra — Reduces maximum base health in exchange for a boost do damage cap.
  • Autorevive — Automatically recover from critical condition. Reactivation time is shortened based on trait level.
Improved Dodge+Defense / support2 slots
  • Improved Dodge — Extends the window for for attacks to miss during a dodge. Allows you to perform more dodges in a row.
  • Supplementary DMG — Grants a certain chance for normal attacks and damage skills to deal supplementary damage.
Steel Nerves V+
  • Steel Nerves — Takes less damage while Stouth Heart is active.
  • Supplementary DMG — Grants a certain chance for normal attacks and damage skills to deal supplementary damage.

Gearing priorities

  • Transcended Terminus (T.Lvl 7): Catastrophe Nova, DMG Cap, Sigil Booster, Unbound Master
  • While progressing Chaos, a transcended Defender weapon usually beats an un-transcended Terminus
  • The standard template: 5 Basic-Stat + 3 Attack + 2 Defense/Support sigils
  • Fatebreaker V+, Celestial Lumen V+ and Celestial Terra V+ in the attack slots
  • Improved Dodge+ and Steel Nerves V+ for survivability that does not cost damage
  • Summons for their traits: War Elemental, Stout Heart, Berserker Echo, Spartan Echo

Over Mastery bonuses

  • Skill Damage Cap Up
  • Stun Power Up
  • Normal Attack Damage Cap Up
  • Skybound Art Damage Cap Up

For Over Mastery Bonuses, prioritize getting Normal Attack Damage Cap Up to strengthen Zeta's aerial combo. Stun Power Up is next, as this allows you to quickly break enemy body parts and charge up Link Time. Get Skill Damage Cap Up after to increase the potential damage that she can deal with her Skills. Finally, get Skybound Art Damage Cap Up to increase the damage she can potentially deal with it.

Best-in-slot — transcended Terminus

Gae Bulg, Impaler of Ruin

I
Catastrophe NovaLv 35Boosts attack power and damage cap when maximum health is below a certain threshold.
II
DrainLv 25Recover health based on the damage dealt to a foe.
III
DMG CapLv 15Raises the damage limit of attacks.
IV
Sigil BoosterLv 1Raises the trail levels of all equipped sigils.
EX
Unbound MasterLv 55Boosts damage cap based on master level.

Wrightstone

Sequestration Wrightstone

  • Weak Point DMG
  • Supplementary DMG
  • Drain

Upon reaching the endgame of Endless Ragnarok, the Transcended Gae Bulg becomes Zeta's best weapon. The upgraded Catastrophe Nova provides up to 70% ATK and 500% DMG Cap as long as her max HP is at 200,000 or less. Additionally, it has Unbound Master , which provides an additional 50% DMG Cap .

While progressing Chaos

Spear of Arvess

I
HPLv 35Boosts base health.
II
Greater AegisLv 25Greatly raises maximum health in proportion to your current maximum health.
III
DMG Cap EcruLv 15Boosts attack power and damage cap based on how high your maximum health is.
IV
StrongholdLv 10Boosts defense the higher your remaining health is.
EX
Unbound ExertionLv 15Boosts damage cap of Skybound Arts.

Wrightstone

Sequestration Wrightstone

  • Weak Point DMG
  • DMG Cap
  • Supplementary DMG

Additionally, DMG Cap Ecru provides a DMG Boost and DMG Cap increase based on Zeta's Max HP, which she can easily reach. Lastly, Unbound Exertion provides increased Skybound Art DMG Cap .

Summons & equip bonus

Recommended summons

  • Lucilius
  • Beelzebub
  • Lilith
  • Behemoth III

For these traits

  • War Elemental
  • Stout Heart
  • Berserker Echo
  • Spartan Echo

Equip bonus

  • Normal Attack Damage Cap Up
  • Skill Damage Cap Up
  • Stun Power Up

Level 100+ · Endless Ragnarok

Master Traits

Intense Loops

Recommended

Rank 1

  • Loop Combos: ATK +10%
  • Unique Attacks: ATK +10%
  • DMG Cap +15%
  • Max HP +15000

Rank 2

  • Loop Combos: DMG Cap +25%
  • Unique Attacks: DMG Cap +35%
  • Insight Rank 1: DMG↑ grants an additional DMG Dealt +2%
  • Spear of Arvess: ATK +10%
  • DMG Cap +20%
  • ATK +20%

Rank 3

  • Insight Rank 2: Upon being launched into a high jump from Arvess Hammer, Zeta can perform 1 follow-up Arvess Hammer
  • Reduces the number of loop combo hits needed to perform Arvess Hammer by 1
  • Insight Rank 3: Loop Master also grants DMG Dealt +3%
  • Basic Attacks: DMG Cap +35%
  • DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
  • Max HP +15000

Rank EX

  • Insight Rank 3: Loop Master lvl 5 grants an additional DMG Cap +10%
  • Signo Drive: ATK↑ Duration +10%
  • Vengeful Flames: Cooldown -5%
  • Upon performing a perfect dodge: Grants Shield (1000)
  • DMG Cap +20% per Basic Stats-type sigil equipped (max sigils: 5)
  • Critical Hit DMG +9%
  • DMG Cap +35%
  • DMG Cap +35%

One with Skills

Rank 1

  • Skill ATK +10%
  • DMG Cap +15%
  • Def +5%

Rank 2

  • Zeta deals 5% more damage to foes inflicted with Arvess Fermare
  • Max HP +15000

Rank 3

  • Essence Rank 1: Further shortens skill cooldowns
  • DMG Cap +25%
  • ATK +20%

Rank EX

  • Infinite Wonders: DMG Cap +45%
  • ATK +10% per Attack-type sigil equipped (max sigils: 5)
  • DMG Cap +35%
  • DMG Cap +35%

Out for Revenge

Rank 1

  • Unique Attacks: ATK +10%
  • DMG Cap +15%
  • Max HP +15000

Rank 2

  • Zeta gains DMG Cap +10% against foes inflicted with Arvess Fermare.
  • ATK +20%

Rank 3

  • DMG Cap +25%

Rank EX

  • Loop Finishers and Arvess Hammer: DMG Cap +40%
  • While in critical condition: Critical Gauge Depletion -10%
  • DEF +6% per Defense- or Support-type sigil equipped (max sigils: 5)
  • Stun Power +4
  • Against foes of the weaker element: DMG Dealt +10%
  • DMG Cap +35%
  • Primal bursts gain DMG Dealt +25%. Effect strength is based on the total number of this effect equipped by the entire party
  • DMG Cap +35%

This distribution considers Master Level 50.

For Zeta's Master Traits, invest heavily in Insight: Intense Loops as it empowers numerous aspects of her aerial combo. This includes providing a DMG buff whenever she lands Arvess Hammer, allowing her to launch back in the air after Arvess Hammer, and receiving the Loop Master buff after performing 3 or more loop combos.

Afterward, prioritize getting Traits that improve her combos and combo finishers , as well as those that improve her DMG Cap . Lastly, get the Traits that provide bonuses based on equipped Sigils , as the bonuses they give are substantial and can easily be maxed out .

Execution

Combos & rotation

  • Zeta Airborne Combo (Endless Ragnarok)7 steps
    1. 1Apply any self buffs and enemy debuffs to maximize damage.
    2. 2Apply Arvess Fermare on the enemy.
    3. 3Go airborne by either finishing a normal attack combo or by using certain skills.
    4. 4Loop the combo to stay airborne and deal more damage.
    5. 5After completing at least 2 loops, perform Arvess Hammer to reapply Arvess Fermare.
    6. 6After using Arvess Hammer, press normal attack again to launch yourself back into the air.
    7. 7Continue looping, remembering to use Arvess Hammer when needed to reapply Arvess Fermare before launching back into the air.

    Zeta's Master Traits provide her with a stacking buff called Loop Master that increases her ATK and DMG Cap as long as she maintains her aerial combo. Additionally, her Master Traits let her continue her aerial combo after using Arvess Hammer, effectively allowing her to stay airborne indefinitely .

    While this can take some getting used to, pulling it off allows you to keep the Loop Master stacks at maximum , increasing Zeta's overall damage output.

  • Zeta Best Combo Pre-DLC5 steps
    1. 1Apply any self buffs and enemy debuffs to maximize damage.
    2. 2Apply Arvess Fermare on the enemy.
    3. 3Go airborne by either finishing a normal attack combo or by using certain skills.
    4. 4Loop the combo to stay airborne and deal more damage.
    5. 5After completing at least 3 loops, perform Arvess Hammer to reapply Arvess Fermare

    Zeta's best combo in the base game involves performing her loop combo over and over again to deal as much damage as possible. Each successive loop combo increases the damage she deals , so try to keep the combo going as long as possible. Once Arvess Hammer is available, perform it to refresh the combo and reapply Arvess Fermare . You can also use it if you feel like you’re about to drop the loop combo.

  • Apply Arvess Fermare As Much As Possible

    Arvess Fermare increases the damage enemies take when Zeta attacks them. As such, always try to keep the debuff applied to maximize the damage Zeta deals.

    You can apply Arvess Fermare either by performing an Arvess Hammer , or by using certain skills like Infinite Wonders and Realm's Majesty .

  • Go Airborne To Start Aerial Loop Combo

    A chunk of Zeta's damage comes from her airborne loop combo. To go into the air and start the aerial combo, you can either complete her basic attack combo , use certain skills , or block an attack with Rhapsody .

  • Time Attacks Properly To Extend Her Combo

    The damage that Zeta deals with her loop combo ramps up the more loops you perform. To extend the loop, you must press the attack button at the correct time to send Zeta airborne again and continue the combo.

    There are two easy ways to know the timing for pressing the attack button. The first is by waiting for the tooltop to turn into Loop Combo . The second is by waiting for the blue star to appear on the enemy.

  • Take Advantage Of Rhapsody To Block Attacks

    Rhapsody is one of Zeta's special mechanic which acts like an empowered shield. Blocking attacks with it allows her to deal an instance of damage to the enemy before launching herself into the air to perform a loop combo.

    Take advantage of Rhapsody to instantly jump into the air with Zeta, bypassing the need to perform a full basic attack combo.

Kit

Skills

Recommended loadout — Infinite Wonders and Spear of Arvess

When it comes to skills, Infinite Wonders is one of Zeta's core skills as it applies Arvess Fermare , which increases the damage that enemies take. Spear of Arvess , on the other hand, allows you to skip Zeta's basic attack combo and go straight to her looping aerial combo.

Vengeful Flames is a buff skill that buffs Zeta with Supplementary DMG , which stacks on top of other Supplementary DMG sources. Lastly, Signo Drive is a teamwide ATK buff, increasing your entire team's damage output.

SkillEffectApplies
Infinite WondersRecommendedFires a piercing, multi-hit beam that can be activated up to 3 times in a row. Inflicts Arves Fermare on hit.
    Rain of FuryCalls down a valley of spears from the sky. Spears inflict ATK↓ on hit.
      Realm's MajestyZeta readies to parry and counter. She inflicts Arvess Fermare upon countering and then high jumps off of the foe.
        Signo DriveRecommendedGrants ATK↑ to the entire party.
          Spear of ArvessRecommendedA fast spear lunge. Zeta jumps high off of a foe on impact.
            Thousand FlamesAn explosive attack that deals damage, inflicts Burn, and removes 1 buff from foes in the blast radius. Hold while casting to aim.
              Vengeful FlamesRecommendedGrants Supplementary DMG to Zeta.
                WingclipperZeta swings her spear 3 times in a row. Inflicts Paralysis on the third hit.

                  Situational swaps: Wingclipper, Realm's Majesty.While progressing the game, Wingclipper is a useful skill to have thanks to its ability to apply Paralysis on enemies, preventing them from moving for a short duration. This does, however, fall in effectiveness in harder content as enemies become more resistant to status effects.

                  Weapon list

                  WeaponMax HPMax ATKTraits
                  Spear of Arvess26122003HP, Garrison
                  Brionac11881013ATK, HP
                  Huanglong Spear14073320Weak Point DMG, Break Assassin
                  Gisla15792299Critical Hit Rate, Critical DMG
                  Sunspot Spear20962660Stun Power, Linked Together
                  Gae Bulg, Impaler of Ruin10896283Catastrophe, Regen, DMG Cap, Sigil Booster

                  Party

                  Recommended team — Gran, Eugen, and Cagliostro

                  Because Zeta will be your team's primary damage dealer, bring along characters that can provide support. The Captain, for example, can buff and heal allies while applying debuffs to enemies . Eugen, on the other hand, can help deal damage to enemies, especially airborne ones .

                  Lastly, Cagliostro will be the team's secondary support and DPS, as they are capable of casting damaging skills while also providing buffs to the team, going so far as to rescue allies in critical condition , making her a must-have in harder content.

                  Go deeper

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